Brandon
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7827e0019f
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Add check for player properties to ensure entity/player didn't die or leave.
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2020-06-20 18:11:35 -04:00 |
Brandon
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12d0c3019e
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Move timing functions out to globalstep
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2020-06-20 15:50:58 -04:00 |
Brandon
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3dbaac7549
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Update invisibility potions and poisons to utilize globalstep. Seems smoother.
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2020-06-20 13:30:35 -04:00 |
Brandon
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ec2d700c95
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Prevent compound regeneration
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2020-06-20 10:16:00 -04:00 |
Brandon
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d929ca19a8
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Add persistent particle spawner.
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2020-06-20 09:00:53 -04:00 |
Brandon
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a5e3b259fa
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Keep poisons from killing the player and prevent compounding poison effects.
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2020-06-19 20:22:32 -04:00 |
Brandon
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bd9fd780eb
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Add potion sprite effects when drinking
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2020-06-18 21:04:31 -04:00 |
Brandon
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70fd9db0c3
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Fix crash with non-player objects when adding player_physics attributes to object.
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2020-06-18 20:22:44 -04:00 |
Brandon
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7dc36368b0
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Add poison. Update times/potency.
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2020-06-18 20:08:00 -04:00 |
Brandon
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38a4e6ed89
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Correct regeneration amount - 1/2 heart per cycle
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2020-06-18 19:44:29 -04:00 |
Brandon
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3ab5035312
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Add regeneration
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2020-06-18 18:14:51 -04:00 |
Brandon
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d9e78e8ad9
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Add water breathing.
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2020-06-18 17:59:36 -04:00 |
Brandon
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58cde1c9e9
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Correct super zombie.
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2020-06-18 17:17:56 -04:00 |
Brandon
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4b23c2a15c
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Update potions for mob effects. Healing harms zombies, harming heals zombies.
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2020-06-18 16:56:19 -04:00 |
Brandon
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7c0996b03c
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Correct issue with drinking potion not resulting in an empty bottle
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2020-06-17 17:44:03 -04:00 |
bzoss
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724ff56bbf
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Fix a missed call to mcl_potions:invisible.
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2020-06-16 08:13:10 -04:00 |
bzoss
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7b4ded46f9
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Rearrange the code structure.
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2020-06-12 19:54:45 -04:00 |