forked from Mineclonia/Mineclonia
Remove unused connects_to from fence gate function
This commit is contained in:
parent
207d86733e
commit
bfbb6d145e
|
@ -18,7 +18,7 @@ The full itemstring of the new fence node.
|
||||||
|
|
||||||
Notes: Fences will always have the group `fence=1`. They will always connect to solid nodes (group `solid=1`).
|
Notes: Fences will always have the group `fence=1`. They will always connect to solid nodes (group `solid=1`).
|
||||||
|
|
||||||
## `mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, connects_to, sounds, sound_open, sound_close)`
|
## `mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, sounds, sound_open, sound_close)`
|
||||||
Adds a fence gate without crafting recipe. This will create 2 nodes.
|
Adds a fence gate without crafting recipe. This will create 2 nodes.
|
||||||
|
|
||||||
### Parameters
|
### Parameters
|
||||||
|
@ -26,7 +26,6 @@ Adds a fence gate without crafting recipe. This will create 2 nodes.
|
||||||
* `fence_gate_name`: User-visible name (`description`)
|
* `fence_gate_name`: User-visible name (`description`)
|
||||||
* `texture`: Texture to apply on the fence gate (all sides)
|
* `texture`: Texture to apply on the fence gate (all sides)
|
||||||
* `groups`: Table of groups to which the fence gate belongs to
|
* `groups`: Table of groups to which the fence gate belongs to
|
||||||
* `connects_to`: Table of nodes (itemstrings) to which the fence will connect to. Use `group:<groupname>` for all members of the group `<groupname>`
|
|
||||||
* `sounds`: Node sound table for the fence gate
|
* `sounds`: Node sound table for the fence gate
|
||||||
* `sound_open`: Sound to play when opening fence gate (optional, default is wooden sound)
|
* `sound_open`: Sound to play when opening fence gate (optional, default is wooden sound)
|
||||||
* `sound_close`: Sound to play when closing fence gate (optional, default is wooden sound)
|
* `sound_close`: Sound to play when closing fence gate (optional, default is wooden sound)
|
||||||
|
@ -48,7 +47,7 @@ This will register 3 nodes in total without crafting recipes.
|
||||||
* `fence_gate_name`: User-visible name (`description`) of the fence gate
|
* `fence_gate_name`: User-visible name (`description`) of the fence gate
|
||||||
* `texture`: Texture to apply on the fence and fence gate (all sides)
|
* `texture`: Texture to apply on the fence and fence gate (all sides)
|
||||||
* `groups`: Table of groups to which the fence and fence gate belong to
|
* `groups`: Table of groups to which the fence and fence gate belong to
|
||||||
* `connects_to`: Table of nodes (itemstrings) to which the fence and fence gate will connect to. Use `group:<groupname>` for all members of the group `<groupname>`
|
* `connects_to`: Table of nodes (itemstrings) to which the fence will connect to. Use `group:<groupname>` for all members of the group `<groupname>`
|
||||||
* `sounds`: Node sound table for the fence and the fence gate
|
* `sounds`: Node sound table for the fence and the fence gate
|
||||||
* `sound_open`: Sound to play when opening fence gate (optional, default is wooden sound)
|
* `sound_open`: Sound to play when opening fence gate (optional, default is wooden sound)
|
||||||
* `sound_close`: Sound to play when closing fence gate (optional, default is wooden sound)
|
* `sound_close`: Sound to play when closing fence gate (optional, default is wooden sound)
|
||||||
|
|
|
@ -64,7 +64,7 @@ mcl_fences.register_fence = function(id, fence_name, texture, groups, connects_t
|
||||||
return fence_id
|
return fence_id
|
||||||
end
|
end
|
||||||
|
|
||||||
mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, connects_to, sounds, sound_open, sound_close, sound_gain)
|
mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, sounds, sound_open, sound_close, sound_gain)
|
||||||
local meta2
|
local meta2
|
||||||
local state2 = 0
|
local state2 = 0
|
||||||
|
|
||||||
|
@ -103,10 +103,6 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
|
||||||
if groups == nil then groups = {} end
|
if groups == nil then groups = {} end
|
||||||
groups.fence_gate = 1
|
groups.fence_gate = 1
|
||||||
groups.deco_block = 1
|
groups.deco_block = 1
|
||||||
if connects_to == nil then connects_to = {} end
|
|
||||||
table.insert(connects_to, "group:solid")
|
|
||||||
table.insert(connects_to, "group:fence_gate")
|
|
||||||
table.insert(connects_to, fence_id)
|
|
||||||
|
|
||||||
groups.mesecon_effector_on = 1
|
groups.mesecon_effector_on = 1
|
||||||
groups.fence_gate = 1
|
groups.fence_gate = 1
|
||||||
|
@ -213,7 +209,7 @@ end
|
||||||
|
|
||||||
mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, connects_to, sounds, sound_open, sound_close)
|
mcl_fences.register_fence_and_fence_gate = function(id, fence_name, fence_gate_name, texture, groups, connects_to, sounds, sound_open, sound_close)
|
||||||
local fence_id = mcl_fences.register_fence(id, fence_name, texture, groups, connects_to, sounds)
|
local fence_id = mcl_fences.register_fence(id, fence_name, texture, groups, connects_to, sounds)
|
||||||
local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, connects_to, sounds, sound_open, sound_close)
|
local gate_id, open_gate_id = mcl_fences.register_fence_gate(id, fence_gate_name, texture, groups, sounds, sound_open, sound_close)
|
||||||
return fence_id, gate_id, open_gate_id
|
return fence_id, gate_id, open_gate_id
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue