local S = minetest.get_translator("the_bridge") local function after_goal(arena) local players_team_red = arena_lib.get_players_in_team(arena, team_id_red, true) local players_team_blue = arena_lib.get_players_in_team(arena, team_id_blue, true) for player_index in ipairs(players_team_red) do local player = players_team_red[player_index] player:set_hp(20) player:set_pos(arena_lib.get_random_spawner(arena, team_id_red)) end for player_index in ipairs(players_team_blue) do local player = players_team_blue[player_index] player:set_hp(20) player:set_pos(arena_lib.get_random_spawner(arena, team_id_blue)) end end local goalfunc = function(pos, node, player) if not player then return end arena = arena_lib.get_arena_by_player(player:get_player_name()) if not arena then return end nodename = node.name if nodename == "the_bridge:goal_area_red" then arena.teams[team_id_red].goals = arena.teams[team_id_red].goals +1 if arena.teams[team_id_red].goals >= 5 and arena.in_game then arena_lib.load_celebration("the_bridge", arena, team_id_red) return end after_goal(arena) elseif nodename == "the_bridge:goal_area_blue" then arena.teams[team_id_blue].goals = arena.teams[team_id_blue].goals +1 if arena.teams[team_id_blue].goals >= 5 and arena.in_game then arena_lib.load_celebration("the_bridge", arena, team_id_blue) return end after_goal(arena) end end -- __________________ --__________________/Node Registration\____________ minetest.register_node("the_bridge:goal_area_red",{ description = S("Red Goal"), drawtype = "glasslike", tiles = {"^[colorize:#d9405e"}, paramtype = "light", sunlight_propagates = true, walkable = true, pointable = true, diggable = false, buildable_to = false, drop = "", on_walk_over=goalfunc, }) minetest.register_node("the_bridge:goal_area_blue",{ description = S("Blue Goal"), drawtype = "glasslike", tiles = {"^[colorize:#3548da"}, paramtype = "light", sunlight_propagates = true, walkable = true, pointable = true, diggable = false, buildable_to = false, drop = "", on_walk_over=goalfunc, }) minetest.register_node("the_bridge:void", { description = S("The Bridge void"), drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = true, pointable = true, diggable = false, buildable_to = false, drop = "", damage_per_second = 40, })