Use item meta to store effect information #1
17
init.lua
17
init.lua
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@ -39,13 +39,22 @@ local effects = {
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return eat(itemstack, placer, pointed_thing)
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end,
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}
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local function get_random_effect()
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local keys = {}
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for k in pairs(effects) do
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table.insert(keys, k)
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end
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return effects[keys[math.random(#keys)]]
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end
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local function eat_stew(itemstack, placer, pointed_thing)
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local e = itemstack:get_meta():get_string("effect")
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if effects[e] then
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if effects[e](itemstack,placer,pointed_thing) then
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return "mcl_core:bowl"
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end
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local f = effects[e]
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if not f then
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f = get_random_effect()
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end
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if f(itemstack,placer,pointed_thing) then
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return "mcl_core:bowl"
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end
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end
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