From 48fae05040edefba3cf1408b6a7f4d9672eb6d11 Mon Sep 17 00:00:00 2001 From: Brandon Date: Thu, 6 Aug 2020 17:44:16 -0400 Subject: [PATCH] Fix problem with charging double potion effect when hit by a tipped_arrow --- mods/ITEMS/mcl_potions/tipped_arrow.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index 483b621aa2..f9bfa166e1 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -259,7 +259,6 @@ function mcl_potions.register_arrow(name, desc, color, def) if self._shooter and self._shooter:is_player() then -- “Ding” sound for hitting another player minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true) - def.potion_fun(obj) end end