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fix-find-n
Author | SHA1 | Date |
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Nils Dagsson Moskopp | 94d0b77b54 |
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@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
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* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
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* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
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* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
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* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
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* `shearsy=1`: Diggable by shears, and this node is *not* wool
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* `shearsy=1`: Diggable by shears, and this node is *not* wool
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* `shearsy_wool=1`: Diggable by shears, and this node is wool
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* `shearsy=wool=1`: Diggable by shears, and this node is wool
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* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
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* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
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* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
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* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
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@ -1,8 +0,0 @@
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# mcl_colors
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Mod providing global table containing legacy minecraft colors to be used in mods.
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## mcl_colors.*
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Colors by upper name, in hex value.
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## mcl_colors.background.*
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Background colors by upper name, in hex value.
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@ -1,36 +0,0 @@
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mcl_colors = {
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BLACK = "#000000",
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DARK_BLUE = "#0000AA",
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DARK_GREEN = "#00AA00",
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DARK_AQUA = "#00AAAA",
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DARK_RED = "#AA0000",
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DARK_PURPLE = "#AA00AA",
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GOLD = "#FFAA00",
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GRAY = "#AAAAAA",
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DARK_GRAY = "#555555",
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BLUE = "#5555FF",
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GREEN = "#55FF55",
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AQUA = "#55FFFF",
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RED = "#FF5555",
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LIGHT_PURPLE = "#FF55FF",
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YELLOW = "#FFFF55",
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WHITE = "#FFFFFF",
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background = {
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BLACK = "#000000",
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DARK_BLUE = "#00002A",
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DARK_GREEN = "#002A00",
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DARK_AQUA = "#002A2A",
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DARK_RED = "#2A0000",
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DARK_PURPLE = "#2A002A",
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GOLD = "#2A2A00",
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GRAY = "#2A2A2A",
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DARK_GRAY = "#151515",
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BLUE = "#15153F",
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GREEN = "#153F15",
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AQUA = "#153F3F",
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RED = "#3F1515",
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LIGHT_PURPLE = "#3F153F",
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YELLOW = "#3F3F15",
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WHITE = "#373501",
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}
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}
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@ -1,3 +0,0 @@
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name = mcl_colors
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author = Fleckenstein
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description = The HTML sequences for the minecraft colors
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@ -14,8 +14,6 @@ local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local FLOP_HOR_SPEED = 1.5
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local LIGHT_SUN = minetest.LIGHT_MAX + 1
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local MOB_CAP = {}
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.passive = 10
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@ -1059,7 +1057,7 @@ local do_env_damage = function(self)
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if mod_worlds then
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if mod_worlds then
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_, dim = mcl_worlds.y_to_layer(pos.y)
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_, dim = mcl_worlds.y_to_layer(pos.y)
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end
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end
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if self.ignited_by_sunlight then
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if self.ignited_by_sunlight then
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mcl_burning.set_on_fire(self.object, 10)
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mcl_burning.set_on_fire(self.object, 10)
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else
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else
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@ -3,106 +3,13 @@ local N = function(s) return s end
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local function get_tool_name(item)
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local function get_tool_name(item)
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local name = item:get_meta():get_string("name")
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local name = item:get_meta():get_string("name")
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if name == "" then
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if name ~= "" then
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local def = item:get_definition()
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return name
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name=def._tt_original_description or def.description
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end
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end
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local sanitized_name, substitution_count = name:gsub("[\r\n]"," ")
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local def = item:get_definition()
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return sanitized_name
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return def._tt_original_description or def.description
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end
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end
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local test_tool_1a = {
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get_meta = function()
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return {
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get_string = function()
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return "foo 1a"
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end
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}
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end
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}
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assert( get_tool_name(test_tool_1a) == "foo 1a" )
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local test_tool_1b = {
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get_meta = function()
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return {
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get_string = function()
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return "bar\rbaz\n1b"
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end
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}
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end
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}
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assert( get_tool_name(test_tool_1b) == "bar baz 1b" )
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local test_tool_2a = {
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get_definition = function()
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return {
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_tt_original_description = "foo 2a"
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}
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end,
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get_meta = function()
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return {
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get_string = function()
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return ""
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end
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}
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end
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}
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assert( get_tool_name(test_tool_2a) == "foo 2a" )
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local test_tool_2b = {
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get_definition = function()
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return {
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_tt_original_description = "bar\rbaz\n2b"
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}
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end,
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get_meta = function()
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return {
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get_string = function()
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return ""
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end
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}
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end
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}
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assert( get_tool_name(test_tool_2b) == "bar baz 2b" )
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local test_tool_3a = {
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get_definition = function()
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return {
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description = "foo 3a"
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}
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end,
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get_meta = function()
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return {
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get_string = function()
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return ""
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end
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}
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end
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}
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assert( get_tool_name(test_tool_3a) == "foo 3a" )
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local test_tool_3b = {
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get_definition = function()
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return {
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description = "bar\rbaz\n3b"
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}
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end,
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get_meta = function()
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return {
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get_string = function()
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return ""
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end
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}
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end
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}
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assert( get_tool_name(test_tool_3b) == "bar baz 3b" )
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mcl_death_messages = {}
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mcl_death_messages = {}
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-- Death messages
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-- Death messages
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@ -1,41 +1,6 @@
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local S = minetest.get_translator("mcl_chests")
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local S = minetest.get_translator("mcl_chests")
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local mod_doc = minetest.get_modpath("doc")
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local mod_doc = minetest.get_modpath("doc")
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-- Christmas chest setup
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local it_is_christmas = false
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local date = os.date("*t")
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if (
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date.month == 12 and (
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date.day == 24 or
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date.day == 25 or
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date.day == 26
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)
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) then
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it_is_christmas = true
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end
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local tiles_chest_normal_small = {"mcl_chests_normal.png"}
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local tiles_chest_normal_double = {"mcl_chests_normal_double.png"}
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if it_is_christmas then
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tiles_chest_normal_small = {"mcl_chests_normal_present.png^mcl_chests_noise.png"}
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tiles_chest_normal_double = {"mcl_chests_normal_double_present.png^mcl_chests_noise_double.png"}
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end
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local tiles_chest_trapped_small = {"mcl_chests_trapped.png"}
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local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"}
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if it_is_christmas then
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tiles_chest_trapped_small = {"mcl_chests_trapped_present.png^mcl_chests_noise.png"}
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tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png"}
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end
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local tiles_chest_ender_small = {"mcl_chests_ender.png"}
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if it_is_christmas then
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tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
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end
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-- Chest Entity
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-- Chest Entity
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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local entity_animations = {
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@ -187,10 +152,7 @@ if minetest.get_modpath("screwdriver") then
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local nodename = node.name
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local nodename = node.name
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local nodedef = minetest.registered_nodes[nodename]
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local nodedef = minetest.registered_nodes[nodename]
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local dir = minetest.facedir_to_dir(new_param2)
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local dir = minetest.facedir_to_dir(new_param2)
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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if animate_chests then
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find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
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end
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else
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else
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return false
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return false
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end
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end
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@ -219,10 +181,6 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
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local dir = minetest.facedir_to_dir(param2)
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local dir = minetest.facedir_to_dir(param2)
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local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
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else
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minetest.sound_play(sound .. "_open", {
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pos = pos,
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})
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end
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end
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end
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end
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@ -254,14 +212,11 @@ local chest_update_after_close = function(pos)
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if node.name == "mcl_chests:trapped_chest_on_small" then
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if node.name == "mcl_chests:trapped_chest_on_small" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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if animate_chests then
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find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
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end
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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elseif node.name == "mcl_chests:trapped_chest_on_left" then
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
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@ -273,7 +228,7 @@ local chest_update_after_close = function(pos)
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
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end
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end
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end
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end
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@ -287,10 +242,6 @@ local player_chest_close = function(player)
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end
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end
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if animate_chests then
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if animate_chests then
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
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else
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minetest.sound_play(open_chest.sound .. "_close", {
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pos = open_chest.pos,
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})
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end
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end
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chest_update_after_close(open_chest.pos)
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chest_update_after_close(open_chest.pos)
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@ -429,21 +380,12 @@ minetest.register_node(small_name, {
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_doc_items_longdesc = longdesc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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_doc_items_usagehelp = usagehelp,
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_doc_items_hidden = hidden,
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_doc_items_hidden = hidden,
|
||||||
drawtype = animate_chests and "nodebox" or "mesh",
|
drawtype = "nodebox",
|
||||||
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
|
node_box = {
|
||||||
node_box = animate_chests and {
|
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
||||||
} or nil,
|
|
||||||
collision_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
||||||
},
|
},
|
||||||
selection_box = {
|
tiles = {"mcl_chests_blank.png"},
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
||||||
},
|
|
||||||
tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures,
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
||||||
_chest_entity_textures = small_textures,
|
_chest_entity_textures = small_textures,
|
||||||
_chest_entity_sound = "default_chest",
|
_chest_entity_sound = "default_chest",
|
||||||
|
@ -493,10 +435,7 @@ minetest.register_node(small_name, {
|
||||||
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
|
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
|
||||||
else
|
else
|
||||||
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
|
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
|
||||||
|
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
||||||
if animate_chests then
|
|
||||||
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
|
@ -884,8 +823,8 @@ register_chest("chest",
|
||||||
chestusage,
|
chestusage,
|
||||||
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
||||||
{
|
{
|
||||||
small = tiles_chest_normal_small,
|
small = {"mcl_chests_normal.png"},
|
||||||
double = tiles_chest_normal_double,
|
double = {"mcl_chests_normal_double.png"},
|
||||||
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
||||||
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
||||||
"mcl_chests_chest_back.png", "default_chest_front.png"},
|
"mcl_chests_chest_back.png", "default_chest_front.png"},
|
||||||
|
@ -900,8 +839,8 @@ register_chest("chest",
|
||||||
)
|
)
|
||||||
|
|
||||||
local traptiles = {
|
local traptiles = {
|
||||||
small = tiles_chest_trapped_small,
|
small = {"mcl_chests_trapped.png"},
|
||||||
double = tiles_chest_trapped_double,
|
double = {"mcl_chests_trapped_double.png"},
|
||||||
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
|
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
|
||||||
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
|
||||||
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
|
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
|
||||||
|
@ -926,9 +865,7 @@ register_chest("trapped_chest",
|
||||||
}},
|
}},
|
||||||
function(pos, node, clicker)
|
function(pos, node, clicker)
|
||||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
|
||||||
if animate_chests then
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
|
||||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
|
|
||||||
end
|
|
||||||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||||
end,
|
end,
|
||||||
function(pos, node, clicker)
|
function(pos, node, clicker)
|
||||||
|
@ -936,7 +873,7 @@ register_chest("trapped_chest",
|
||||||
meta:set_int("players", 1)
|
meta:set_int("players", 1)
|
||||||
|
|
||||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
||||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
||||||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||||
|
|
||||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||||
|
@ -950,7 +887,7 @@ register_chest("trapped_chest",
|
||||||
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
|
||||||
|
|
||||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
|
||||||
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
|
||||||
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
|
||||||
end
|
end
|
||||||
)
|
)
|
||||||
|
@ -971,15 +908,13 @@ local function close_if_trapped_chest(pos, player)
|
||||||
|
|
||||||
if node.name == "mcl_chests:trapped_chest_on_small" then
|
if node.name == "mcl_chests:trapped_chest_on_small" then
|
||||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
|
||||||
if animate_chests then
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
|
||||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
|
|
||||||
end
|
|
||||||
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
||||||
|
|
||||||
player_chest_close(player)
|
player_chest_close(player)
|
||||||
elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
elseif node.name == "mcl_chests:trapped_chest_on_left" then
|
||||||
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||||
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
||||||
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
|
||||||
|
|
||||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||||
|
@ -993,7 +928,7 @@ local function close_if_trapped_chest(pos, player)
|
||||||
|
|
||||||
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||||
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
|
||||||
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
|
||||||
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
|
||||||
|
|
||||||
player_chest_close(player)
|
player_chest_close(player)
|
||||||
|
@ -1041,7 +976,7 @@ minetest.register_node("mcl_chests:ender_chest", {
|
||||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||||
drawtype = "mesh",
|
drawtype = "mesh",
|
||||||
mesh = "mcl_chests_chest.obj",
|
mesh = "mcl_chests_chest.obj",
|
||||||
tiles = tiles_chest_ender_small,
|
tiles = {"mcl_chests_ender.png"},
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
@ -1067,38 +1002,22 @@ local formspec_ender_chest = "size[9,8.75]"..
|
||||||
"listring[current_player;enderchest]"..
|
"listring[current_player;enderchest]"..
|
||||||
"listring[current_player;main]"
|
"listring[current_player;main]"
|
||||||
|
|
||||||
minetest.register_chatcommand("enderchest", {
|
|
||||||
description = S("Show ender chest inventory formspec."),
|
|
||||||
privs = { debug = true },
|
|
||||||
func = function(name, params)
|
|
||||||
minetest.show_formspec(name, "enderchest:enderchest", formspec_ender_chest)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_node("mcl_chests:ender_chest_small", {
|
minetest.register_node("mcl_chests:ender_chest_small", {
|
||||||
description = S("Ender Chest"),
|
description = S("Ender Chest"),
|
||||||
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
||||||
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
||||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||||
drawtype = animate_chests and "nodebox" or "mesh",
|
drawtype = "nodebox",
|
||||||
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
|
node_box = {
|
||||||
node_box = animate_chests and {
|
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
|
||||||
} or nil,
|
|
||||||
collision_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
||||||
},
|
},
|
||||||
selection_box = {
|
_chest_entity_textures = {"mcl_chests_ender.png"},
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
|
|
||||||
},
|
|
||||||
tiles = animate_chests and {"mcl_chests_blank.png"} or tiles_chest_ender_small,
|
|
||||||
_chest_entity_textures = tiles_chest_ender_small,
|
|
||||||
_chest_entity_sound = "mcl_chests_enderchest",
|
_chest_entity_sound = "mcl_chests_enderchest",
|
||||||
_chest_entity_mesh = "mcl_chests_chest",
|
_chest_entity_mesh = "mcl_chests_chest",
|
||||||
_chest_entity_animation_type = "chest",
|
_chest_entity_animation_type = "chest",
|
||||||
|
tiles = {"mcl_chests_blank.png"},
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
||||||
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||||
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
|
||||||
|
@ -1115,13 +1034,10 @@ minetest.register_node("mcl_chests:ender_chest_small", {
|
||||||
on_construct = function(pos)
|
on_construct = function(pos)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
meta:set_string("formspec", formspec_ender_chest)
|
meta:set_string("formspec", formspec_ender_chest)
|
||||||
|
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
|
||||||
if animate_chests then
|
|
||||||
create_entity(pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
on_rightclick = function(pos, node, clicker)
|
on_rightclick = function(pos, node, clicker)
|
||||||
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
|
||||||
end,
|
end,
|
||||||
on_receive_fields = function(pos, formname, fields, sender)
|
on_receive_fields = function(pos, formname, fields, sender)
|
||||||
if fields.quit then
|
if fields.quit then
|
||||||
|
@ -1139,20 +1055,6 @@ minetest.register_on_joinplayer(function(player)
|
||||||
inv:set_size("enderchest", 9*3)
|
inv:set_size("enderchest", 9*3)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
|
|
||||||
if inv:get_location().type == "player" and (
|
|
||||||
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
|
|
||||||
or action == "put" and info.listname == "enderchest"
|
|
||||||
or action == "take" and info.listname == "enderchest"
|
|
||||||
) then
|
|
||||||
local def = player:get_wielded_item():get_definition()
|
|
||||||
|
|
||||||
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = 'mcl_chests:ender_chest',
|
output = 'mcl_chests:ender_chest',
|
||||||
recipe = {
|
recipe = {
|
||||||
|
@ -1313,9 +1215,8 @@ for color, desc in pairs(boxtypes) do
|
||||||
_doc_items_entry_name = entry_name,
|
_doc_items_entry_name = entry_name,
|
||||||
_doc_items_longdesc = longdesc,
|
_doc_items_longdesc = longdesc,
|
||||||
_doc_items_usagehelp = usagehelp,
|
_doc_items_usagehelp = usagehelp,
|
||||||
drawtype = animate_chests and "nodebox" or "mesh",
|
drawtype = "nodebox",
|
||||||
mesh = not animate_chests and "mcl_chests_shulker.obj" or nil,
|
tiles = {"mcl_chests_blank.png"},
|
||||||
tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture},
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
|
||||||
_chest_entity_textures = {mob_texture},
|
_chest_entity_textures = {mob_texture},
|
||||||
_chest_entity_sound = "mcl_chests_shulker",
|
_chest_entity_sound = "mcl_chests_shulker",
|
||||||
|
@ -1336,10 +1237,7 @@ for color, desc in pairs(boxtypes) do
|
||||||
meta:set_string("formspec", formspec_shulker_box(nil))
|
meta:set_string("formspec", formspec_shulker_box(nil))
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
inv:set_size("main", 9*3)
|
inv:set_size("main", 9*3)
|
||||||
|
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
|
||||||
if animate_chests then
|
|
||||||
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
local nmeta = minetest.get_meta(pos)
|
local nmeta = minetest.get_meta(pos)
|
||||||
|
@ -1458,11 +1356,6 @@ local function select_and_spawn_entity(pos, node)
|
||||||
local node_name = node.name
|
local node_name = node.name
|
||||||
local node_def = minetest.registered_nodes[node_name]
|
local node_def = minetest.registered_nodes[node_name]
|
||||||
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
|
||||||
|
|
||||||
if not animate_chests and not double_chest then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
|
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Before Width: | Height: | Size: 286 B |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 307 B |
Before Width: | Height: | Size: 285 B |
Before Width: | Height: | Size: 307 B |
Before Width: | Height: | Size: 286 B |
|
@ -382,14 +382,8 @@ minetest.register_craft({
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
-- TODO: Add crafting recipe: 9 ice → 1 packed ice
|
||||||
output = 'mcl_core:packed_ice 1',
|
-- Add it when silk touch tools work.
|
||||||
recipe = {
|
|
||||||
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
|
|
||||||
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
|
|
||||||
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Crafting (tool repair)
|
-- Crafting (tool repair)
|
||||||
|
|
|
@ -165,7 +165,7 @@ local function eat_gapple(itemstack, placer, pointed_thing)
|
||||||
mcl_potions.fire_resistance_func(placer, 1, 300)
|
mcl_potions.fire_resistance_func(placer, 1, 300)
|
||||||
mcl_potions.leaping_func(placer, 1, 300)
|
mcl_potions.leaping_func(placer, 1, 300)
|
||||||
end
|
end
|
||||||
-- TODO: Absorbtion
|
mcl_potions.swiftness_func(placer, absorbtion_factor, 120) -- TODO: Absorbtion
|
||||||
mcl_potions.regeneration_func(placer, 2, regen_duration)
|
mcl_potions.regeneration_func(placer, 2, regen_duration)
|
||||||
return gapple_hunger_restore(itemstack, placer, pointed_thing)
|
return gapple_hunger_restore(itemstack, placer, pointed_thing)
|
||||||
end
|
end
|
||||||
|
|
|
@ -388,11 +388,12 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
||||||
{ x=0, y=0, z=-1 },
|
{ x=0, y=0, z=-1 },
|
||||||
{ x=0, y=0, z=1 },
|
{ x=0, y=0, z=1 },
|
||||||
}
|
}
|
||||||
|
local floorpos, floor
|
||||||
for n=#neighbors, 1, -1 do
|
for n=#neighbors, 1, -1 do
|
||||||
local offset = neighbors[n]
|
local offset = neighbors[n]
|
||||||
local blockpos = vector.add(stempos, offset)
|
local blockpos = vector.add(stempos, offset)
|
||||||
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
|
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
|
||||||
local floor = minetest.get_node(floorpos)
|
floor = minetest.get_node(floorpos)
|
||||||
local block = minetest.get_node(blockpos)
|
local block = minetest.get_node(blockpos)
|
||||||
local soilgroup = minetest.get_item_group(floor.name, "soil")
|
local soilgroup = minetest.get_item_group(floor.name, "soil")
|
||||||
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
|
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
|
||||||
|
@ -406,8 +407,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
|
||||||
local r = math.random(1, #neighbors)
|
local r = math.random(1, #neighbors)
|
||||||
local offset = neighbors[r]
|
local offset = neighbors[r]
|
||||||
local blockpos = vector.add(stempos, offset)
|
local blockpos = vector.add(stempos, offset)
|
||||||
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
|
|
||||||
local floor = minetest.get_node(floorpos)
|
|
||||||
local p2
|
local p2
|
||||||
if offset.x == 1 then
|
if offset.x == 1 then
|
||||||
minetest.set_node(stempos, {name=connected_stem_names[1]})
|
minetest.set_node(stempos, {name=connected_stem_names[1]})
|
||||||
|
|
|
@ -1,206 +1,28 @@
|
||||||
local clamp = function(value, min, max)
|
local S = minetest.get_translator("mcl_engine_workarounds")
|
||||||
assert( min < max )
|
|
||||||
if value < min then
|
|
||||||
return min
|
|
||||||
end
|
|
||||||
if value > max then
|
|
||||||
return max
|
|
||||||
end
|
|
||||||
return value
|
|
||||||
end
|
|
||||||
|
|
||||||
assert( clamp(000, -100, 100) == 000 )
|
minetest.register_chatcommand("crash_with_find_nodes_in_area", {
|
||||||
assert( clamp(999, -100, 100) == 100 )
|
description = S("Try crashing the game using minetest.find_nodes_in_area()."),
|
||||||
assert( clamp(999, -999, 999) == 999 )
|
privs = { debug = true },
|
||||||
assert( clamp(998, 999, 1999) == 999 )
|
func = function(name)
|
||||||
assert( clamp(999, 999, 1999) == 999 )
|
-- In vanilla client, the map is only ever visible until x=31007
|
||||||
|
local pos = { x=0, y=0, z=0 }
|
||||||
local clamp_s16 = function(value)
|
local radius = 1
|
||||||
-- seems minetest hangs on -32768 and 32767
|
local minp = pos -- vector.subtract(pos, radius)
|
||||||
return clamp(value, -32767, 32766)
|
local maxp = pos -- vector.add(pos, radius)
|
||||||
end
|
local vm = minetest.get_voxel_manip()
|
||||||
|
local data = vm:read_from_map(
|
||||||
assert( clamp_s16(000000) == 000000 )
|
minp,
|
||||||
assert( clamp_s16(000001) == 000001 )
|
maxp
|
||||||
assert( clamp_s16(000010) == 000010 )
|
|
||||||
assert( clamp_s16(000100) == 000100 )
|
|
||||||
assert( clamp_s16(001000) == 001000 )
|
|
||||||
assert( clamp_s16(010000) == 010000 )
|
|
||||||
assert( clamp_s16(100000) == 032766 )
|
|
||||||
|
|
||||||
assert( clamp_s16(-00000) == -00000 )
|
|
||||||
assert( clamp_s16(-00009) == -00009 )
|
|
||||||
assert( clamp_s16(-00099) == -00099 )
|
|
||||||
assert( clamp_s16(-00999) == -00999 )
|
|
||||||
assert( clamp_s16(-09999) == -09999 )
|
|
||||||
assert( clamp_s16(-99999) == -32767 )
|
|
||||||
|
|
||||||
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
|
|
||||||
minetest.find_nodes_in_area = function(minp, maxp, ...)
|
|
||||||
if
|
|
||||||
minp.x >= 32767 or minp.x <= -32768 or
|
|
||||||
minp.y >= 32767 or minp.y <= -32768 or
|
|
||||||
minp.z >= 32767 or minp.z <= -32768 or
|
|
||||||
maxp.x >= 32767 or maxp.x <= -32768 or
|
|
||||||
maxp.y >= 32767 or maxp.y <= -32768 or
|
|
||||||
maxp.z >= 32767 or maxp.z <= -32768
|
|
||||||
then
|
|
||||||
minetest.log(
|
|
||||||
"warning",
|
|
||||||
"find_nodes_in_area() called with coords outside interval (-32768, 32767), clamping arguments: " ..
|
|
||||||
"minp { x=" .. minp.x .. ", y=" .. minp.y .. " z=" .. minp.z .. " } " ..
|
|
||||||
"maxp { x=" .. maxp.x .. ", y=" .. maxp.y .. " z=" .. maxp.z .. " } "
|
|
||||||
)
|
)
|
||||||
return minetest_find_nodes_in_area(
|
local c_air = minetest.get_content_id("mcl_core:bedrock")
|
||||||
{ x=clamp_s16(minp.x), y=clamp_s16(minp.y), z=clamp_s16(minp.z) },
|
data[0] = c_air
|
||||||
{ x=clamp_s16(maxp.x), y=clamp_s16(maxp.y), z=clamp_s16(maxp.z) },
|
vm:set_data(data)
|
||||||
...
|
vm:write_to_map(true)
|
||||||
)
|
local npos, nnum = minetest.find_nodes_in_area(
|
||||||
else
|
|
||||||
return minetest_find_nodes_in_area(
|
|
||||||
minp,
|
minp,
|
||||||
maxp,
|
maxp,
|
||||||
...
|
{ "mcl_core:bedrock" }
|
||||||
)
|
)
|
||||||
|
minetest.debug(nnum["mcl_core:bedrock"])
|
||||||
end
|
end
|
||||||
end
|
})
|
||||||
|
|
||||||
deep_compare = function(a, b)
|
|
||||||
local type_a = type(a)
|
|
||||||
local type_b = type(b)
|
|
||||||
if type_a ~= type_b then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if type_a ~= "table" and type_b ~= "table" then
|
|
||||||
return a == b
|
|
||||||
end
|
|
||||||
for key_a, value_a in pairs(a) do
|
|
||||||
local value_b = b[key_a]
|
|
||||||
if not deep_compare(value_a, value_b) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for key_b, value_b in pairs(b) do
|
|
||||||
local value_a = a[key_b]
|
|
||||||
if not deep_compare(value_b, value_a) then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
1,
|
|
||||||
1.0
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
true,
|
|
||||||
"true"
|
|
||||||
) == false
|
|
||||||
)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
{ a=1, b=-2, c=3.4 },
|
|
||||||
{ a=1, b=-2, c=3.4 }
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
{ a={ 1, 2, 3 }, b="foo", c=false },
|
|
||||||
{ a={ 1, 2, 3 }, b="foo", c=false }
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
{ a={ 1, 2, 3 }, b="foo", c=false },
|
|
||||||
{ a={ 4, 5, 6 }, b="foo", c=false }
|
|
||||||
) == false
|
|
||||||
)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
{ a={ 1, 2, 3 }, b={ c=false } },
|
|
||||||
{ a={ 1, 2, 3 }, b={ c=false } }
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
{ a={ 1, 2, 3 }, b={ } },
|
|
||||||
{ a={ 1, 2, 3 }, b={ c=false } }
|
|
||||||
) == false
|
|
||||||
)
|
|
||||||
|
|
||||||
local test_minetest_find_nodes_in_area_implementation_equivalence = function()
|
|
||||||
-- If any assertion in this test function fails, the wrapper
|
|
||||||
-- for minetest.find_nodes_in_area() does not behave like the
|
|
||||||
-- original function. If you are reading the code because your
|
|
||||||
-- server crashed, please inform the Mineclonia developers.
|
|
||||||
local fun_1 = minetest_find_nodes_in_area
|
|
||||||
local fun_2 = minetest.find_nodes_in_area
|
|
||||||
for x = -31000, 31000, 15500 do
|
|
||||||
for y = -31000, 31000, 15500 do
|
|
||||||
for z = -31000, 31000, 15500 do
|
|
||||||
for d = 1, 9, 3 do
|
|
||||||
local minp = { x=x, y=y, z=z }
|
|
||||||
local maxp = { x=x+d, y=y+d, z=z+d }
|
|
||||||
minetest.emerge_area(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
function(blockpos, action, calls_remaining)
|
|
||||||
local npos_1, nnum_1 = fun_1(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
{ "air", "ignore" }
|
|
||||||
)
|
|
||||||
local npos_2, nnum_2 = fun_2(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
{ "air", "ignore" }
|
|
||||||
)
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
npos_1,
|
|
||||||
npos_2
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
nnum_1,
|
|
||||||
nnum_2
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
local ntab_1 = fun_1(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
{ "air", "ignore" },
|
|
||||||
true
|
|
||||||
)
|
|
||||||
local ntab_2 = fun_2(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
{ "air", "ignore" },
|
|
||||||
true
|
|
||||||
)
|
|
||||||
assert(
|
|
||||||
deep_compare(
|
|
||||||
ntab_1,
|
|
||||||
ntab_2
|
|
||||||
) == true
|
|
||||||
)
|
|
||||||
end
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after( 0, test_minetest_find_nodes_in_area_implementation_equivalence )
|
|
||||||
|
|
|
@ -1,121 +0,0 @@
|
||||||
local test_minetest_find_nodes_in_area_can_count = function(dtime)
|
|
||||||
-- This function tests that minetest.find_nodes_in_area() can
|
|
||||||
-- count nodes correctly. If it fails, the engine can not be
|
|
||||||
-- trusted to actually count how many nodes of a given type
|
|
||||||
-- are in a given volume. Yes, *it* is bad if that happens.
|
|
||||||
--
|
|
||||||
-- If you are looking at this function because it executes at
|
|
||||||
-- startup and crashes the game, by far the most stupid thing
|
|
||||||
-- you could do is disabling it. Only an absolute moron would
|
|
||||||
-- disable tests that ensure basic functionality still works.
|
|
||||||
--
|
|
||||||
-- Experience has taught me that such warnings are mostly not
|
|
||||||
-- taken seriously by both Minetest mod & core developers. As
|
|
||||||
-- there are very few situations in which someone would read
|
|
||||||
-- the code of the function without a crash, you are probably
|
|
||||||
-- asking yourself how bad it can be. Surely you will want an
|
|
||||||
-- example of what will break if this test breaks. The answer
|
|
||||||
-- to this simple question is equally simple and consists of a
|
|
||||||
-- heartfelt “What the fuck did you say, you stupid fuckwad?”.
|
|
||||||
--
|
|
||||||
-- Alrighty then, let's get it on …
|
|
||||||
|
|
||||||
local pos = { x=30999, y=30999, z=30999 }
|
|
||||||
-- You think there is nothing there? Well, here is the thing:
|
|
||||||
-- With standard settings you can only see map until x=30927,
|
|
||||||
-- although the renderer can actually render up to x=31007 if
|
|
||||||
-- you configure it to. Any statements given by minetest core
|
|
||||||
-- devs that contradict the above assertion are probably lies.
|
|
||||||
--
|
|
||||||
-- In any way, this area should be so far out that no one has
|
|
||||||
-- built here … yet. Now that you know it is possible, I know
|
|
||||||
-- you want to. How though? I suggest to figure the technique
|
|
||||||
-- out yourself, then go on and build invisible lag machines.
|
|
||||||
|
|
||||||
local radius = 3
|
|
||||||
local minp = vector.subtract(pos, radius)
|
|
||||||
local maxp = vector.add(pos, radius)
|
|
||||||
local nodename = "air"
|
|
||||||
local c_nodename = minetest.get_content_id(nodename)
|
|
||||||
|
|
||||||
-- Why not use minetest.set_node() here? Well, some mods do
|
|
||||||
-- trigger on every placement of a node in the entire map …
|
|
||||||
-- and we do not want to crash those mods in this test case.
|
|
||||||
-- (Voxelmanip does not trigger callbacks – so all is well.)
|
|
||||||
--
|
|
||||||
-- And now for a funny story: I initially copied the following
|
|
||||||
-- code from the Minetest developer wiki. Can you spot a typo?
|
|
||||||
-- <https://dev.minetest.net/index.php?title=minetest.get_content_id&action=edit>
|
|
||||||
local vm = minetest.get_voxel_manip()
|
|
||||||
local emin, emax = vm:read_from_map(
|
|
||||||
minp,
|
|
||||||
maxp
|
|
||||||
)
|
|
||||||
local area = VoxelArea:new({
|
|
||||||
MinEdge=emin,
|
|
||||||
MaxEdge=emax
|
|
||||||
})
|
|
||||||
local data = vm:get_data()
|
|
||||||
for z = minp.z, maxp.z do
|
|
||||||
for y = minp.y, maxp.y do
|
|
||||||
local vi = area:index(minp.x, y, z)
|
|
||||||
for x = minp.x, maxp.y do
|
|
||||||
data[vi] = c_nodename
|
|
||||||
vi = vi + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
vm:set_data(data)
|
|
||||||
vm:write_to_map()
|
|
||||||
local npos, nnum = minetest.find_nodes_in_area(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
{ nodename }
|
|
||||||
)
|
|
||||||
local nodes_expected = math.pow( 1 + (2 * radius), 3 )
|
|
||||||
local nodes_counted = nnum[nodename]
|
|
||||||
local nodes_difference = nodes_expected - nodes_counted
|
|
||||||
-- Originally, there was an assertion here that made the game
|
|
||||||
-- crash at startup if Minetest forgot how to count. This was
|
|
||||||
-- originally intended to avoid buggy engine releases, but it
|
|
||||||
-- mostly made people upset and hindered debugging. Also, the
|
|
||||||
-- assertion contained no error message hinting at the reason
|
|
||||||
-- for the crash, making it exceptionally user-unfriendly. It
|
|
||||||
-- follows that a game or mod should only assert on behaviour
|
|
||||||
-- of the Lua code, not the underlying implementation, unless
|
|
||||||
-- engine bugs are bad enough to permanently corrupt a world.
|
|
||||||
if ( 0 ~= nodes_difference ) then
|
|
||||||
minetest.debug(
|
|
||||||
"minetest.find_nodes_in_area() failed to find " ..
|
|
||||||
nodes_difference .. " nodes that were placed. " ..
|
|
||||||
"Downgrading to Minetest 5.4.1 might fix this."
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after( 0, test_minetest_find_nodes_in_area_can_count )
|
|
||||||
|
|
||||||
local test_minetest_find_nodes_in_area_crash = function(dtime)
|
|
||||||
-- And now for our feature presentation, where we call the
|
|
||||||
-- function “minetest.find_nodes_in_area()” with a position
|
|
||||||
-- out of bounds! Will it crash? Who knows‽ If it does, the
|
|
||||||
-- workaround is not working though, so it should be patched.
|
|
||||||
|
|
||||||
local pos = { x=32767, y=32767, z=32767 }
|
|
||||||
-- Note that not all out of bounds values actually crash the
|
|
||||||
-- function minetest.find_nodes_in_area()“. In fact, the vast
|
|
||||||
-- majority of out of bounds values do not crash the function.
|
|
||||||
|
|
||||||
local radius = 3
|
|
||||||
local minp = vector.subtract(pos, radius)
|
|
||||||
local maxp = vector.add(pos, radius)
|
|
||||||
local nodename = "air"
|
|
||||||
local npos, nnum = minetest.find_nodes_in_area(
|
|
||||||
minp,
|
|
||||||
maxp,
|
|
||||||
{ nodename }
|
|
||||||
)
|
|
||||||
-- That's all, folks!
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after( 0, test_minetest_find_nodes_in_area_crash )
|
|
|
@ -19,114 +19,8 @@ end
|
||||||
|
|
||||||
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
|
||||||
|
|
||||||
local function roundN(n, d)
|
|
||||||
if type(n) ~= "number" then return n end
|
|
||||||
local m = 10^d
|
|
||||||
return math.floor(n * m + 0.5) / m
|
|
||||||
end
|
|
||||||
|
|
||||||
local function close_enough(a,b)
|
|
||||||
local rt=true
|
|
||||||
if type(a) == "table" and type(b) == "table" then
|
|
||||||
for k,v in pairs(a) do
|
|
||||||
if roundN(v,2) ~= roundN(b[k],2) then
|
|
||||||
rt=false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
rt = roundN(a,2) == roundN(b,2)
|
|
||||||
end
|
|
||||||
return rt
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
local function props_changed(props,oldprops)
|
|
||||||
local changed=false
|
|
||||||
local p={}
|
|
||||||
for k,v in pairs(props) do
|
|
||||||
if not close_enough(v,oldprops[k]) then
|
|
||||||
p[k]=v
|
|
||||||
changed=true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return changed,p
|
|
||||||
end
|
|
||||||
|
|
||||||
--test if assert works
|
|
||||||
assert(true)
|
|
||||||
assert(not false)
|
|
||||||
|
|
||||||
--test data for == and ~=
|
|
||||||
local test_equal1=42
|
|
||||||
local test_equal2=42.0
|
|
||||||
local test_equal3=42.1
|
|
||||||
|
|
||||||
assert(test_equal1==test_equal1)
|
|
||||||
assert(test_equal1==test_equal2)
|
|
||||||
assert(test_equal1~=test_equal3)
|
|
||||||
|
|
||||||
--testdata for roundN
|
|
||||||
local test_round1=15
|
|
||||||
local test_round2=15.00199999999
|
|
||||||
local test_round3=15.00111111
|
|
||||||
local test_round4=15.00999999
|
|
||||||
|
|
||||||
assert(roundN(test_round1,2)==roundN(test_round1,2)) --test again if basic equality works because wth not
|
|
||||||
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
|
||||||
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
|
||||||
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
|
||||||
|
|
||||||
|
|
||||||
-- tests for close_enough
|
|
||||||
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
|
||||||
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
|
||||||
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
|
||||||
|
|
||||||
local test_eh = 1.65 --eye height
|
|
||||||
local test_eh_close = 1.65123123
|
|
||||||
local test_eh_diff = 1.35
|
|
||||||
|
|
||||||
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
|
||||||
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
|
||||||
|
|
||||||
assert(close_enough(test_cb,test_cb_close))
|
|
||||||
assert(not close_enough(test_cb,test_cb_diff))
|
|
||||||
|
|
||||||
assert(close_enough(test_eh,test_eh_close))
|
|
||||||
assert(not close_enough(test_eh,test_eh_diff))
|
|
||||||
|
|
||||||
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
|
||||||
|
|
||||||
--tests for props_changed
|
|
||||||
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
|
||||||
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
|
||||||
|
|
||||||
local test_p1,p=props_changed(test_properties_set1,test_properties_set1)
|
|
||||||
local test_p2,p=props_changed(test_properties_set1,test_properties_set2)
|
|
||||||
|
|
||||||
assert(not test_p1)
|
|
||||||
assert(test_p2)
|
|
||||||
|
|
||||||
-- we still don't really know if lua is lying to us! but at least everything *seems* to be ok
|
|
||||||
|
|
||||||
local function set_properties_conditional(player,props)
|
|
||||||
local changed,p=props_changed(props,player:get_properties())
|
|
||||||
if changed then
|
|
||||||
player:set_properties(p)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function set_bone_position_conditional(player,b,p,r) --bone,position,rotation
|
|
||||||
local oldp,oldr=player:get_bone_position(b)
|
|
||||||
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
player:set_bone_position(b,p,r)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
time = time + dtime
|
time = time + dtime
|
||||||
|
|
||||||
-- Update jump status immediately since we need this info in real time.
|
-- Update jump status immediately since we need this info in real time.
|
||||||
|
@ -151,55 +45,55 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
-- controls right and left arms pitch when shooting a bow or punching
|
-- controls right and left arms pitch when shooting a bow or punching
|
||||||
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
||||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||||
elseif controls.LMB and player:get_attach() == nil then
|
elseif controls.LMB and player:get_attach() == nil then
|
||||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||||
else
|
else
|
||||||
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||||
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
if controls.sneak and player:get_attach() == nil then
|
if controls.sneak and player:get_attach() == nil then
|
||||||
-- controls head pitch when sneaking
|
-- controls head pitch when sneaking
|
||||||
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||||
-- sneaking body conrols
|
-- sneaking body conrols
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
elseif minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then
|
elseif minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then
|
||||||
-- set head pitch and yaw when swimming
|
-- set head pitch and yaw when swimming
|
||||||
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
-- control body bone when swimming
|
-- control body bone when swimming
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
|
||||||
|
|
||||||
elseif player:get_attach() == nil then
|
elseif player:get_attach() == nil then
|
||||||
-- sets eye height, and nametag color accordingly
|
-- sets eye height, and nametag color accordingly
|
||||||
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
|
|
||||||
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
|
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
|
||||||
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
|
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
|
||||||
-- controls head and Body_Control bones while moving backwards
|
-- controls head and Body_Control bones while moving backwards
|
||||||
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
|
||||||
else
|
else
|
||||||
-- controls head and Body_Control bones while moving forwards
|
-- controls head and Body_Control bones while moving forwards
|
||||||
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local attached = player:get_attach(parent)
|
local attached = player:get_attach(parent)
|
||||||
local attached_yaw = degrees(attached:get_yaw())
|
local attached_yaw = degrees(attached:get_yaw())
|
||||||
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||||
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
|
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
|
||||||
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||||
end
|
end
|
||||||
|
|
||||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||||
|
|