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Author SHA1 Message Date
cora 708f797dd0
mcl_playerplus: only send object props if changed
Mineclonia currently sends bone positions and player object properties
in every globalstep resulting in about 30 TOCLIENT_ACTIVE_OBJECT_MESSAGE
per second. This commit adds conditonal set_bone_position and
set_player_properties functions so this only happens when the relevant
values have actually changed.
2021-12-03 21:58:01 +01:00
cora 0d960d1b69
replace nether dust particles with p. spawners
mineclonia uses add_particle for nether dust resulting in a 10-fold
increase in network traffic when in the nether. Nether dust is not
configurable making it impossible to turn this off for server admins.
this commit replaces the add_particle method with particle spawners
2021-12-03 21:57:53 +01:00
14 changed files with 106 additions and 341 deletions

View File

@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
* `shearsy=1`: Diggable by shears, and this node is *not* wool
* `shearsy_wool=1`: Diggable by shears, and this node is wool
* `shearsy=wool=1`: Diggable by shears, and this node is wool
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group

View File

@ -1,36 +1,66 @@
mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particles_count = 99
mcl_weather.nether_dust.particlespawners = {}
-- calculates coordinates and draw particles for Nether dust
mcl_weather.nether_dust.add_dust_particles = function(player)
for i=mcl_weather.nether_dust.particles_count, 1,-1 do
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
minetest.add_particle({
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
expirationtime = 3,
size = math.random(6,20)*0.01,
collisiondetection = false,
object_collision = false,
vertical = false,
glow = math.random(0,minetest.LIGHT_MAX),
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
playername = player:get_player_name()
})
local psdef= {
amount = 150,
time = 0,
minpos = vector.new(-15,-15,-15),
maxpos =vector.new(15,15,15),
minvel = vector.new(-0.3,-0.15,-1),
maxvel = vector.new(0.3,0.15,0.3),
minacc = vector.new(-1,-0.4,-1),
maxacc = vector.new(1,0.4,1),
minexptime = 1,
maxexptime = 10,
minsize = 0.2,
maxsize = 0.7,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false
}
local function check_player(player)
local name=player:get_player_name(name)
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end
end
mcl_weather.nether_dust.add_particlespawners = function(player)
local name=player:get_player_name(name)
mcl_weather.nether_dust.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
psdef.glow = math.random(0,minetest.LIGHT_MAX)
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.7 then return end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
end
mcl_weather.nether_dust.add_dust_particles(player)
mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if check_player(player) then
return mcl_weather.nether_dust.add_particlespawners(player)
end
mcl_weather.nether_dust.delete_particlespawners(player)
end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)

View File

@ -7,102 +7,9 @@ local function get_tool_name(item)
local def = item:get_definition()
name=def._tt_original_description or def.description
end
local sanitized_name, substitution_count = name:gsub("[\r\n]"," ")
return sanitized_name
return name:gsub("[\r\n]"," ")
end
local test_tool_1a = {
get_meta = function()
return {
get_string = function()
return "foo 1a"
end
}
end
}
assert( get_tool_name(test_tool_1a) == "foo 1a" )
local test_tool_1b = {
get_meta = function()
return {
get_string = function()
return "bar\rbaz\n1b"
end
}
end
}
assert( get_tool_name(test_tool_1b) == "bar baz 1b" )
local test_tool_2a = {
get_definition = function()
return {
_tt_original_description = "foo 2a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2a) == "foo 2a" )
local test_tool_2b = {
get_definition = function()
return {
_tt_original_description = "bar\rbaz\n2b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2b) == "bar baz 2b" )
local test_tool_3a = {
get_definition = function()
return {
description = "foo 3a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3a) == "foo 3a" )
local test_tool_3b = {
get_definition = function()
return {
description = "bar\rbaz\n3b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3b) == "bar baz 3b" )
mcl_death_messages = {}
-- Death messages

View File

@ -1,41 +1,6 @@
local S = minetest.get_translator("mcl_chests")
local mod_doc = minetest.get_modpath("doc")
-- Christmas chest setup
local it_is_christmas = false
local date = os.date("*t")
if (
date.month == 12 and (
date.day == 24 or
date.day == 25 or
date.day == 26
)
) then
it_is_christmas = true
end
local tiles_chest_normal_small = {"mcl_chests_normal.png"}
local tiles_chest_normal_double = {"mcl_chests_normal_double.png"}
if it_is_christmas then
tiles_chest_normal_small = {"mcl_chests_normal_present.png^mcl_chests_noise.png"}
tiles_chest_normal_double = {"mcl_chests_normal_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_trapped_small = {"mcl_chests_trapped.png"}
local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"}
if it_is_christmas then
tiles_chest_trapped_small = {"mcl_chests_trapped_present.png^mcl_chests_noise.png"}
tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_ender_small = {"mcl_chests_ender.png"}
if it_is_christmas then
tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
end
-- Chest Entity
local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
local entity_animations = {
@ -187,10 +152,7 @@ if minetest.get_modpath("screwdriver") then
local nodename = node.name
local nodedef = minetest.registered_nodes[nodename]
local dir = minetest.facedir_to_dir(new_param2)
if animate_chests then
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
end
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
else
return false
end
@ -219,10 +181,6 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
local dir = minetest.facedir_to_dir(param2)
local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
else
minetest.sound_play(sound .. "_open", {
pos = pos,
})
end
end
@ -254,14 +212,11 @@ local chest_update_after_close = function(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -273,7 +228,7 @@ local chest_update_after_close = function(pos)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
end
@ -287,10 +242,6 @@ local player_chest_close = function(player)
end
if animate_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
else
minetest.sound_play(open_chest.sound .. "_close", {
pos = open_chest.pos,
})
end
chest_update_after_close(open_chest.pos)
@ -429,21 +380,12 @@ minetest.register_node(small_name, {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
node_box = animate_chests and {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures,
tiles = {"mcl_chests_blank.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest",
@ -493,10 +435,7 @@ minetest.register_node(small_name, {
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
if animate_chests then
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
@ -884,8 +823,8 @@ register_chest("chest",
chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{
small = tiles_chest_normal_small,
double = tiles_chest_normal_double,
small = {"mcl_chests_normal.png"},
double = {"mcl_chests_normal_double.png"},
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
@ -900,8 +839,8 @@ register_chest("chest",
)
local traptiles = {
small = tiles_chest_trapped_small,
double = tiles_chest_trapped_double,
small = {"mcl_chests_trapped.png"},
double = {"mcl_chests_trapped_double.png"},
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
@ -926,9 +865,7 @@ register_chest("trapped_chest",
}},
function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
end
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
@ -936,7 +873,7 @@ register_chest("trapped_chest",
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -950,7 +887,7 @@ register_chest("trapped_chest",
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end
)
@ -971,15 +908,13 @@ local function close_if_trapped_chest(pos, player)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -993,7 +928,7 @@ local function close_if_trapped_chest(pos, player)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
@ -1041,7 +976,7 @@ minetest.register_node("mcl_chests:ender_chest", {
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = tiles_chest_ender_small,
tiles = {"mcl_chests_ender.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
@ -1080,25 +1015,16 @@ minetest.register_node("mcl_chests:ender_chest_small", {
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
node_box = animate_chests and {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
},
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or tiles_chest_ender_small,
_chest_entity_textures = tiles_chest_ender_small,
_chest_entity_textures = {"mcl_chests_ender.png"},
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
tiles = {"mcl_chests_blank.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
@ -1115,13 +1041,10 @@ minetest.register_node("mcl_chests:ender_chest_small", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
if animate_chests then
create_entity(pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end,
on_rightclick = function(pos, node, clicker)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
@ -1139,20 +1062,6 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("enderchest", 9*3)
end)
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
if inv:get_location().type == "player" and (
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
or action == "put" and info.listname == "enderchest"
or action == "take" and info.listname == "enderchest"
) then
local def = player:get_wielded_item():get_definition()
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
return 0
end
end
end)
minetest.register_craft({
output = 'mcl_chests:ender_chest',
recipe = {
@ -1313,9 +1222,8 @@ for color, desc in pairs(boxtypes) do
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_shulker.obj" or nil,
tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture},
drawtype = "nodebox",
tiles = {"mcl_chests_blank.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = {mob_texture},
_chest_entity_sound = "mcl_chests_shulker",
@ -1336,10 +1244,7 @@ for color, desc in pairs(boxtypes) do
meta:set_string("formspec", formspec_shulker_box(nil))
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
if animate_chests then
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
end
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
@ -1458,11 +1363,6 @@ local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
if not animate_chests and not double_chest then
return
end
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
end

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@ -388,11 +388,12 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 },
}
local floorpos, floor
for n=#neighbors, 1, -1 do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
@ -406,8 +407,6 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local r = math.random(1, #neighbors)
local offset = neighbors[r]
local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local p2
if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]})

View File

@ -75,22 +75,14 @@ local test_minetest_find_nodes_in_area_can_count = function(dtime)
local nodes_expected = math.pow( 1 + (2 * radius), 3 )
local nodes_counted = nnum[nodename]
local nodes_difference = nodes_expected - nodes_counted
-- Originally, there was an assertion here that made the game
-- crash at startup if Minetest forgot how to count. This was
-- originally intended to avoid buggy engine releases, but it
-- mostly made people upset and hindered debugging. Also, the
-- assertion contained no error message hinting at the reason
-- for the crash, making it exceptionally user-unfriendly. It
-- follows that a game or mod should only assert on behaviour
-- of the Lua code, not the underlying implementation, unless
-- engine bugs are bad enough to permanently corrupt a world.
if ( 0 ~= nodes_difference ) then
minetest.debug(
"minetest.find_nodes_in_area() failed to find " ..
nodes_difference .. " nodes that were placed. " ..
"Downgrading to Minetest 5.4.1 might fix this."
)
end
-- Yes, the following line is supposed to crash the game in
-- the case that Minetest forgot how to count the number of
-- nodes in a three dimensional volume it just filled. This
-- function contains an excellent explanation on what not to
-- do further up. I strongly suggest to pester Minetest core
-- devs about this issue and not the author of the function,
-- should this test ever fail.
assert ( 0 == nodes_difference )
end
minetest.after( 0, test_minetest_find_nodes_in_area_can_count )

View File

@ -27,7 +27,7 @@ end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
if type(a) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
@ -35,15 +35,14 @@ local function close_enough(a,b)
end
end
else
rt = roundN(a,2) == roundN(b,2)
rt = roundN(a,2) ~= roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local function set_properties_conditional(player,props)
local oldprops=player:get_properties()
local changed=true
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
@ -51,68 +50,6 @@ local function props_changed(props,oldprops)
changed=true
end
end
return changed,p
end
--test if assert works
assert(true)
assert(not false)
--test data for == and ~=
local test_equal1=42
local test_equal2=42.0
local test_equal3=42.1
assert(test_equal1==test_equal1)
assert(test_equal1==test_equal2)
assert(test_equal1~=test_equal3)
--testdata for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2)) --test again if basic equality works because wth not
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for props_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,p=props_changed(test_properties_set1,test_properties_set1)
local test_p2,p=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
-- we still don't really know if lua is lying to us! but at least everything *seems* to be ok
local function set_properties_conditional(player,props)
local changed,p=props_changed(props,player:get_properties())
if changed then
player:set_properties(p)
end