forked from Mineclonia/Mineclonia
Corrected poison and other damage functions
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a53a98fff6
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@ -10,6 +10,8 @@ local is_cat = {}
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local is_fire_proof = {}
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local is_player, entity
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minetest.register_globalstep(function(dtime)
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-- Check for invisible players
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@ -39,7 +41,8 @@ minetest.register_globalstep(function(dtime)
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if is_poisoned[player] and player:get_properties() then
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player = player or player:get_luaentity()
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is_player = player:is_player()
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entity = player:get_luaentity()
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is_poisoned[player].timer = is_poisoned[player].timer + dtime
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is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
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@ -48,10 +51,13 @@ minetest.register_globalstep(function(dtime)
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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if player._cmi_is_mob then
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player.health = math.max(player.health - 1, 1)
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else
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if entity and entity._cmi_is_mob then
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entity.health = math.max(entity.health - 1, 1)
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elseif is_player then
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", other = "poison"})
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else -- if not player or mob then remove
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is_poisoned[player] = nil
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end
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is_poisoned[player].hit_timer = 0
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@ -74,6 +80,8 @@ minetest.register_globalstep(function(dtime)
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if is_regenerating[player] and player:get_properties() then
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player = player or player:get_luaentity()
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is_player = player:is_player()
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entity = player:get_luaentity()
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is_regenerating[player].timer = is_regenerating[player].timer + dtime
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is_regenerating[player].heal_timer = (is_regenerating[player].heal_timer or 0) + dtime
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@ -81,8 +89,17 @@ minetest.register_globalstep(function(dtime)
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if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
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if is_regenerating[player].heal_timer >= is_regenerating[player].step then
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if is_player then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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elseif entity and entity._cmi_is_mob then
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entity.health = math.min(entity.hp_max, entity.health + 1)
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else -- stop regenerating if not a player or mob
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is_regenerating[player] = nil
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end
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is_regenerating[player].heal_timer = 0
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end
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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