I think it would be better to implement the armor trims without registering new items. We can already use functions in item defs to dynamically determine the player armor textures (I asked…
For some reason gitea decided to post the very same comment twice, so I am marking one of them as resolved
Avoid what? I don't see whats wrong about "new people" updating branches in their own forks
This might just be me, but after reading this, telling the differences in what you can and can't do as a contributor and developer seems kind of hard to tell
This might just be me, but after reading this, telling the differences in what you can and can't do as a contributor and developer seems kind of hard to tell
When I made the beacon, @SumianVoice contributed the mesh (+ blender file)
Got a few minor suggestions, I noticed them a while ago, yet never saw the need to create a seperate PR just for those
Assuming everyone who's mod migrated into mcl mcl is worth adding here:
debiankaios's name starts with a lower case 'd' (been in contact with him since 2020)
Should wuzzy be in here? It's not like he wasn't a maintainer from 2017 - late 2020
Sorry for force-pushing 2 times in a row, what I just did altered some files that it wasn't supposed to, others were reduces in filesize (like intended), and some even increased, thats why I went…