forked from Mineclonia/Mineclonia
replace snow particles with particlespawner
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62afe49987
commit
d079493056
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@ -1,31 +1,58 @@
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mcl_weather.snow = {}
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mcl_weather.snow.particlespawners = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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local psdef= {
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amount = 30,
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time = 0,
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minpos = vector.new(-15,5,-15),
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maxpos =vector.new(15,10,15),
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minvel = vector.new(0,-1,0),
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maxvel = vector.new(0,-4,0),
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minacc = vector.new(0,-1,0),
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maxacc = vector.new(0,-4,0),
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 5,
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collisiondetection = true,
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collision_removal = true,
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object_collision = true,
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vertical = true,
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glow = 1
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}
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-- calculates coordinates and draw particles for snow weather
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mcl_weather.snow.add_snow_particles = function(player)
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.snow.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
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if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
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acceleration = {x = 0, y=0, z = 0},
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expirationtime = 8.0,
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size = 1,
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collisiondetection = true,
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collision_removal = true,
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object_collision = false,
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vertical = false,
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texture = mcl_weather.snow.get_texture(),
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playername = player:get_player_name()
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})
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end
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local function check_player(player)
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if mcl_weather.state ~= "snow" then return false end
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local name=player:get_player_name(name)
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if mcl_worlds.has_weather(player:get_pos()) and not mcl_weather.snow.particlespawners[name] then
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return true
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end
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return false
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end
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mcl_weather.snow.add_particlespawners = function(player)
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if not check_player(player) then
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mcl_weather.snow.delete_particlespawners(player)
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return
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end
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local name=player:get_player_name(name)
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mcl_weather.snow.particlespawners[name]={}
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psdef.playername = name
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psdef.attached = player
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for i=1,2 do
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psdef.texture="weather_pack_snow_snowflake"..i..".png"
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mcl_weather.snow.particlespawners[name][i]=minetest.add_particlespawner(psdef)
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end
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end
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mcl_weather.snow.delete_particlespawners = function(player)
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local name=player:get_player_name(name)
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if mcl_weather.snow.particlespawners[name] then
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for i=1,2 do
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minetest.delete_particlespawner(mcl_weather.snow.particlespawners[name][i])
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end
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mcl_weather.snow.particlespawners[name]=nil
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end
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end
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mcl_weather.snow.set_sky_box = function()
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@ -38,47 +65,70 @@ mcl_weather.snow.set_sky_box = function()
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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player:set_clouds({color="#ADADADE8"})
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end
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mcl_weather.skycolor.active = true
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end
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mcl_weather.snow.clear = function()
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mcl_weather.snow.start_player = function(player)
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if check_player(player) then
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mcl_weather.snow.add_particlespawners(player)
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player:set_clouds({color="#ADADADE8"})
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end
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end
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mcl_weather.snow.clear_player = function(player)
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mcl_weather.snow.delete_particlespawners(player)
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end
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mcl_weather.snow.start = function()
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_weather.snow.start_player(player)
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end
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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mcl_weather.snow.clear = function()
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for _, player in ipairs(minetest.get_connected_players()) do
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mcl_weather.snow.clear_player(player)
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end
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mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
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mcl_weather.snow.init_done = false
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end
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-- Simple random texture getter
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mcl_weather.snow.get_texture = function()
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return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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if mcl_weather.state ~= "snow" then
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return false
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end
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timer = timer + dtime;
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if timer >= 0.5 then
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timer = 0
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else
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return
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end
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if mcl_weather.state ~= "snow" then
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return false
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end
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if mcl_weather.snow.init_done == false then
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mcl_weather.snow.set_sky_box()
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mcl_weather.snow.init_done = true
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end
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for _, player in ipairs(minetest.get_connected_players()) do
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if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
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return false
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end
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mcl_weather.snow.add_snow_particles(player)
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end
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if mcl_weather.rain.init_done == false then
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mcl_weather.snow.start()
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mcl_weather.rain.set_sky_box()
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mcl_weather.rain.set_particles_mode(mcl_weather.mode)
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elseif mcl_weather.state ~= "snow" then
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mcl_weather.snow.clear()
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end
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end)
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minetest.register_on_joinplayer(function(player)
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mcl_weather.snow.start_player(player)
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end)
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minetest.register_on_leaveplayer(function(player)
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mcl_weather.snow.clear_player(player)
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end)
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mcl_worlds.register_on_dimension_change(function(player, dimension)
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if dimension == "overworld" then
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mcl_weather.snow.add_particlespawners(player)
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else
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mcl_weather.snow.delete_particlespawners(player)
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end
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end)
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-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
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mcl_weather.reg_weathers.snow = {
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