chmodsayshello
  • Joined on 2021-12-08
chmodsayshello pushed to v7_caves at VoxeLibre/VoxeLibre 2023-07-10 15:14:42 +02:00
chmodsayshello created branch v7_caves in VoxeLibre/VoxeLibre 2023-07-10 15:14:41 +02:00
chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3784 2023-07-01 23:16:15 +02:00
add 1.20 armor trims

I think it would be better to implement the armor trims without registering new items. We can already use functions in item defs to dynamically determine the player armor textures (I asked…

chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-29 20:47:16 +02:00
d346aa07ee reduce filesize for a FINAL time
chmodsayshello pushed to credits_0_84 at VoxeLibre/VoxeLibre 2023-06-29 19:48:44 +02:00
67ae297830 minor enhancement to texture documentation
chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-28 00:55:35 +02:00
Credits update and docs tidy 0.84

For some reason gitea decided to post the very same comment twice, so I am marking one of them as resolved

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-28 00:52:56 +02:00
Credits update and docs tidy 0.84

Avoid what? I don't see whats wrong about "new people" updating branches in their own forks

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-28 00:48:37 +02:00
Credits update and docs tidy 0.84

This might just be me, but after reading this, telling the differences in what you can and can't do as a contributor and developer seems kind of hard to tell

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-28 00:48:31 +02:00
Credits update and docs tidy 0.84

This might just be me, but after reading this, telling the differences in what you can and can't do as a contributor and developer seems kind of hard to tell

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-28 00:46:56 +02:00
Credits update and docs tidy 0.84

When I made the beacon, @SumianVoice contributed the mesh (+ blender file)

chmodsayshello suggested changes for VoxeLibre/VoxeLibre#3822 2023-06-27 21:56:33 +02:00
Credits update and docs tidy 0.84

Got a few minor suggestions, I noticed them a while ago, yet never saw the need to create a seperate PR just for those

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-27 21:56:32 +02:00
Credits update and docs tidy 0.84

Assuming everyone who's mod migrated into mcl mcl is worth adding here:

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-27 21:56:31 +02:00
Credits update and docs tidy 0.84

debiankaios's name starts with a lower case 'd' (been in contact with him since 2020)

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3822 2023-06-27 21:56:31 +02:00
Credits update and docs tidy 0.84

Should wuzzy be in here? It's not like he wasn't a maintainer from 2017 - late 2020

chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-25 11:55:15 +02:00
ae0a14b102 optipng eye_leggings.png
chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3784 2023-06-25 11:45:43 +02:00
add 1.20 armor trims

Sorry for force-pushing 2 times in a row, what I just did altered some files that it wasn't supposed to, others were reduces in filesize (like intended), and some even increased, thats why I went…

chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-25 11:43:52 +02:00
chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-25 11:39:26 +02:00
a159717f18 further reduce texture filesize (with python)
chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-25 11:36:30 +02:00
0bf9b691bb further reduce filesize
chmodsayshello deleted branch optimize_textures from VoxeLibre/VoxeLibre 2023-06-25 10:26:55 +02:00