diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index f1384ab3..cd4939c2 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -590,23 +590,36 @@ function mcl_potions.make_invisible(player, toggle) local is_player = player:is_player() local entity = player:get_luaentity() + local playername = player:get_player_name() + local skin_file = "" if toggle then -- hide player - if player:is_player() then - EF.invisible[player].old_size = player:get_properties().visual_size - elseif entity then + skin_file = "mobs_mc_empty.png" + + if entity then EF.invisible[player].old_size = entity.visual_size - else -- if not a player or entity, do nothing + elseif not player:is_player() then -- if not a player or entity, do nothing return end - player:set_properties({visual_size = {x = 0, y = 0}}) + if minetest.get_modpath("mcl_armor") and player:is_player() then + armor.textures[playername].skin = skin_file + armor:update_player_visuals(player) + elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then + player:set_properties({visual_size = {x = 0, y = 0}}) + end player:set_nametag_attributes({color = {a = 0}}) elseif EF.invisible[player] then -- show player - player:set_properties({visual_size = EF.invisible[player].old_size}) + if minetest.get_modpath("mcl_armor") and player:is_player() then + skin_file = mcl_skins.skins[playername] .. ".png" + armor.textures[playername].skin = skin_file + armor:update_player_visuals(player) + elseif not player:is_player() and minetest.get_modpath("mcl_armor") or not player:is_player() and not minetest.get_modpath("mcl_armor") then + player:set_properties({visual_size = EF.invisible[player].old_size}) + end player:set_nametag_attributes({color = {r = 255, g = 255, b = 255, a = 255}}) end @@ -999,4 +1012,3 @@ function mcl_potions._extinguish_nearby_fire(pos, radius) end return exting end -