forked from Mineclonia/Mineclonia
Cleanup
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@ -82,7 +82,6 @@ end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name ~= "singlenode" then
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if mg_name ~= "singlenode" then
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.register_on_generated(function(minp, maxp, blockseed)
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minetest.log("warning","[mcl_villages] on_generated("..minetest.pos_to_string(minp)..", "..minetest.pos_to_string(maxp)..", "..tostring(blockseed)..")")
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-- needed for manual and automated settlement building
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-- needed for manual and automated settlement building
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local heightmap = minetest.get_mapgen_object("heightmap")
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local heightmap = minetest.get_mapgen_object("heightmap")
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@ -60,7 +60,6 @@ function settlements.find_surface(pos)
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-- go through nodes an find surface
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-- go through nodes an find surface
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while cnt < cnt_max do
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while cnt < cnt_max do
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cnt = cnt+1
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cnt = cnt+1
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minetest.forceload_block(p6)
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surface_node = mcl_util.get_far_node(p6, true)
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surface_node = mcl_util.get_far_node(p6, true)
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if surface_node.name == "ignore" then
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if surface_node.name == "ignore" then
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settlements.debug("find_surface1: nil or ignore")
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settlements.debug("find_surface1: nil or ignore")
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