Import boat code from Grieftest

This commit is contained in:
Wuzzy 2017-06-12 23:21:41 +02:00
parent 7ecae53502
commit df3062f86f
9 changed files with 282 additions and 22 deletions

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@ -1 +1,2 @@
mcl_core mcl_core
mcl_player

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@ -1,6 +1,266 @@
-- --
-- Helper functions -- Helper functions
-- --
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "boat.b3d",
textures = {"boat.png"},
visual_size = {x=3, y=3},
rotate = -180,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
driver = nil,
v = 0,
last_v = 0,
removed = false
}
--[[
--###################
--################### BOAT
--###################
mobs:register_mob("amc:81boat", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 30,
hp_max = 60,
armor = 150,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
rotate = -180,
visual = "mesh",
mesh = "boat.b3d",
textures = {{"boat.png"},{"boat1.png"},{"boat2.png"},{"boat3.png"},{"boat4.png"},{"boat5.png"},{"boat6.png"},},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
speed_normal = 25, speed_run = 50,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
})
]]
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
clicker:set_detach()
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(clicker, "stand" , 30)
local pos = clicker:getpos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, function()
clicker:setpos(pos)
end)
elseif not self.driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
self.driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
mcl_player.player_attached[name] = true
minetest.after(0.2, function(clicker)
if clicker:is_player() then
mcl_player.player_set_animation(clicker, "sit" , 30)
end
end, clicker)
clicker:set_look_horizontal(self.object:getyaw())
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
if staticdata then
self.v = tonumber(staticdata)
end
self.last_v = self.v
end
function boat.get_staticdata(self)
return tostring(self.v)
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
mcl_player.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "mcl_boats:boat") then
local leftover = inv:add_item("main", "mcl_boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
minetest.add_item(self.object:getpos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
end
end
function boat.on_step(self, dtime)
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
if self.driver then
local ctrl = self.driver:get_player_control()
local yaw = self.object:getyaw()
if ctrl.up then
self.v = self.v + 0.1
elseif ctrl.down then
self.v = self.v - 0.1
end
if ctrl.left then
if self.v < 0 then
self.object:setyaw(yaw - (1 + dtime) * 0.03)
else
self.object:setyaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self.v < 0 then
self.object:setyaw(yaw + (1 + dtime) * 0.03)
else
self.object:setyaw(yaw - (1 + dtime) * 0.03)
end
end
end
local velo = self.object:getvelocity()
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:setpos(self.object:getpos())
return
end
local s = get_sign(self.v)
self.v = self.v - 0.02 * s
if s ~= get_sign(self.v) then
self.object:setvelocity({x = 0, y = 0, z = 0})
self.v = 0
return
end
if math.abs(self.v) > 5 then
self.v = 5 * get_sign(self.v)
end
local p = self.object:getpos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self.v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:getvelocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self.v, self.object:getyaw(), y)
self.object:setpos(self.object:getpos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
self.object:setpos(pos)
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
else
new_velo = get_velocity(self.v, self.object:getyaw(),
self.object:getvelocity().y)
self.object:setpos(self.object:getpos())
end
end
end
self.object:setvelocity(new_velo)
self.object:setacceleration(new_acce)
end
--mc2code
--[[
--
-- Helper functions
--
local init = os.clock() local init = os.clock()
local function is_water(pos) local function is_water(pos)
@ -19,10 +279,13 @@ end
-- --
local boat = { local boat = {
physical = true, physical = true,
collisionbox = {-1,-0.5,-1, 1,0.5,1}, --collisionbox = {-1,-0.5,-1, 1,0.5,1},
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh", visual = "mesh",
mesh = "mcl_boats_base.x", --mesh = "mcl_boats_base.x",
mesh = "boats_boat.obj",
--textures = {"mcl_boats_texture.png"},
textures = {"default_wood.png"},
_driver = nil, _driver = nil,
_v = 0, _v = 0,
_stepcount = 0, _stepcount = 0,
@ -87,7 +350,7 @@ function boat.on_step(self, dtime)
local yaw = self.object:getyaw() local yaw = self.object:getyaw()
if ctrl.up and self._v<3 then if ctrl.up and self._v<6 then --was3
self._v = self._v + 1 self._v = self._v + 1
end end
@ -132,21 +395,19 @@ function boat.on_step(self, dtime)
end end
end end
]]
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" }
local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
local woods = { "", "_spruce", "_birch", "_jungle", "_dark", "_acacia" } for b=1, #boat_ids do
local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Dark Oak Boat", "Acacia Boat" } local itemstring = "mcl_boats:"..boat_ids[b]
local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:darkwood", "mcl_core:acaciawood" } minetest.register_entity(itemstring, boat)
local images = { "oak", "spruce", "birch", "jungle", "dark_oak", "acacia" }
for w=1, #woods do minetest.register_craftitem(itemstring, {
local textures = {"mcl_boats_texture.png"} description = names[b],
minetest.register_entity("mcl_boats:boat"..woods[w], boat) inventory_image = "mcl_boats_"..images[b].."_boat.png",
minetest.register_craftitem("mcl_boats:boat"..woods[w], {
description = names[w],
_doc_items_longdesc = "Boats are used to travel on the surface of water.",
_doc_items_usagehelp = "Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to collect it.",
inventory_image = "mcl_boats_"..images[w].."_boat.png",
liquids_pointable = true, liquids_pointable = true,
groups = { boat = 1, transport = 1}, groups = { boat = 1, transport = 1},
stack_max = 1, stack_max = 1,
@ -167,7 +428,7 @@ for w=1, #woods do
return return
end end
pointed_thing.under.y = pointed_thing.under.y+0.5 pointed_thing.under.y = pointed_thing.under.y+0.5
minetest.add_entity(pointed_thing.under, "mcl_boats:boat"..woods[w]) minetest.add_entity(pointed_thing.under, itemstring)
if not minetest.setting_getbool("creative_mode") then if not minetest.setting_getbool("creative_mode") then
itemstack:take_item() itemstack:take_item()
end end
@ -175,9 +436,9 @@ for w=1, #woods do
end, end,
}) })
local c = craftstuffs[w] local c = craftstuffs[b]
minetest.register_craft({ minetest.register_craft({
output = "mcl_boats:boat"..woods[w], output = itemstring,
recipe = { recipe = {
{c, "", c}, {c, "", c},
{c, c, c}, {c, c, c},
@ -191,5 +452,3 @@ minetest.register_craft({
burntime = 20, burntime = 20,
}) })
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))

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