forked from Mineclonia/Mineclonia
Update HUD for poison/regen.
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@ -55,7 +55,9 @@ minetest.register_globalstep(function(dtime)
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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is_poisoned[player] = nil
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is_poisoned[player] = nil
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if is_player then
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if is_regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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end
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end
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@ -89,6 +91,13 @@ minetest.register_globalstep(function(dtime)
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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is_regenerating[player] = nil
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is_regenerating[player] = nil
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if is_player then
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if is_poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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end
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end
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end
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end
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@ -284,6 +293,7 @@ function mcl_potions._reset_player_effects(player)
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end
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end
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if is_poisoned[player] then
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if is_poisoned[player] then
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is_poisoned[player] = nil
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is_poisoned[player] = nil
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if player:is_player() then
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if player:is_player() then
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@ -293,7 +303,13 @@ function mcl_potions._reset_player_effects(player)
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end
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end
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if is_regenerating[player] then
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if is_regenerating[player] then
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is_regenerating[player] = nil
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is_regenerating[player] = nil
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if player:is_player() then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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end
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if is_strong[player] then
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if is_strong[player] then
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@ -556,7 +572,11 @@ function mcl_potions.poison_func(player, factor, duration)
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is_poisoned[player] = {step = factor, dur = duration, timer = 0}
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is_poisoned[player] = {step = factor, dur = duration, timer = 0}
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if player:is_player() then
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if player:is_player() then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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if is_regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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end
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end
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end
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else
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else
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@ -577,6 +597,14 @@ function mcl_potions.regeneration_func(player, factor, duration)
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is_regenerating[player] = {step = factor, dur = duration, timer = 0}
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is_regenerating[player] = {step = factor, dur = duration, timer = 0}
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if player:is_player() then
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if is_poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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end
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end
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else
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else
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local victim = is_regenerating[player]
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local victim = is_regenerating[player]
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