forked from Mineclonia/Mineclonia
Remove redundant arrow help string definition
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c051a95dae
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@ -32,17 +32,16 @@ local how_to_shoot = minetest.registered_items["mcl_bows:arrow"]._doc_items_usag
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
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local mod_button = minetest.get_modpath("mesecons_button")
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local mod_button = minetest.get_modpath("mesecons_button")
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local arrow_longdesc = minetest.registered_items["mcl_bows:arrow"]._doc_items_longdesc or ""
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local arrow_tt = minetest.registered_items["mcl_bows:arrow"]._tt_help or ""
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function mcl_potions.register_arrow(name, desc, color, def)
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function mcl_potions.register_arrow(name, desc, color, def)
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local longdesc = def.longdesc or ""
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local longdesc = def.longdesc or ""
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minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
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minetest.register_craftitem("mcl_potions:"..name.."_arrow", {
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description = desc,
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description = desc,
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_tt_help = S("Ammunition").."\n"..S("Damage from bow: 1-10").."\n"..S("Damage from dispenser: 3").."\n"..def.tt,
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_tt_help = arrow_tt .. "\n" .. def.tt,
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_doc_items_longdesc = S("Arrows are ammunition for bows and dispensers.").."\n"..
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_doc_items_longdesc = arrow_longdesc .. "\n" .. longdesc,
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S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.").."\n"..
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S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.").."\n"..
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S("This particular arrow is tipped and will give an effect when it hits a player or mob.").."\n"..
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longdesc,
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_doc_items_usagehelp = how_to_shoot,
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_doc_items_usagehelp = how_to_shoot,
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inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
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inventory_image = "mcl_bows_arrow_inv.png^(mcl_potions_arrow_inv.png^[colorize:"..color..":100)",
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groups = { ammo=1, ammo_bow=1, brewitem=1},
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groups = { ammo=1, ammo_bow=1, brewitem=1},
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