forked from Mineclonia/Mineclonia
Disable compass+clock updates in Nether, End, Void
This commit is contained in:
parent
c97a14e969
commit
c7fc3845c1
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@ -1,3 +1,4 @@
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mcl_core
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mcl_init
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mcl_util
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mesecons
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mesecons
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doc?
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doc?
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@ -76,11 +76,15 @@ minetest.register_globalstep(function(dtime)
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local players = minetest.get_connected_players()
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local players = minetest.get_connected_players()
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for p, player in ipairs(players) do
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for p, player in ipairs(players) do
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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for s, stack in ipairs(player:get_inventory():get_list("main")) do
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local count = stack:get_count()
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local _, dim = mcl_util.y_to_layer(player:getpos().y)
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if stack:get_name() == mcl_clock.stereotype then
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-- Clocks do not work in the End, Nether or the Void
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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if dim ~= "end" and dim ~= "nether" and dim ~= "void" then
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elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
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local count = stack:get_count()
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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if stack:get_name() == mcl_clock.stereotype then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
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player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
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end
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end
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end
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end
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end
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end
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end
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@ -1,3 +1,4 @@
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mcl_core
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mcl_core
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mcl_util
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mesecons
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mesecons
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doc?
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doc?
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@ -26,18 +26,22 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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local pos = player:getpos()
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local pos = player:getpos()
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local dir = player:get_look_horizontal()
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local _, dim = mcl_util.y_to_layer(pos.y)
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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-- Compasses do not work in the End, Nether or the Void
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if angle_north < 0 then angle_north = angle_north + 360 end
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if dim ~= "end" and dim ~= "nether" and dim ~= "void" then
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local angle_dir = -math.deg(dir)
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local dir = player:get_look_horizontal()
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
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local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
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if angle_north < 0 then angle_north = angle_north + 360 end
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local angle_dir = -math.deg(dir)
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local angle_relative = (angle_north - angle_dir + 180) % 360
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local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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for j,stack in ipairs(player:get_inventory():get_list("main")) do
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local count = stack:get_count()
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local count = stack:get_count()
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player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
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player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
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end
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end
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end
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end
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end
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end
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end
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