From aa3d3969aac7512d0169024b47f33bdde67e84ed Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sun, 10 Jun 2018 14:24:00 +0200 Subject: [PATCH] Make villager stand still if there is near player --- mods/ENTITIES/mobs_mc/villager.lua | 55 ++++++++++++++++++++++++++++-- 1 file changed, 52 insertions(+), 3 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index d1913569ce..9ff90f4b01 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -3,6 +3,10 @@ --made for MC like Survival game --License for code WTFPL and otherwise stated in readmes +--################### +--################### VILLAGER +--################### + -- TODO: Particles -- TODO: 4s Regeneration I after trade unlock @@ -15,9 +19,9 @@ local player_tradenum = {} -- playername-indexed table containing the objectref of trader, if trading formspec is open local player_trading_with = {} ---################### ---################### VILLAGER ---################### +local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby +local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby +local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players -- LIST OF VILLAGER PROFESSIONS AND TRADES @@ -328,6 +332,11 @@ for id, _ in pairs(professions) do table.insert(profession_names, id) end +local stand_still = function(self) + self.walk_chance = 0 + self.jump = false +end + local update_max_tradenum = function(self) if not self._trades then return @@ -618,7 +627,10 @@ mobs:register_mob("mobs_mc:villager", { light_damage = 0, view_range = 16, fear_height = 4, + jump = true, + walk_chance = DEFAULT_WALK_CHANCE, on_rightclick = function(self, clicker) + -- Initiate trading local name = clicker:get_player_name() init_profession(self) @@ -638,6 +650,43 @@ mobs:register_mob("mobs_mc:villager", { set_trade(self, clicker, inv, 1) show_trade_formspec(name, self) + + -- Behaviour stuff: + -- Make villager look at player and stand still + local selfpos = self.object:get_pos() + local clickerpos = clicker:get_pos() + local dir = vector.direction(selfpos, clickerpos) + self.object:set_yaw(minetest.dir_to_yaw(dir)) + stand_still(self) + end, + _player_scan_timer = 0, + do_custom = function(self, dtime) + -- Stand still if player is nearby. + if not self._player_scan_timer then + self._player_scan_timer = 0 + end + self._player_scan_timer = self._player_scan_timer + dtime + -- Check infrequently to keep CPU load low + if self._player_scan_timer > PLAYER_SCAN_INTERVAL then + self._player_scan_timer = 0 + local selfpos = self.object:get_pos() + local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS) + local has_player = false + for o, obj in pairs(objects) do + if obj:is_player() then + has_player = true + break + end + end + if has_player then + minetest.log("verbose", "[mobs_mc] Player near villager found!") + stand_still(self) + else + minetest.log("verbose", "[mobs_mc] No player near villager found!") + self.walk_chance = DEFAULT_WALK_CHANCE + self.jump = true + end + end end, on_spawn = function(self)