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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
eliasfleckenstein@web.de.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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# Contributing to MineClone 2 # Contributing to MineClone2
So you want to contribute to MineClone 2? So you want to contribute to MineClone2?
Wow, thank you! :-) Wow, thank you! :-)
But first, some things to note: But first, some things to note:
MineClone 2's development target is to make a free software clone of Minecraft, MineClone2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***. ***version 1.17***, ***Java Edition***, *** + Optifine features supported by the Minetest Engine***. The priority is making polished features up to version 1.12.
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us MineClone2 is maintained by Nicu and Fleckenstein. If you have any
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2 problems or questions, contact us (See Links section below).
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
By sending us patches or asking us to include your changes in this game, You can help with MineClone2's development in many different ways,
you agree that they fall under the terms of the LGPLv2.1, which basically whether you're a programmer or not.
means they will become part of a free software.
## The suggested workflow ## Links
We don't **dictate** your workflow, but in order to work with us in an efficient * [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
way, you can follow these suggestions: * [Discord](https://discord.gg/xE4z8EEpDC)
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
* [IRC](https://web.libera.chat/#mineclone2)
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
* [Reddit](https://www.reddit.com/r/MineClone2/)
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
For small and medium changes: ## Using git
MineClone2 is developed using the version control system [git](https://git-scm.com/). If you want to
contribute code to the project, it is **highly recommended** that you learn the git basics.
However, if you're not a programmer or don't plan to help with the coding part of the development,
it's still useful if you know it - in case you want to contribute files that are not related to code,
or to easily keep your game updated and test out pull requests. However, it's not required in this
case.
* Fork the repository ## How you can help as a non-programmer
As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot.
For example, by opening an issue in the [Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues), you can
report a bug or request a feature.
### Rules about both bugs and feature requests
* Stay polite towards the developers and anyone else involved in the discussion.
* Choose a descriptive title.
* Try to use proper english and please start the title with a capital letter.
* Always check the currently opened issues before creating a new one. Don't report bugs that have already been reported or request features that already have been requested.
* If you know about Minetest's inner workings, please think about whether the bug / the feature that you are reporting / requesting is actually an issue with Minetest itself, and if it is, head to the [Minetest issue tracker](https://github.com/minetest/minetest/issues) instead.
* If you need any help regarding creating a Mesehub account or opening an issue, feel free to ask on the Discord / Matrix server or the IRC channel.
### Reporting bugs
* A bug is an unintended behavior or, in the worst case, a crash. However, it is not a bug if you believe something is missing in the game. In this case, please read "Requesting features"
* If you report a crash, always include the error message. If you play in singleplayer, post a screenshot of the message that minetest showed when the crash happened (or copy the message into your issue). If you are a server admin, you can find error messages in the log file of the server.
* Tell us which MineClone2 and minetest versions you are using.
* It's always useful to tell us what you were doing to trigger the bug, e.g. before the crash happened or what causes the faulty behavior
### Requesting features
* Make sure the feature you request is Minecraft 1.17 Java Edition or Optifine behavior.
* Don't beg for something to be implemented. We are not going to rethink our development roadmap because someone sais "Pls pls make this I'm waiting for this so bad!!!11!".
* Check whether the feature has been implemented in a newer version of MineClone2, in case you are not using the latest one.
### Testing code
If you want to help us with speeding up MineClone2 development and making the game more stable, a great way to do that is by testing out new features from contributors.
For most new things that get into the game, a pull request is created. A pull request is essentially a programmer saying "Look, I modified the game, please apply my changes to the upstream version of the game".
However, every programmer makes mistakes sometimes, some of which are hard to spot. You can help by downloading this modified version of the game and trying it out - then you tell us whether the code works and does what it claims to do or whether you have encountered any issues.
You can find currently open pull requests here: <https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull requests that start with a `WIP:` are not done yet, and therefore might not work, so it's not very useful to try them out yet.
### Profiling
If you own a server, a great way to help us improve MineClone2's code is by giving us profiler results. Profiler results give us detailed information about the game's performance and let us know where the real troublespots are. This way we can make the game faster.
Minetest has a built in profiler. Simply set `profiler.load = true` in your configuration file and restart the server. After running the server for some time, just run `/profiler save` in chat - then you will find a file in the world directory containing the results. Open a new issue and upload the file. You can name the issue "<Server name> profiler results".
### Let us know your opinion
It is always encouraged to actively contribute to issue discussions, let us know what you think about a topic and help us make decisions.
### Crediting
If you opened or have contributed to an issue, you receive the `Community` role on our Discord (after asking for it).
## How you can help as a programmer
(Almost) all the MineClone2 development is done using pull requests. If you feel like a problem needs to fixed or you want to make a new feature, you could start writing the code right away and notifying us when you're, but it it never hurts to discuss things first. If there is no issue on the topic, open one. If there is an issue, tell us that you'd like to take care of it, to avoid duplicate work. Note that we appreciate any effort, so even if you are a relatively new programmer, you can already contribute to the project - if you have problems or questions regarding git, Lua, or the Minetest API - or the MineClone2 codebase, feel free to ask them on our Discord.
By asking us to include your changes in this game, you agree that they fall under the terms of the GPLv3, which basically means they will become part of a free software.
If your code leads to bugs or crashes after being merged, it is your responsibility to fix them as soon as possible.
### The recommended workflow
* Fork the repository (in case you have not already)
* Do your change in a new branch * Do your change in a new branch
* Create a pull request to get your changes merged into master * Create a pull request to get your changes merged into master
* Keep your pull request up to date by regulary merging upstream
* After the pull request got merged, you can delete the branch
For small changes, sending us a patch is also good. ### Git Guidelines
* We use merge rather than rebase or squash merge
* We don't use git submodules.
* Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
For big changes: Same as above, but consider notifying us first to avoid ### Code Guidelines
duplicate work and possible tears of rejection. ;-) * Each mod must provide `mod.conf`.
* Each mod which add API functions should store functions inside a global table named like the mod.
* Public functions should not use self references but rather just access the table directly.
* Use modern Minetest API
* Use spaces instead of tabs
* Even if it improves performance, it is discouraged to localize variables at the beggining of files, since if another mod overrides some of the functions / variables you localized, you will still have a reference to the old function.
For trusted people, we might give them direct commit access to this ### Changes to Gameplay
repository. In this case, you obviously don't need to fork, but you still Pull Requests that change gameplay have to be properly researched and need to state their sources. These PRs also need Fleckenstein's approval before they are merged.
need to show your contributions align with the project goals. We still You can use these sources:
reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible. * Minecraft code (Name the source file and line, however DONT post any proprietary code). You can use MCP to decompile Minecraft.
* Testing things inside of Minecraft (Attach screenshots / video footage of the results)
* Official Minecraft Wiki (Include a link to the page)
We mostly use plain merging rather than rebasing or squash merging. ### Developer status
Active and trusted contributors are often granted write access to the MineClone2 repository. However you should not push things directly to MineClone2 master - rather, do your work on a branch on your private repo, then create a pull request. This way other people can review your changes and make sure they work before they get merged. You are allowed to merge PRs if they have recieved the necessary feedback.
You may also be assigned to issues or pull requests as a developer. In this case it is your responsibility to fix the issue / review and merge the pull request when it is ready. You can also unassign yourself from the issue / PR if you have no time or don't want to take care of it for some other reason (after all, everyone is a volunteer and we can't expect you to do work that you are not intrested in) - the important thing is really that you make sure to inform us if you won't take care of something that has been assigned to you.
Also, please assign yourself to something that you want to work on to avoid duplicate work.
As a developer, it should be easy to reach you about your code. You should be on the Discord (or, if you really don't like Discord, Matrix or IRC).
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue. ### Maintainer status
Maintainers are responsible for making sure issues are addressed and pull requests are reviewed and merged, by assigning either themselves or Developers to issues / PRs.
Maintainers are responsible for making releases, making sure guidelines are kept and making project decisions based on what the community wants.
Maintainers grant/revoke developer access.
Contributors will be credited in `CREDITS.md`. Currently there are two maintainers with different responsibility fields:
## Code Style * Fleckenstein - responsible for gameplay review, technical guidelines and issue/PR delegation
* Nicu - responsible for community related issues
Each mod must provide `mod.conf`. #### Creating releases
Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way:
```
function mcl_xyz.stuff(param) end
```
Insteed of this way:
```
mcl_xyz.stuff = function(param) end
```
Indentation must be unified, more likely with tabs.
Time sensitive mods should make a local copy of most used API functions to improve performances.
```
local vector = vector
local get_node = minetest.get_node
```
## Features > 1.12
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
## What we accept
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
## What we reject
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
## Reporting bugs
Report all bugs and missing Minecraft features here:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Direct discussion
We have an IRC channel! Join us on #mineclone2 in freenode.net.
<ircs://irc.freenode.net:6697/#mineclone2>
## Creating releases
* Launch MineClone2 to make sure it still runs * Launch MineClone2 to make sure it still runs
* Update the version number in README.md * Update the version number in README.md
* Use `git tag <version number>` to tag the latest commit with the version number * Use `git tag <version number>` to tag the latest commit with the version number
@ -103,3 +129,7 @@ We have an IRC channel! Join us on #mineclone2 in freenode.net.
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/) * Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407) * Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Post release announcement and changelog in forums * Post release announcement and changelog in forums
## Crediting
Contributors, Developers and Maintainers will be credited in `CREDITS.md`. If you make your first time contribution, please add yourself to this file.
There are also Discord roles for Contributors, Developers and Maintainers.