forked from VoxeLibre/VoxeLibre
parent
627c37cd97
commit
6fa960ae26
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@ -177,7 +177,5 @@ minetest.register_on_joinplayer(function(player)
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return_fields(player, "enchanting_lapis")
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end)
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if minetest.is_creative_enabled("") then
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
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@ -1,5 +1,5 @@
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name = mcl_inventory
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_enchanting
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depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_commands
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optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player
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@ -0,0 +1,80 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local gamemode_ids = {
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survival = 1,
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creative = 2,
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}
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local id_to_gamemode = {}
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for gamemode, id in pairs(gamemode_ids) do
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id_to_gamemode[id] = gamemode
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end
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local creative_mode = 'creative'
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local storage = minetest.get_mod_storage()
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local player_to_gamemode_id = minetest.deserialize(storage:get_string("player_to_gamemode_id") or "return {}") or {}
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minetest.register_on_shutdown(function()
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storage:set_string("player_to_gamemode_id", minetest.serialize(player_to_gamemode_id))
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end)
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local core_is_creative_enabled = minetest.is_creative_enabled
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minetest.is_creative_enabled = function(name)
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local id = player_to_gamemode_id[name]
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if id then
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local gamemode = id_to_gamemode[id]
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if gamemode then
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return gamemode == creative_mode
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end
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end
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return core_is_creative_enabled(name)
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end
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local function handle_gamemode_command(player_name, new_gamemode)
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player_to_gamemode_id[player_name] = gamemode_ids[new_gamemode]
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return true
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end
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if minetest.registered_chatcommands["gamemode"] then
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minetest.unregister_chatcommand("gamemode")
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end
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local function get_gamemode_param()
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local param
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local i = 0
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for gamemode, _ in pairs(gamemode_ids) do
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if i == 0 then
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param = "("
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else
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param = param .. " | "
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end
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i = i + 1
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param = param .. gamemode
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end
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if i > 0 then
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param = param .. ") "
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end
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return param
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end
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minetest.register_chatcommand("gamemode", {
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params = S("@1[<name>]", get_gamemode_param()),
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description = S("Set game mode for player or yourself"),
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privs = {server=true},
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func = function(name, param)
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if (param == "") then
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return false, S("Error: No game mode specified.")
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end
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if (gamemode_ids[param]) then
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handle_gamemode_command(name, param)
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else
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local new_gamemode, player_name = string.match(param, "^([%a]+) ([%a%d_-]+)$")
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if not new_gamemode or not gamemode_ids[new_gamemode] or not player_name then
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return false, S("Invalid usage, see /help @1", "gamemode")
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end
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handle_gamemode_command(player_name, new_gamemode)
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end
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end
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})
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@ -1,5 +1,6 @@
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/gamemode.lua")
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dofile(modpath.."/kill.lua")
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dofile(modpath.."/setblock.lua")
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dofile(modpath.."/seed.lua")
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@ -10,7 +10,7 @@ Kill player or yourself=Spieler oder sich selbst töten
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Can use /say=Kann „/say“ benutzen
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<message>=<Nachricht>
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Send a message to every player=Nachricht an alle Spieler senden
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Invalid usage, see /help say.=Falsche Benutzung, siehe „/help say“.
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Invalid usage, see /help @1.=Falsche Benutzung, siehe „/help @1“.
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<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <Node-Bezeichner>
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Set node at given position=Node (Block) an der gegebenen Position platzieren
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Invalid node=Unültiger Node
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@ -21,3 +21,6 @@ Ban list: @1=Bannliste: @1
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Show who is logged on=Anzeigen, wer eingeloggt ist
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Displays the world seed=Den Seed der Welt anzeigen
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Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
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@1[<name>]=
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Set game mode for player or yourself=
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Error: No game mode specified.=
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@ -21,3 +21,6 @@ Ban list: @1=Lista de baneados: @1
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Show who is logged on=Mostrar quién ha iniciado sesión
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Displays the world seed=Muestra la semilla del mundo
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Only peaceful mobs allowed!=¡Solo se permiten animales pacíficos!
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@1[<name>]=
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Set game mode for player or yourself=
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Error: No game mode specified.=
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@ -10,7 +10,7 @@ Kill player or yourself=Tuez un joueur ou vous-même
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Can use /say=Peut utiliser /say
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<message>=<message>
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Send a message to every player=Envoyez un message à chaque joueur
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Invalid usage, see /help say.=Utilisation non valide, voir /help say.
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Invalid usage, see /help @1.=Utilisation non valide, voir /help @1.
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<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <NodeString>
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Set node at given position=Placer le noeud à une position donnée
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Invalid node=Noeud non valide
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@ -21,3 +21,6 @@ Ban list: @1=Liste d'interdiction: @1
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Show who is logged on=Afficher qui est connecté
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Displays the world seed=Affiche la graine du monde
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Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisées!
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@1[<name>]=
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Set game mode for player or yourself=
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Error: No game mode specified.=
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@ -10,7 +10,7 @@ Kill player or yourself=Zabij gracza lub siebie
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Can use /say=Może używać /say
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<message>=<wiadomość>
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Send a message to every player=Wyślij wiadomość do każdego gracza
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Invalid usage, see /help say.=Niepoprawne użyciu, zobacz /help say.
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Invalid usage, see /help @1.=Niepoprawne użyciu, zobacz /help @1.
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<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <ID Node'a>
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Set node at given position=Ustaw node w danej pozycji
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Invalid node=Niepoprawny node
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@ -21,3 +21,6 @@ Ban list: @1=Lista zbanowanych: @1
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Show who is logged on=Pokaż zalogowanych
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Displays the world seed=Wyświetl ziarno świata
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Only peaceful mobs allowed!=Tylko pokojowe moby dozwolone!
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@1[<name>]=
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Set game mode for player or yourself=
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Error: No game mode specified.=
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@ -10,7 +10,7 @@ Kill player or yourself=Убить игрока или себя
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Can use /say=Можно использовать /say
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<message>=<сообщение>
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Send a message to every player=Отправляет сообщение всем игрокам
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Invalid usage, see /help say.=Недопустимое использование, см. /help say.
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Invalid usage, see /help @1.=Недопустимое использование, см. /help @1.
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<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <СтрокаУзла>
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Set node at given position=Устанавливает узел в заданной позиции
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Invalid node=Неправильный узел
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@ -21,3 +21,6 @@ Ban list: @1=Бан-лист: @1
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Show who is logged on=Показывает, кто подключён
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Displays the world seed=Показывает значение зерна мира (seed)
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Only peaceful mobs allowed!=Включены только мирные мобы!
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@1[<name>]=@1[<имя>]
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Set game mode for player or yourself=Задаёт режим игры для игрока или для вас
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Error: No game mode specified.=Ошибка: Режим игры не указан.
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@ -10,7 +10,7 @@ Kill player or yourself=
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Can use /say=
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<message>=
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Send a message to every player=
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Invalid usage, see /help say.=
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Invalid usage, see /help @1.=
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<X>,<Y>,<Z> <NodeString>=
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Set node at given position=
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Invalid node=
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@ -21,3 +21,6 @@ Ban list: @1=
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Show who is logged on=
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Displays the world seed=
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Only peaceful mobs allowed!=
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@1[<name>]=
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Set game mode for player or yourself=
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Error: No game mode specified.=
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@ -10,7 +10,7 @@ minetest.register_chatcommand("say", {
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privs = {announce=true},
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func = function(name, param)
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if not param then
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return false, S("Invalid usage, see /help say.")
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return false, S("Invalid usage, see /help @1.", "say")
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end
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minetest.chat_send_all(("["..name.."] "..param))
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return true
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@ -0,0 +1,173 @@
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local flights_kick_threshold = 10
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local suffocations_kick_threshold = 1
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_node = minetest.get_node
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local get_player_by_name = minetest.get_player_by_name
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local kick_player = minetest.kick_player
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local set_node = minetest.set_node
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local ceil = math.ceil
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local floor = math.floor
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local distance = vector.distance
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local window_size = 10
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local detection_interval = 1.7
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local step_seconds = detection_interval / window_size
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local joined_players = {}
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local function update_player(player_object)
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if not player_object then return end
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local name = player_object:get_player_name()
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if not name then return end
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local pos = player_object:get_pos()
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local x, y, z = floor(pos.x), floor(pos.y-0.1), floor(pos.z)
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if mcl_playerplus.elytra then
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local elytra = mcl_playerplus.elytra[player_object]
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if elytra and elytra.active then
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return
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end
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end
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local air = get_node({x = x , y = y , z = z }).name == "air"
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and get_node({x = x , y = y , z = z + 1}).name == "air"
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and get_node({x = x , y = y + 1, z = z }).name == "air"
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and get_node({x = x , y = y + 1, z = z + 1}).name == "air"
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and get_node({x = x + 1, y = y , z = z }).name == "air"
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and get_node({x = x + 1, y = y , z = z + 1}).name == "air"
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and get_node({x = x + 1, y = y + 1, z = z }).name == "air"
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and get_node({x = x + 1, y = y + 1, z = z + 1}).name == "air"
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local player_data = {
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pos = pos,
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velocity = player_object:get_velocity(),
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air = air
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}
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if joined_players[name] then
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local window_offset = (joined_players[name].window_offset + 1) % window_size
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joined_players[name].window_offset = window_offset
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joined_players[name][window_offset] = player_data
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else
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joined_players[name] = {
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window_offset = 0,
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[0] = player_data,
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}
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end
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end
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local function check_player(name)
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if minetest.is_creative_enabled(name) then return end
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local data = joined_players[name]
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if not data then return end
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if not data[0] then return end
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local always_air = true
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local falling = data[0].velocity.y < 0
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for i = 0, window_size - 1 do
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local derivative = data[i]
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local not_enough_data = not derivative
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if not_enough_data then
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return
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end
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always_air = always_air and derivative.air
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falling = falling or derivative.velocity.y < 0
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end
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if always_air and not falling then
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-- fly detected
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if not data.flights then
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data.flights = 1
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else
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data.flights = data.flights + 1
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if data.flights >= flights_kick_threshold then
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kick_player(name, "flights")
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end
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end
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local obj_player = minetest.get_player_by_name(name)
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if not obj_player then
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kick_player(name, "flights")
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end
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local velocity = obj_player:get_velocity()
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local pos = obj_player:get_pos()
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local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
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while ( get_node({x = x , y = y, z = z }).name == "air"
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and get_node({x = x , y = y, z = z + 1}).name == "air"
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and get_node({x = x + 1, y = y, z = z }).name == "air"
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and get_node({x = x + 1, y = y, z = z + 1}).name == "air"
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) do
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y = y - 1
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end
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obj_player:set_velocity({x = velocity.x, y = -10, z = velocity.z})
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obj_player:set_pos({x = x, y = y + 0.5, z = z})
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end
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end
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local function remove_player(player_object)
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if not player_object then return end
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local name = player_object:get_player_name()
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if not name then return end
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minetest.after(step_seconds, function()
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joined_players[name] = nil
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end)
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end
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local function step()
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for _, player in pairs(get_connected_players()) do
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update_player(player)
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check_player(player:get_player_name())
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end
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after(step_seconds, step)
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end
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if not oldnode then return end
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if not placer then return end
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if oldnode.name ~= "air" then return end
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if not placer:is_player() then return end
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local placer_pos = placer:get_pos()
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local placer_distance = distance(pos, placer_pos)
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if placer_distance < 13 then return end
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local is_choker = false
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for _, object in pairs(get_objects_inside_radius(pos, 2)) do
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if object and object:is_player() then
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local player_head_pos = object:get_pos()
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player_head_pos.y = player_head_pos.y + 1.5
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local player_head_distance = distance(pos, player_head_pos)
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if player_head_distance < 0.7 then
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after(0.05, function(node)
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set_node(pos, node)
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end, oldnode)
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is_choker = true
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break
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end
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end
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end
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if not is_choker then return end
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-- cheater choked the player from distance greater than 12:
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local name = placer:get_player_name()
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local data = joined_players[name]
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if not data then
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joined_players[name].suffocations = 1
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data = joined_players[name]
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else
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if not data.suffocations then
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data.suffocations = 1
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else
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data.suffocations = data.suffocations + 1
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end
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end
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if data.suffocations >= suffocations_kick_threshold then
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kick_player(name, "choker")
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end
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end)
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minetest.register_on_joinplayer(update_player)
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minetest.register_on_leaveplayer(remove_player)
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after(step_seconds, step)
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