diff --git a/mods/ENVIRONMENT/mcl_void_damage/init.lua b/mods/ENVIRONMENT/mcl_void_damage/init.lua index 205198a4..cc9feb83 100644 --- a/mods/ENVIRONMENT/mcl_void_damage/init.lua +++ b/mods/ENVIRONMENT/mcl_void_damage/init.lua @@ -1,6 +1,12 @@ local S = minetest.get_translator("mcl_void_damage") local enable_damage = minetest.settings:get_bool("enable_damage") +local pos_to_dim = mcl_worlds.pos_to_dimension +local dim_change = mcl_worlds.dimension_change +local is_in_void = mcl_worlds.is_in_void +local get_spawn_pos = mcl_spawn.get_player_spawn_pos +local death_msg = mcl_death_messages.player_damage + local voidtimer = 0 local VOID_DAMAGE_FREQ = 0.5 local VOID_DAMAGE = 4 @@ -33,7 +39,7 @@ minetest.register_on_mods_loaded(function() self._void_timer = 0 local pos = obj:get_pos() - local void, void_deadly = mcl_worlds.is_in_void(pos) + local void, void_deadly = is_in_void(pos) if void_deadly then local ent = obj:get_luaentity() obj:remove() @@ -55,7 +61,7 @@ minetest.register_globalstep(function(dtime) for p=1, #players do local player = players[p] local pos = player:get_pos() - local void, void_deadly = mcl_worlds.is_in_void(pos) + local void, void_deadly = is_in_void(pos) if void_deadly then local immortal_val = player:get_armor_groups().immortal local is_immortal = false @@ -65,14 +71,14 @@ minetest.register_globalstep(function(dtime) if is_immortal or not enable_damage then -- If damage is disabled, we can't kill players. -- So we just teleport the player back to spawn. - local spawn = mcl_spawn.get_player_spawn_pos(player) + local spawn = get_spawn_pos(player) player:set_pos(spawn) - mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn)) + dim_change(player, pos_to_dim(spawn)) minetest.chat_send_player(player:get_player_name(), S("The void is off-limits to you!")) elseif enable_damage and not is_immortal then -- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds) if player:get_hp() > 0 then - mcl_death_messages.player_damage(player, S("@1 fell into the endless void.", player:get_player_name())) + death_msg(player, S("@1 fell into the endless void.", player:get_player_name())) player:set_hp(player:get_hp() - VOID_DAMAGE) end end