replace snow particles with particlespawner

This commit is contained in:
cora 2021-09-25 03:05:18 +02:00
parent 62afe49987
commit d079493056
1 changed files with 103 additions and 53 deletions

View File

@ -1,30 +1,57 @@
mcl_weather.snow = {} mcl_weather.snow = {}
mcl_weather.snow.particlespawners = {}
mcl_weather.snow.particles_count = 15 local psdef= {
mcl_weather.snow.init_done = false amount = 30,
time = 0,
-- calculates coordinates and draw particles for snow weather minpos = vector.new(-15,5,-15),
mcl_weather.snow.add_snow_particles = function(player) maxpos =vector.new(15,10,15),
mcl_weather.rain.last_rp_count = 0 minvel = vector.new(0,-1,0),
for i=mcl_weather.snow.particles_count, 1,-1 do maxvel = vector.new(0,-4,0),
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player) minacc = vector.new(0,-1,0),
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7) maxacc = vector.new(0,-4,0),
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then minexptime = 1,
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1 maxexptime = 1,
minetest.add_particle({ minsize = 0.5,
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z}, maxsize = 5,
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
acceleration = {x = 0, y=0, z = 0},
expirationtime = 8.0,
size = 1,
collisiondetection = true, collisiondetection = true,
collision_removal = true, collision_removal = true,
object_collision = false, object_collision = true,
vertical = false, vertical = true,
texture = mcl_weather.snow.get_texture(), glow = 1
playername = player:get_player_name() }
})
local function check_player(player)
if mcl_weather.state ~= "snow" then return false end
local name=player:get_player_name(name)
if mcl_worlds.has_weather(player:get_pos()) and not mcl_weather.snow.particlespawners[name] then
return true
end end
return false
end
mcl_weather.snow.add_particlespawners = function(player)
if not check_player(player) then
mcl_weather.snow.delete_particlespawners(player)
return
end
local name=player:get_player_name(name)
mcl_weather.snow.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.snow.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
mcl_weather.snow.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.snow.particlespawners[name] then
for i=1,2 do
minetest.delete_particlespawner(mcl_weather.snow.particlespawners[name][i])
end
mcl_weather.snow.particlespawners[name]=nil
end end
end end
@ -38,47 +65,70 @@ mcl_weather.snow.set_sky_box = function()
{r=0, g=0, b=0}}) {r=0, g=0, b=0}})
mcl_weather.skycolor.active = true mcl_weather.skycolor.active = true
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
player:set_clouds({color="#ADADADE8"})
end end
mcl_weather.skycolor.active = true mcl_weather.skycolor.active = true
end end
mcl_weather.snow.start_player = function(player)
if check_player(player) then
mcl_weather.snow.add_particlespawners(player)
player:set_clouds({color="#ADADADE8"})
end
end
mcl_weather.snow.clear_player = function(player)
mcl_weather.snow.delete_particlespawners(player)
end
mcl_weather.snow.start = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.start_player(player)
end
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
mcl_weather.snow.clear = function() mcl_weather.snow.clear = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.clear_player(player)
end
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky") mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false mcl_weather.snow.init_done = false
end end
-- Simple random texture getter
mcl_weather.snow.get_texture = function()
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
end
local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "snow" then if mcl_weather.state ~= "snow" then
return false return false
end end
timer = timer + dtime; if mcl_weather.rain.init_done == false then
if timer >= 0.5 then mcl_weather.snow.start()
timer = 0 mcl_weather.rain.set_sky_box()
else mcl_weather.rain.set_particles_mode(mcl_weather.mode)
return elseif mcl_weather.state ~= "snow" then
end mcl_weather.snow.clear()
if mcl_weather.snow.init_done == false then
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
return false
end
mcl_weather.snow.add_snow_particles(player)
end end
end) end)
minetest.register_on_joinplayer(function(player)
mcl_weather.snow.start_player(player)
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.snow.clear_player(player)
end)
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "overworld" then
mcl_weather.snow.add_particlespawners(player)
else
mcl_weather.snow.delete_particlespawners(player)
end
end)
-- register snow weather -- register snow weather
if mcl_weather.reg_weathers.snow == nil then if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = { mcl_weather.reg_weathers.snow = {