diff --git a/mods/ITEMS/mcl_enchanting/engine.lua b/mods/ITEMS/mcl_enchanting/engine.lua index 037134e4c3..f3bfea12b0 100644 --- a/mods/ITEMS/mcl_enchanting/engine.lua +++ b/mods/ITEMS/mcl_enchanting/engine.lua @@ -502,7 +502,7 @@ function mcl_enchanting.show_enchanting_formspec(player) local hover_ending = (can_enchant and "_hovered" or "_off") formspec = formspec .. "container[3.2," .. y .. "]" - .. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. F(slot.description) .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "") + .. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. ((slot.description and F(slot.description)) or "") .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "") .. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]" .. "button[0,0;7.5,1.3;button_" .. i .. ";]" .. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "") diff --git a/mods/ITEMS/mcl_fireworks/mod.conf b/mods/ITEMS/mcl_fireworks/mod.conf new file mode 100644 index 0000000000..cf9e34e91a --- /dev/null +++ b/mods/ITEMS/mcl_fireworks/mod.conf @@ -0,0 +1,2 @@ +name = mcl_fireworks +description = Adds fun fireworks to the game which players can use. \ No newline at end of file