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3 changed files with 28 additions and 19 deletions

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@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb * `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb * `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
* `shearsy=1`: Diggable by shears, and this node is *not* wool * `shearsy=1`: Diggable by shears, and this node is *not* wool
* `shearsy_wool=1`: Diggable by shears, and this node is wool * `shearsy=wool=1`: Diggable by shears, and this node is wool
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess * `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group * `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group

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@ -149,19 +149,22 @@ minetest.register_craftitem("mcl_enchanting:book_enchanted", {
minetest.register_alias("mcl_books:book_enchanted", "mcl_enchanting:book_enchanted") minetest.register_alias("mcl_books:book_enchanted", "mcl_enchanting:book_enchanted")
local spawn_book_entity = function(pos, respawn) local spawn_book_entity = function(pos, respawn)
if respawn then local cnt=0
-- Check if we already have a book -- Check if we already have books within 5 nodes distance to avoid too many entities
local objs = minetest.get_objects_inside_radius(pos, 1) local objs = minetest.get_objects_inside_radius(pos, 5)
for o=1, #objs do for o=1, #objs do
local obj = objs[o] local obj = objs[o]
local lua = obj:get_luaentity() local lua = obj:get_luaentity()
if lua and lua.name == "mcl_enchanting:book" then if lua and lua.name == "mcl_enchanting:book" then
if lua._table_pos and vector.equals(pos, lua._table_pos) then if respawn and lua._table_pos and vector.equals(pos, lua._table_pos) then
return return
end
end end
cnt=cnt+1
end end
end end
if cnt > 10 then return end
local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book") local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
if obj then if obj then
local lua = obj:get_luaentity() local lua = obj:get_luaentity()
@ -192,8 +195,8 @@ minetest.register_entity("mcl_enchanting:book", {
local old_player_near = self._player_near local old_player_near = self._player_near
local player_near = false local player_near = false
local player local player
for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do for _,obj in pairs(minetest.get_connected_players()) do
if obj:is_player() then if vector.distance(obj:get_pos(),self.object:get_pos()) < 2.5 then
player_near = true player_near = true
player = obj player = obj
end end
@ -210,6 +213,13 @@ minetest.register_entity("mcl_enchanting:book", {
end end
self._player_near = player_near self._player_near = player_near
mcl_enchanting.check_animation_schedule(self, dtime) mcl_enchanting.check_animation_schedule(self, dtime)
if self._table_pos then
local tn=minetest.get_node_or_nil(self._table_pos)
if tn and tn.name ~= "mcl_enchanting:table" then
self.object:remove()
end
end
end, end,
}) })
@ -309,8 +319,8 @@ minetest.register_abm({
nodenames = "mcl_enchanting:table", nodenames = "mcl_enchanting:table",
action = function(pos) action = function(pos)
local playernames = {} local playernames = {}
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do for _,obj in pairs(minetest.get_connected_players()) do
if obj:is_player() then if vector.distance(obj:get_pos(),pos) < 15 then
table.insert(playernames, obj:get_player_name()) table.insert(playernames, obj:get_player_name())
end end
end end

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@ -388,11 +388,12 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
{ x=0, y=0, z=-1 }, { x=0, y=0, z=-1 },
{ x=0, y=0, z=1 }, { x=0, y=0, z=1 },
} }
local floorpos, floor
for n=#neighbors, 1, -1 do for n=#neighbors, 1, -1 do
local offset = neighbors[n] local offset = neighbors[n]
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z } floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos) floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos) local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil") local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
@ -406,8 +407,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local r = math.random(1, #neighbors) local r = math.random(1, #neighbors)
local offset = neighbors[r] local offset = neighbors[r]
local blockpos = vector.add(stempos, offset) local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local p2 local p2
if offset.x == 1 then if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]}) minetest.set_node(stempos, {name=connected_stem_names[1]})