forked from Mineclonia/Mineclonia
Minecarts: Reset eye offset when detaching player
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5a1cafa5dd
commit
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@ -65,6 +65,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick)
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local player = minetest.get_player_by_name(self._driver)
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local player = minetest.get_player_by_name(self._driver)
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if player then
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if player then
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player:set_detach()
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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end
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end
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end
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end
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@ -434,8 +435,7 @@ register_minecart(
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self._driver = nil
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self._driver = nil
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self._start_pos = nil
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self._start_pos = nil
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clicker:set_detach()
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clicker:set_detach()
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local player = minetest.get_player_by_name(name)
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clicker:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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elseif not self._driver then
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elseif not self._driver then
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self._driver = player_name
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self._driver = player_name
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self._start_pos = self.object:getpos()
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self._start_pos = self.object:getpos()
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