forked from Mineclonia/Mineclonia
Fix respawn bugs
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9faef59f53
commit
de04fbc062
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@ -186,7 +186,7 @@ function mcl_beds.on_rightclick(pos, player)
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if not mcl_beds.player[name] then
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if not mcl_beds.player[name] then
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lay_down(player, ppos, pos)
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lay_down(player, ppos, pos)
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if minetest.get_modpath("mcl_spawn") then
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if minetest.get_modpath("mcl_spawn") then
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mcl_spawn.set_spawn_pos(player:get_pos()) -- save respawn position when entering bed
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mcl_spawn.set_spawn_pos(player, player:get_pos()) -- save respawn position when entering bed
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end
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end
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else
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else
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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@ -209,6 +209,11 @@ end
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-- Callbacks
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-- Callbacks
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minetest.register_on_joinplayer(function(player)
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if player:get_attribute("mcl_beds:sleeping") == "true" then
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player:set_attribute("mcl_beds:sleeping", "false")
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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