add code
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import numpy as np
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import math
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stronghold_rings = [
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[3,1408,2688],
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[6,4480,5760],
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[10,7552,8832],
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[15,10624,11904],
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[21,13696,14976],
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[28,16768,18048],
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[36,19840,21120],
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[9,22912,24192]
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]
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bedrock_max = -58
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overworld_min = -62
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def rand():
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global next
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next = next * 1103515245 + 12345
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return (next//65536) % 32768
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def randminmax(min,max):
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return (rand() % (max - min +1)) + min
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def srand(seed):
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global next
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next = seed
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worldseed = int(input("Please enter your world seed (No text seeds, numberic form only!): "))
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print("\nEnter 'Y' if your world is superflat, anything else if its not!")
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print("If you don't specify this correctly, you'll get wrong coords!\n")
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superflat = input("Superflat? :") == 'Y'
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srand(worldseed)
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print("Starting looking for strongholds on world with seed {seed}, superflat: {superflat}".format(seed=worldseed,superflat=superflat))
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print("\n\n")
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for s in range(0, len(stronghold_rings)):
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ring = stronghold_rings[s]
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angle = rand()
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angle = (angle / 32767) * (math.pi*2)
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for a in range(1, ring[0]+1):
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dist = randminmax(ring[1],ring[2])
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if superflat != True:
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randminmax(bedrock_max+1,overworld_min+68) #mineclone would do height calculations here, and uses "random" numbers if world is NOT superflat
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#however, that changed the next number, so I have to do that here as well
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pos = np.array([math.cos(angle) * dist , math.sin(angle) * dist])
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pos = np.round(pos,2)
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print("found stronghold in the {ring}th stronghold ring! Position: {pos}".format(ring=s+1,pos=str(pos)))
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angle = math.fmod(angle + ((math.pi*2) / ring[0]), math.pi*2)
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