From ed456ecb47d788efe9aa526849110015e9c04e9a Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 16 Apr 2021 18:17:51 -0400 Subject: [PATCH] Make mobs not fear cliffs if fear_height is 0 --- mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index 4907063956..080d02b226 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -142,7 +142,7 @@ local state_execution = function(self,dtime) --this requires a mob to turn, removing the --ease of a full implementation for it in a single --function) - if node_in_front_of == 2 or cliff_check(self,dtime) then + if node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then --turn 45 degrees if so quick_rotate_45(self,dtime) end