From d4da8555708f2db411cbd0352cc4d7e62b7ee99d Mon Sep 17 00:00:00 2001 From: NO11 Date: Sat, 13 Nov 2021 12:25:10 +0000 Subject: [PATCH] Add button to switch between max stack size and just one item --- mods/HUD/mcl_inventory/creative.lua | 29 +++++++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/mods/HUD/mcl_inventory/creative.lua b/mods/HUD/mcl_inventory/creative.lua index 4f9f1685a3..de03886d91 100644 --- a/mods/HUD/mcl_inventory/creative.lua +++ b/mods/HUD/mcl_inventory/creative.lua @@ -289,6 +289,17 @@ filtername["inv"] = S("Survival Inventory") bg["default"] = dark_bg end]] +local function get_stack_size(player) + return player:get_meta():get_int("switch_stack") +end + +local function set_stack_size(player, n) + player:get_meta():set_int("switch_stack", n) +end + +minetest.register_on_newplayer(function (player) + set_stack_size(player, 64) +end) function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter) --reset_menu_item_bg() @@ -349,6 +360,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]" end + local switch_overlay = "blank.png" + if get_stack_size(player) == 64 then + switch_overlay = "mcl_inventory_button_switch_stack.png" + end + -- Survival inventory slots main_list = "list[current_player;main;0,3.75;9,3;9]".. mcl_formspec.get_itemslot_bg(0,3.75,9,3).. @@ -376,7 +392,10 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, -- achievements button "image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]".. --"style_type[image_button;border=;bgimg=;bgimg_pressed=]".. - "tooltip[__mcl_achievements;"..F(S("Achievements")).."]" + "tooltip[__mcl_achievements;"..F(S("Achievements")).."]".. + -- switch stack size button + "image_button[9,5;1,1;default_apple.png^" .. switch_overlay .. ";__switch_stack;]".. + "tooltip[__switch_stack;"..F(S("Switch stack size")).."]" -- For shortcuts listrings = listrings .. @@ -544,6 +563,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) elseif fields.search and not fields.creative_next and not fields.creative_prev then set_inv_search(string.lower(fields.search),player) page = "nix" + elseif fields.__switch_stack then + local switch = 1 + if get_stack_size(player) == 1 then + switch = 64 + end + set_stack_size(player, switch) end if page then @@ -669,7 +694,7 @@ minetest.register_on_joinplayer(function(player) end) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) - if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" then + if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" and get_stack_size(player) == 64 then local stack = inventory_info.stack player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max()) end