chmodsayshello
  • Joined on 2021-12-08
chmodsayshello merged pull request VoxeLibre/VoxeLibre#3806 2023-06-21 12:20:00 +02:00
Updated optipng command to remove metadata
chmodsayshello pushed to master at VoxeLibre/VoxeLibre 2023-06-21 12:19:58 +02:00
9ba503f99d Merge pull request 'Updated optipng command to remove metadata' (#3806) from update-TEXTURES.md-optipng into master
358432c52a Updated optipng command to remove metadata
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chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-21 12:16:09 +02:00
9d1840f4ca fix crash (no longer allow blacklisted items)
chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3784 2023-06-21 11:59:52 +02:00
add 1.20 armor trims

While I didnt change the name back (due to it being misleading now), I've added a function with the old name for legacy mods... It just calls the new one

chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3784 2023-06-21 11:58:42 +02:00
add 1.20 armor trims

At first I wanted to do it similar to string.split...

When I read your comment, I was thinking about using string.gmatch to get a substring after the first ':' character, but now, I've just…

chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-21 11:51:19 +02:00
5cc9038169 reduce texture filesize (again)
chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-21 11:49:46 +02:00
460ef23b50 make upgrade_trimmed global
chmodsayshello pushed to armor_trims at VoxeLibre/VoxeLibre 2023-06-21 11:22:03 +02:00
1e16647fe9 various codestyle fixes
16415ae577 bring back old global function
2665980007 add ':' to modname once
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chmodsayshello created pull request VoxeLibre/VoxeLibre#3804 2023-06-17 21:29:31 +02:00
Fix gilded blackstone fortune dupe
chmodsayshello pushed to gilded_blackstone_dupefix at VoxeLibre/VoxeLibre 2023-06-17 21:27:31 +02:00
97bdeedb58 Fix gilded blackstone fortune dupe
chmodsayshello pushed to gilded_blackstone_dupefix at VoxeLibre/VoxeLibre 2023-06-17 21:25:52 +02:00
chmodsayshello created branch gilded_blackstone_dupefix in VoxeLibre/VoxeLibre 2023-06-17 21:25:51 +02:00
chmodsayshello commented on issue VoxeLibre/VoxeLibre#3799 2023-06-17 20:47:21 +02:00
Standardized itemstrings

I certantly know what you mean, that also was one of the reasons I stopped with my attempt to update the texture converter to 1.18 (latest version at the time)

chmodsayshello commented on issue VoxeLibre/VoxeLibre#3802 2023-06-17 20:41:52 +02:00
Reconsider the renaming of texture files

Let's face the truth though: The texture converter didnt get fully updated in a long time... I've attempted to do so when 1.18 released, and after ca 70% I've stopped doing so, because it was…

chmodsayshello commented on issue VoxeLibre/VoxeLibre#3392 2023-06-17 20:36:14 +02:00
Rename remaining textures not prefixed with mod name

Why fix default? Doing so would definitely break texture packs. With those, the usual textures from mtg would work easily for the important nodes.

MineClone 2 is not Minetest Game. To…

chmodsayshello merged pull request VoxeLibre/VoxeLibre#3803 2023-06-17 20:26:58 +02:00
Prevent slime blocks from 'connecting' to honey blocks when pushing/pulling, like in Minecraft
chmodsayshello pushed to master at VoxeLibre/VoxeLibre 2023-06-17 20:26:57 +02:00
7219f70d77 Merge pull request 'Prevent slime blocks from 'connecting' to honey blocks when pushing/pulling, like in Minecraft' (#3803) from seventeenthShulker/MineClone2:independent_stickies into master
758d38894d Prevent slime blocks from 'connecting' to honey blocks when pushing/pulling, like in Minecraft.
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chmodsayshello commented on pull request VoxeLibre/VoxeLibre#3784 2023-06-17 20:17:59 +02:00
add 1.20 armor trims

I just started testing this, and I noticed the following images can be optimized