diff --git a/mods/ITEMS/mcl_throwing/arrow.lua b/mods/ITEMS/mcl_throwing/arrow.lua index 7a210e3884..101ab810ed 100644 --- a/mods/ITEMS/mcl_throwing/arrow.lua +++ b/mods/ITEMS/mcl_throwing/arrow.lua @@ -33,50 +33,51 @@ minetest.register_node("mcl_throwing:arrow_box", { local THROWING_ARROW_ENTITY={ physical = false, - timer=0, visual = "wielditem", visual_size = {x=0.4, y=0.4}, textures = {"mcl_throwing:arrow_box"}, - lastpos={}, collisionbox = {0,0,0,0,0,0}, + + _timer=0, + _lastpos={}, + _damage=1, -- Damage on impact + _shooter=nil, -- ObjectRef of player or mob who shot it } THROWING_ARROW_ENTITY.on_step = function(self, dtime) - self.timer=self.timer+dtime + self._timer=self._timer+dtime local pos = self.object:getpos() local node = minetest.get_node(pos) - if self.timer>0.2 then + if self._timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then - local damage = 3 + if obj ~= self._shooter and obj:get_luaentity().name ~= "mcl_throwing:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then obj:punch(self.object, 1.0, { full_punch_interval=1.0, - damage_groups={fleshy=damage}, + damage_groups={fleshy=self._damage}, }, nil) self.object:remove() end - else - local damage = 3 + elseif obj ~= self._shooter then obj:punch(self.object, 1.0, { full_punch_interval=1.0, - damage_groups={fleshy=damage}, + damage_groups={fleshy=self._damage}, }, nil) self.object:remove() end end end - if self.lastpos.x~=nil then + if self._lastpos.x~=nil then local def = minetest.registered_nodes[node.name] if (def and def.walkable) or not def then - minetest.add_item(self.lastpos, 'mcl_throwing:arrow') + minetest.add_item(self._lastpos, 'mcl_throwing:arrow') self.object:remove() end end - self.lastpos={x=pos.x, y=pos.y, z=pos.z} + self._lastpos={x=pos.x, y=pos.y, z=pos.z} end minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY) diff --git a/mods/ITEMS/mcl_throwing/init.lua b/mods/ITEMS/mcl_throwing/init.lua index f06289fa16..83133d9873 100644 --- a/mods/ITEMS/mcl_throwing/init.lua +++ b/mods/ITEMS/mcl_throwing/init.lua @@ -9,11 +9,20 @@ local arrows = { local GRAVITY = 9.81 -mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter) +mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) - obj:setvelocity({x=dir.x*19, y=dir.y*19, z=dir.z*19}) + if power == nil then + power = 19 + end + if damage == nil then + damage = 3 + end + obj:setvelocity({x=dir.x*power, y=dir.y*power, z=dir.z*power}) obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3}) obj:setyaw(yaw-math.pi/2) + local le = obj:get_luaentity() + le._shooter = shooter + le._damage = damage minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos}) if shooter ~= nil then if obj:get_luaentity().player == "" then @@ -38,7 +47,7 @@ local get_arrow = function(player) return arrow_stack, arrow_stack_id end -local player_shoot_arrow = function(itemstack, player) +local player_shoot_arrow = function(itemstack, player, power, damage) local arrow_stack, arrow_stack_id = get_arrow(player) local arrow_itemstring if not minetest.setting_getbool("creative_mode") then @@ -57,7 +66,7 @@ local player_shoot_arrow = function(itemstack, player) if not arrow_itemstring then arrow_itemstring = "mcl_throwing:arrow" end - mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player) + mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage) return true end @@ -88,6 +97,17 @@ minetest.register_tool("mcl_throwing:bow_0", { groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_place = powerup_function("mcl_throwing:bow_1"), on_secondary_use = powerup_function("mcl_throwing:bow_1"), + on_use = function(itemstack, user, pointed_thing) + local wear = itemstack:get_wear() + itemstack:replace("mcl_throwing:bow") + itemstack:set_wear(wear) + if player_shoot_arrow(itemstack, user, 4, 1) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/385) + end + end + return itemstack + end, }) minetest.register_tool("mcl_throwing:bow_1", { @@ -97,6 +117,17 @@ minetest.register_tool("mcl_throwing:bow_1", { groups = {not_in_creative_inventory=1, not_in_craft_guide=1}, on_place = powerup_function("mcl_throwing:bow_2"), on_secondary_use = powerup_function("mcl_throwing:bow_2"), + on_use = function(itemstack, user, pointed_thing) + local wear = itemstack:get_wear() + itemstack:replace("mcl_throwing:bow") + itemstack:set_wear(wear) + if player_shoot_arrow(itemstack, user, 16, 2) then + if not minetest.setting_getbool("creative_mode") then + itemstack:add_wear(65535/385) + end + end + return itemstack + end, }) minetest.register_tool("mcl_throwing:bow_2", { @@ -108,7 +139,17 @@ minetest.register_tool("mcl_throwing:bow_2", { local wear = itemstack:get_wear() itemstack:replace("mcl_throwing:bow") itemstack:set_wear(wear) - if player_shoot_arrow(itemstack, user, pointed_thing) then + local r = math.random(1,5) + local damage + -- Damage and range have been nerfed because the arrow charges very quickly + -- TODO: Use Minecraft damage and range (9-10 @ ca. 53 m/s) + if r == 1 then + -- 20% chance to do more damage + damage = 5 + else + damage = 4 + end + if player_shoot_arrow(itemstack, user, 26, damage) then if not minetest.setting_getbool("creative_mode") then itemstack:add_wear(65535/385) end