forked from Mineclonia/Mineclonia
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11 Commits
master
...
fix-weathe
Author | SHA1 | Date |
---|---|---|
cora | 9db099fe6d | |
cora | 22c49ea605 | |
cora | 85304ae8a3 | |
cora | 4281165c6c | |
cora | d079493056 | |
cora | 62afe49987 | |
cora | 98eb0a1860 | |
cora | a35c5b66cb | |
cora | 9b42b0d5c7 | |
cora | 1adcdc1dbb | |
cora | a78fe52970 |
|
@ -1,36 +1,70 @@
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mcl_weather.nether_dust = {}
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mcl_weather.nether_dust.particles_count = 99
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mcl_weather.nether_dust.particlespawners = {}
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-- calculates coordinates and draw particles for Nether dust
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mcl_weather.nether_dust.add_dust_particles = function(player)
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for i=mcl_weather.nether_dust.particles_count, 1,-1 do
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local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
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minetest.add_particle({
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pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
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velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
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acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
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expirationtime = 3,
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size = math.random(6,20)*0.01,
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collisiondetection = false,
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object_collision = false,
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vertical = false,
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glow = math.random(0,minetest.LIGHT_MAX),
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texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
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playername = player:get_player_name()
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})
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local psdef= {
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amount = 99,
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time = 0,
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minpos = vector.new(-25,0,-25),
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maxpos =vector.new(25,15,25),
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minvel = vector.new(-0.3,-0.15,-1),
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maxvel = vector.new(0.3,0.15,0.3),
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minacc = vector.new(-1,-0.4,-1),
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maxacc = vector.new(1,0.4,1),
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minexptime = 1,
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maxexptime = 1,
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minsize = mins,
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maxsize = maxs,
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collisiondetection = false,
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collision_removal = false,
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object_collision = false,
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vertical = false,
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glow = math.random(0,minetest.LIGHT_MAX)
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}
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local function check_player(player)
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local name=player:get_player_name(name)
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if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
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return true
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end
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end
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mcl_weather.nether_dust.add_particlespawners = function(player)
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if not check_player(player) then return end
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local name=player:get_player_name(name)
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mcl_weather.nether_dust.particlespawners[name]={}
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psdef.playername = name
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psdef.attached = player
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for i=1,3 do
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psdef.texture="mcl_particles_nether_dust"..i..".png"
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mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 0.7 then return end
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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if not mcl_worlds.has_dust(player:get_pos()) then
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return false
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mcl_weather.nether_dust.delete_particlespawners = function(player)
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local name=player:get_player_name(name)
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if mcl_weather.nether_dust.particlespawners[name] then
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for i=1,3 do
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minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
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end
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mcl_weather.nether_dust.add_dust_particles(player)
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mcl_weather.nether_dust.particlespawners[name]=nil
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end
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end
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mcl_worlds.register_on_dimension_change(function(player, dimension)
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if dimension == "nether" then
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if check_player(player) then
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mcl_weather.nether_dust.add_particlespawners(player)
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end
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else
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mcl_weather.nether_dust.delete_particlespawners(player)
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end
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end)
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minetest.register_on_joinplayer(function(player)
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if check_player(player) then
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mcl_weather.nether_dust.add_particlespawners(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_weather.nether_dust.delete_particlespawners(player)
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end)
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@ -1,5 +1,7 @@
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local PARTICLES_COUNT_RAIN = 30
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local PARTICLES_COUNT_THUNDER = 45
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local PARTICLES_COUNT_RAIN = 800
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local PARTICLES_COUNT_THUNDER = 1200
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local PARTICLES_SPEED_RAIN = 10
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local PARTICLES_SPEED_THUNDER = 15
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mcl_weather.rain = {
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-- max rain particles created at time
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@ -8,6 +10,9 @@ mcl_weather.rain = {
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-- flag to turn on/off extinguish fire for rain
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extinguish_fire = true,
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-- falling speed of the raindrops
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falling_speed = PARTICLES_SPEED_RAIN,
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-- flag useful when mixing weathers
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raining = false,
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@ -16,6 +21,8 @@ mcl_weather.rain = {
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sky_last_update = -1,
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init_done = false,
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ps = {}
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}
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mcl_weather.rain.sound_handler = function(player)
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@ -42,29 +49,55 @@ mcl_weather.rain.set_sky_box = function()
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end
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end
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-- creating manually parctiles instead of particles spawner because of easier to control
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-- spawn position.
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mcl_weather.rain.add_rain_particles = function(player)
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-- ~~creating manually parctiles instead of particles spawner because of easier to control spawn position~~.
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-- why, mcl2, WHY???
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-- use particle spawner to not send .. you know hundreds of packets per second for each f*ing rain particle
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local function get_spawnerdef(dtype)
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local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
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local rt = {
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amount = 800,
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time = 0,
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minpos = vector.new(-15,5,-15),
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maxpos = vector.new(15,10,15),
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minvel = vector.new(0, -5,0),
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maxvel = vector.new(0,-15,0),
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minacc = vector.new(0,-10,0),
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maxacc = vector.new(0,-30,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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texture = mcl_weather.rain.get_texture(),
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-- animation = {Tile Animation definition},
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glow = 0
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-- node = {name = "ignore", param2 = 0},
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--node_tile = 0,
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}
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return rt
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end
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mcl_weather.rain.add_rain_particlespawner = function(name,def)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.rain.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x=0, y=-10, z=0},
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acceleration = {x=0, y=-30, z=0},
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expirationtime = 1.0,
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size = math.random(0.5, 3),
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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texture = mcl_weather.rain.get_texture(),
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playername = player:get_player_name()
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})
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end
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end
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local name=player:get_player_name()
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if mcl_weather.is_outdoor(player:get_pos()) then
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if mcl_weather.state ~= "thunder" then def.amount=PARTICLES_COUNT_THUNDER end
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def.player = name
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def.attached = player
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mcl_weather.rain.ps[name] = minetest.add_particlespawner(def)
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end
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mcl_weather.rain.init_done = true
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end
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-- Simple random texture getter
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@ -88,15 +121,33 @@ mcl_weather.rain.add_player = function(player)
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local player_meta = {}
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player_meta.origin_sky = {player:get_sky()}
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mcl_weather.players[player:get_player_name()] = player_meta
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mcl_weather.rain.add_rain_particlespawner(player:get_player_name(),get_spawnerdef("rain"))
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end
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end
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minetest.register_on_joinplayer(function(player)
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if mcl_weather.rain.raining then
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mcl_weather.rain.add_player(player)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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if mcl_weather.rain.raining then
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mcl_weather.rain.remove_player(player)
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end
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end)
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-- remove player from player list effected by rain.
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-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
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mcl_weather.rain.remove_player = function(player)
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local player_meta = mcl_weather.players[player:get_player_name()]
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local name = player:get_player_name()
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local player_meta = mcl_weather.players[name]
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local ps = mcl_weather.rain.ps[name]
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if ps then
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minetest.delete_particlespawner(ps,name)
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end
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mcl_weather.rain.ps[name]=nil
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if player_meta ~= nil and player_meta.origin_sky ~= nil then
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player:set_clouds({color="#FFF0F0E5"})
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mcl_weather.rain.remove_sound(player)
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mcl_weather.players[player:get_player_name()] = nil
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end
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end
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@ -155,7 +206,6 @@ mcl_weather.rain.clear = function()
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mcl_weather.rain.set_particles_mode("rain")
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mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_player(player)
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end
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end
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@ -173,16 +223,16 @@ mcl_weather.rain.make_weather = function()
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mcl_weather.rain.raining = true
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mcl_weather.rain.set_sky_box()
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mcl_weather.rain.set_particles_mode(mcl_weather.mode)
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mcl_weather.rain.init_done = true
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if mcl_weather.players[player:get_player_name()] == nil then
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mcl_weather.rain.add_player(player)
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end
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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mcl_weather.rain.remove_sound(player)
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return false
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end
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mcl_weather.rain.add_player(player)
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.update_sound(player)
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end
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end
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@ -191,8 +241,10 @@ end
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mcl_weather.rain.set_particles_mode = function(mode)
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if mode == "thunder" then
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mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
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mcl_weather.rain.falling_speed = PARTICLES_SPEED_THUNDER
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else
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mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
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mcl_weather.rain.falling_speed = PARTICLES_SPEED_RAIN
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end
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end
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@ -1,31 +1,58 @@
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mcl_weather.snow = {}
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mcl_weather.snow.particlespawners = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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local psdef= {
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amount = 30,
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time = 0,
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minpos = vector.new(-15,5,-15),
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maxpos =vector.new(15,10,15),
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minvel = vector.new(0,-1,0),
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maxvel = vector.new(0,-4,0),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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}
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-- calculates coordinates and draw particles for snow weather
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mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.snow.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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acceleration = {x = 0, y=0, z = 0},
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expirationtime = 8.0,
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size = 1,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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vertical = false,
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texture = mcl_weather.snow.get_texture(),
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playername = player:get_player_name()
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})
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end
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local function check_player(player)
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if mcl_weather.state ~= "snow" then return false end
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local name=player:get_player_name(name)
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if mcl_worlds.has_weather(player:get_pos()) and not mcl_weather.snow.particlespawners[name] then
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return true
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end
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return false
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end
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mcl_weather.snow.add_particlespawners = function(player)
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if not check_player(player) then
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mcl_weather.snow.delete_particlespawners(player)
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return
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end
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local name=player:get_player_name(name)
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mcl_weather.snow.particlespawners[name]={}
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psdef.playername = name
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psdef.attached = player
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.snow.particlespawners[name][i]=minetest.add_particlespawner(psdef)
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end
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end
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mcl_weather.snow.delete_particlespawners = function(player)
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local name=player:get_player_name(name)
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if mcl_weather.snow.particlespawners[name] then
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for i=1,2 do
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minetest.delete_particlespawner(mcl_weather.snow.particlespawners[name][i])
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end
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mcl_weather.snow.particlespawners[name]=nil
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end
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end
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mcl_weather.snow.set_sky_box = function()
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@ -38,47 +65,70 @@ mcl_weather.snow.set_sky_box = function()
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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end
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mcl_weather.skycolor.active = true
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end
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mcl_weather.snow.clear = function()
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mcl_weather.snow.start_player = function(player)
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if check_player(player) then
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mcl_weather.snow.add_particlespawners(player)
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player:set_clouds({color="#ADADADE8"})
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end
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end
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mcl_weather.snow.clear_player = function(player)
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mcl_weather.snow.delete_particlespawners(player)
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end
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mcl_weather.snow.start = function()
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_weather.snow.start_player(player)
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end
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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mcl_weather.snow.clear = function()
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_weather.snow.clear_player(player)
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end
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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end
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-- Simple random texture getter
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mcl_weather.snow.get_texture = function()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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end
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|
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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return false
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end
|
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|
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timer = timer + dtime;
|
||||
if timer >= 0.5 then
|
||||
timer = 0
|
||||
else
|
||||
return
|
||||
end
|
||||
if mcl_weather.state ~= "snow" then
|
||||
return false
|
||||
end
|
||||
|
||||
if mcl_weather.snow.init_done == false then
|
||||
mcl_weather.snow.set_sky_box()
|
||||
mcl_weather.snow.init_done = true
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
return false
|
||||
end
|
||||
mcl_weather.snow.add_snow_particles(player)
|
||||
end
|
||||
if mcl_weather.rain.init_done == false then
|
||||
mcl_weather.snow.start()
|
||||
mcl_weather.rain.set_sky_box()
|
||||
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
|
||||
elseif mcl_weather.state ~= "snow" then
|
||||
mcl_weather.snow.clear()
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
mcl_weather.snow.start_player(player)
|
||||
end)
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
mcl_weather.snow.clear_player(player)
|
||||
end)
|
||||
|
||||
mcl_worlds.register_on_dimension_change(function(player, dimension)
|
||||
if dimension == "overworld" then
|
||||
mcl_weather.snow.add_particlespawners(player)
|
||||
else
|
||||
mcl_weather.snow.delete_particlespawners(player)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
-- register snow weather
|
||||
if mcl_weather.reg_weathers.snow == nil then
|
||||
mcl_weather.reg_weathers.snow = {
|
||||
|
|
Loading…
Reference in New Issue