forked from Mineclonia/Mineclonia
Fix burning sound keeping playing
This commit is contained in:
parent
212e895c1a
commit
fbd4a3a516
|
@ -812,6 +812,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
|
||||
if on_die_exit == true then
|
||||
self.state = "die"
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
@ -874,6 +875,7 @@ local check_for_death = function(self, cause, cmi_cause)
|
|||
local dpos = self.object:get_pos()
|
||||
local cbox = self.collisionbox
|
||||
local yaw = self.object:get_rotation().y
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
mobs.death_effect(dpos, yaw, cbox, not self.instant_death)
|
||||
end
|
||||
|
@ -1022,6 +1024,7 @@ local do_env_damage = function(self)
|
|||
|
||||
-- remove mob if beyond map limits
|
||||
if not within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
@ -2544,6 +2547,7 @@ local do_states = function(self, dtime)
|
|||
effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
|
||||
end
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
return true
|
||||
|
@ -3162,6 +3166,7 @@ local mob_staticdata = function(self)
|
|||
and self.lifetimer <= 20 then
|
||||
|
||||
minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos()))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
return ""-- nil
|
||||
|
@ -3200,7 +3205,7 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
-- remove monsters in peaceful mode
|
||||
if self.type == "monster"
|
||||
and minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
|
||||
return
|
||||
|
@ -3583,6 +3588,7 @@ local mob_step = function(self, dtime)
|
|||
else
|
||||
if math.random(1,10) <= 3 then
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -3590,6 +3596,7 @@ local mob_step = function(self, dtime)
|
|||
end
|
||||
else
|
||||
minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
@ -4152,7 +4159,7 @@ function mobs:register_arrow(name, def)
|
|||
if self.switch == 0
|
||||
or self.timer > 150
|
||||
or not within_limits(pos, 0) then
|
||||
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
|
|
|
@ -172,7 +172,7 @@ mcl_enchanting.enchantments.feather_falling = {
|
|||
power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
|
||||
}
|
||||
|
||||
-- implemented via register_on_punchplayer callback
|
||||
-- implemented in mcl_mobs and via register_on_punchplayer callback
|
||||
mcl_enchanting.enchantments.fire_aspect = {
|
||||
name = S("Fire Aspect"),
|
||||
max_level = 2,
|
||||
|
|
Loading…
Reference in New Issue