diff --git a/mods/ITEMS/mcl_potions/tipped_arrow.lua b/mods/ITEMS/mcl_potions/tipped_arrow.lua index 2853487c..2fd9933a 100644 --- a/mods/ITEMS/mcl_potions/tipped_arrow.lua +++ b/mods/ITEMS/mcl_potions/tipped_arrow.lua @@ -130,6 +130,8 @@ function mcl_potions.register_arrow(name, desc, color, def) end ARROW_ENTITY.on_step = function(self, dtime) + self._time_in_air = self._time_in_air + .001 + local pos = self.object:get_pos() local dpos = table.copy(pos) -- digital pos dpos = vector.round(dpos) @@ -193,10 +195,10 @@ function mcl_potions.register_arrow(name, desc, color, def) for k, obj in pairs(objs) do local ok = false -- Arrows can only damage players and mobs - if obj ~= self._shooter and obj:is_player() then + if obj:is_player() then ok = true elseif obj:get_luaentity() ~= nil then - if obj ~= self._shooter and obj:get_luaentity()._cmi_is_mob then + if obj:get_luaentity()._cmi_is_mob then ok = true end end @@ -218,7 +220,7 @@ function mcl_potions.register_arrow(name, desc, color, def) local obj = closest_object local is_player = obj:is_player() local lua = obj:get_luaentity() - if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then + if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then if obj:get_hp() > 0 then -- Check if there is no solid node between arrow and object @@ -395,6 +397,7 @@ function mcl_potions.register_arrow(name, desc, color, def) ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s) local data = minetest.deserialize(staticdata) + self._time_in_air = 1.0 if data then self._stuck = data.stuck if data.stuck then