diff --git a/mods/ENTITIES/mcl_burning/init.lua b/mods/ENTITIES/mcl_burning/init.lua index 672036c78b..6f1b0ef0d3 100644 --- a/mods/ENTITIES/mcl_burning/init.lua +++ b/mods/ENTITIES/mcl_burning/init.lua @@ -15,7 +15,7 @@ minetest.register_entity("mcl_burning:fire", { pointable = false, glow = -1, }, - + animation_frame = 0, animation_timer = 0, on_step = mcl_burning.fire_entity_step, @@ -23,7 +23,9 @@ minetest.register_entity("mcl_burning:fire", { minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do - mcl_burning.tick(player, dtime) + if player:get_meta():get_float("mcl_burning:burn_time") > 0 then + mcl_burning.tick(player, dtime) + end end end) diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index a4b7e51326..9182b11c63 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -3447,7 +3447,7 @@ end -- main mob function local mob_step = function(self, dtime) - if not self.fire_resistant then + if not self.fire_resistant and self.mcl_burning_burn_time and self.mcl_burning_burn_time > 0 then mcl_burning.tick(self.object, dtime) end @@ -3906,7 +3906,7 @@ minetest.register_entity(name, { --default built in engine collision detection self.object:set_properties({ collide_with_objects = false, - }) + }) return mob_activate(self, staticdata, def, dtime) end, diff --git a/settingtypes.txt b/settingtypes.txt index bfda9b3ba8..c5968a4c09 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -98,7 +98,7 @@ animated_chests (Animated chests) bool true 3d_player_preview (3D Player preview) bool true # The maximum number of boss bars to simultaniously display on the screen -max_bossbars (Maximum Boss bars) int 4 +max_bossbars (Maximum Boss bars) int 5 [Experimental] # Whether ice is translucent. If disabled, ice is fully opaque.