#32 #1420 #1907 Add dummy /gamemode chat command (needs rejoining)

This commit is contained in:
kay27 2022-01-02 10:58:29 +04:00 committed by Konstantin Yeliseyev
parent 627c37cd97
commit 6fa960ae26
12 changed files with 280 additions and 10 deletions

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@ -177,7 +177,5 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis")
end)
if minetest.is_creative_enabled("") then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
end

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@ -1,5 +1,5 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_enchanting
depends = mcl_init, mcl_formspec, mcl_enchanting, mcl_commands
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player

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@ -0,0 +1,80 @@
local S = minetest.get_translator(minetest.get_current_modname())
local gamemode_ids = {
survival = 1,
creative = 2,
}
local id_to_gamemode = {}
for gamemode, id in pairs(gamemode_ids) do
id_to_gamemode[id] = gamemode
end
local creative_mode = 'creative'
local storage = minetest.get_mod_storage()
local player_to_gamemode_id = minetest.deserialize(storage:get_string("player_to_gamemode_id") or "return {}") or {}
minetest.register_on_shutdown(function()
storage:set_string("player_to_gamemode_id", minetest.serialize(player_to_gamemode_id))
end)
local core_is_creative_enabled = minetest.is_creative_enabled
minetest.is_creative_enabled = function(name)
local id = player_to_gamemode_id[name]
if id then
local gamemode = id_to_gamemode[id]
if gamemode then
return gamemode == creative_mode
end
end
return core_is_creative_enabled(name)
end
local function handle_gamemode_command(player_name, new_gamemode)
player_to_gamemode_id[player_name] = gamemode_ids[new_gamemode]
return true
end
if minetest.registered_chatcommands["gamemode"] then
minetest.unregister_chatcommand("gamemode")
end
local function get_gamemode_param()
local param
local i = 0
for gamemode, _ in pairs(gamemode_ids) do
if i == 0 then
param = "("
else
param = param .. " | "
end
i = i + 1
param = param .. gamemode
end
if i > 0 then
param = param .. ") "
end
return param
end
minetest.register_chatcommand("gamemode", {
params = S("@1[<name>]", get_gamemode_param()),
description = S("Set game mode for player or yourself"),
privs = {server=true},
func = function(name, param)
if (param == "") then
return false, S("Error: No game mode specified.")
end
if (gamemode_ids[param]) then
handle_gamemode_command(name, param)
else
local new_gamemode, player_name = string.match(param, "^([%a]+) ([%a%d_-]+)$")
if not new_gamemode or not gamemode_ids[new_gamemode] or not player_name then
return false, S("Invalid usage, see /help @1", "gamemode")
end
handle_gamemode_command(player_name, new_gamemode)
end
end
})

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@ -1,5 +1,6 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/gamemode.lua")
dofile(modpath.."/kill.lua")
dofile(modpath.."/setblock.lua")
dofile(modpath.."/seed.lua")

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@ -10,7 +10,7 @@ Kill player or yourself=Spieler oder sich selbst töten
Can use /say=Kann „/say“ benutzen
<message>=<Nachricht>
Send a message to every player=Nachricht an alle Spieler senden
Invalid usage, see /help say.=Falsche Benutzung, siehe „/help say“.
Invalid usage, see /help @1.=Falsche Benutzung, siehe „/help @1“.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <Node-Bezeichner>
Set node at given position=Node (Block) an der gegebenen Position platzieren
Invalid node=Unültiger Node
@ -21,3 +21,6 @@ Ban list: @1=Bannliste: @1
Show who is logged on=Anzeigen, wer eingeloggt ist
Displays the world seed=Den Seed der Welt anzeigen
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!
@1[<name>]=
Set game mode for player or yourself=
Error: No game mode specified.=

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@ -21,3 +21,6 @@ Ban list: @1=Lista de baneados: @1
Show who is logged on=Mostrar quién ha iniciado sesión
Displays the world seed=Muestra la semilla del mundo
Only peaceful mobs allowed!=¡Solo se permiten animales pacíficos!
@1[<name>]=
Set game mode for player or yourself=
Error: No game mode specified.=

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@ -10,7 +10,7 @@ Kill player or yourself=Tuez un joueur ou vous-même
Can use /say=Peut utiliser /say
<message>=<message>
Send a message to every player=Envoyez un message à chaque joueur
Invalid usage, see /help say.=Utilisation non valide, voir /help say.
Invalid usage, see /help @1.=Utilisation non valide, voir /help @1.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <NodeString>
Set node at given position=Placer le noeud à une position donnée
Invalid node=Noeud non valide
@ -21,3 +21,6 @@ Ban list: @1=Liste d'interdiction: @1
Show who is logged on=Afficher qui est connecté
Displays the world seed=Affiche la graine du monde
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisées!
@1[<name>]=
Set game mode for player or yourself=
Error: No game mode specified.=

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@ -10,7 +10,7 @@ Kill player or yourself=Zabij gracza lub siebie
Can use /say=Może używać /say
<message>=<wiadomość>
Send a message to every player=Wyślij wiadomość do każdego gracza
Invalid usage, see /help say.=Niepoprawne użyciu, zobacz /help say.
Invalid usage, see /help @1.=Niepoprawne użyciu, zobacz /help @1.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <ID Node'a>
Set node at given position=Ustaw node w danej pozycji
Invalid node=Niepoprawny node
@ -21,3 +21,6 @@ Ban list: @1=Lista zbanowanych: @1
Show who is logged on=Pokaż zalogowanych
Displays the world seed=Wyświetl ziarno świata
Only peaceful mobs allowed!=Tylko pokojowe moby dozwolone!
@1[<name>]=
Set game mode for player or yourself=
Error: No game mode specified.=

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@ -10,7 +10,7 @@ Kill player or yourself=Убить игрока или себя
Can use /say=Можно использовать /say
<message>=<сообщение>
Send a message to every player=Отправляет сообщение всем игрокам
Invalid usage, see /help say.=Недопустимое использование, см. /help say.
Invalid usage, see /help @1.=Недопустимое использование, см. /help @1.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <СтрокаУзла>
Set node at given position=Устанавливает узел в заданной позиции
Invalid node=Неправильный узел
@ -21,3 +21,6 @@ Ban list: @1=Бан-лист: @1
Show who is logged on=Показывает, кто подключён
Displays the world seed=Показывает значение зерна мира (seed)
Only peaceful mobs allowed!=Включены только мирные мобы!
@1[<name>]=@1[<имя>]
Set game mode for player or yourself=Задаёт режим игры для игрока или для вас
Error: No game mode specified.=Ошибка: Режим игры не указан.

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@ -10,7 +10,7 @@ Kill player or yourself=
Can use /say=
<message>=
Send a message to every player=
Invalid usage, see /help say.=
Invalid usage, see /help @1.=
<X>,<Y>,<Z> <NodeString>=
Set node at given position=
Invalid node=
@ -21,3 +21,6 @@ Ban list: @1=
Show who is logged on=
Displays the world seed=
Only peaceful mobs allowed!=
@1[<name>]=
Set game mode for player or yourself=
Error: No game mode specified.=

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@ -10,7 +10,7 @@ minetest.register_chatcommand("say", {
privs = {announce=true},
func = function(name, param)
if not param then
return false, S("Invalid usage, see /help say.")
return false, S("Invalid usage, see /help @1.", "say")
end
minetest.chat_send_all(("["..name.."] "..param))
return true

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@ -0,0 +1,173 @@
local flights_kick_threshold = 10
local suffocations_kick_threshold = 1
local after = minetest.after
local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_player_by_name = minetest.get_player_by_name
local kick_player = minetest.kick_player
local set_node = minetest.set_node
local ceil = math.ceil
local floor = math.floor
local distance = vector.distance
local window_size = 10
local detection_interval = 1.7
local step_seconds = detection_interval / window_size
local joined_players = {}
local function update_player(player_object)
if not player_object then return end
local name = player_object:get_player_name()
if not name then return end
local pos = player_object:get_pos()
local x, y, z = floor(pos.x), floor(pos.y-0.1), floor(pos.z)
if mcl_playerplus.elytra then
local elytra = mcl_playerplus.elytra[player_object]
if elytra and elytra.active then
return
end
end
local air = get_node({x = x , y = y , z = z }).name == "air"
and get_node({x = x , y = y , z = z + 1}).name == "air"
and get_node({x = x , y = y + 1, z = z }).name == "air"
and get_node({x = x , y = y + 1, z = z + 1}).name == "air"
and get_node({x = x + 1, y = y , z = z }).name == "air"
and get_node({x = x + 1, y = y , z = z + 1}).name == "air"
and get_node({x = x + 1, y = y + 1, z = z }).name == "air"
and get_node({x = x + 1, y = y + 1, z = z + 1}).name == "air"
local player_data = {
pos = pos,
velocity = player_object:get_velocity(),
air = air
}
if joined_players[name] then
local window_offset = (joined_players[name].window_offset + 1) % window_size
joined_players[name].window_offset = window_offset
joined_players[name][window_offset] = player_data
else
joined_players[name] = {
window_offset = 0,
[0] = player_data,
}
end
end
local function check_player(name)
if minetest.is_creative_enabled(name) then return end
local data = joined_players[name]
if not data then return end
if not data[0] then return end
local always_air = true
local falling = data[0].velocity.y < 0
for i = 0, window_size - 1 do
local derivative = data[i]
local not_enough_data = not derivative
if not_enough_data then
return
end
always_air = always_air and derivative.air
falling = falling or derivative.velocity.y < 0
end
if always_air and not falling then
-- fly detected
if not data.flights then
data.flights = 1
else
data.flights = data.flights + 1
if data.flights >= flights_kick_threshold then
kick_player(name, "flights")
end
end
local obj_player = minetest.get_player_by_name(name)
if not obj_player then
kick_player(name, "flights")
end
local velocity = obj_player:get_velocity()
local pos = obj_player:get_pos()
local x, y, z = floor(pos.x), floor(pos.y), floor(pos.z)
while ( get_node({x = x , y = y, z = z }).name == "air"
and get_node({x = x , y = y, z = z + 1}).name == "air"
and get_node({x = x + 1, y = y, z = z }).name == "air"
and get_node({x = x + 1, y = y, z = z + 1}).name == "air"
) do
y = y - 1
end
obj_player:set_velocity({x = velocity.x, y = -10, z = velocity.z})
obj_player:set_pos({x = x, y = y + 0.5, z = z})
end
end
local function remove_player(player_object)
if not player_object then return end
local name = player_object:get_player_name()
if not name then return end
minetest.after(step_seconds, function()
joined_players[name] = nil
end)
end
local function step()
for _, player in pairs(get_connected_players()) do
update_player(player)
check_player(player:get_player_name())
end
after(step_seconds, step)
end
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if not oldnode then return end
if not placer then return end
if oldnode.name ~= "air" then return end
if not placer:is_player() then return end
local placer_pos = placer:get_pos()
local placer_distance = distance(pos, placer_pos)
if placer_distance < 13 then return end
local is_choker = false
for _, object in pairs(get_objects_inside_radius(pos, 2)) do
if object and object:is_player() then
local player_head_pos = object:get_pos()
player_head_pos.y = player_head_pos.y + 1.5
local player_head_distance = distance(pos, player_head_pos)
if player_head_distance < 0.7 then
after(0.05, function(node)
set_node(pos, node)
end, oldnode)
is_choker = true
break
end
end
end
if not is_choker then return end
-- cheater choked the player from distance greater than 12:
local name = placer:get_player_name()
local data = joined_players[name]
if not data then
joined_players[name].suffocations = 1
data = joined_players[name]
else
if not data.suffocations then
data.suffocations = 1
else
data.suffocations = data.suffocations + 1
end
end
if data.suffocations >= suffocations_kick_threshold then
kick_player(name, "choker")
end
end)
minetest.register_on_joinplayer(update_player)
minetest.register_on_leaveplayer(remove_player)
after(step_seconds, step)