Make signs attached nodes
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@ -130,7 +130,7 @@ local signs_yard = {
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{delta = {x = m, y = 0, z = 0}, yaw = math.pi / 2},
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}
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1}
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local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1}
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local destruct_sign = function(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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@ -208,10 +208,10 @@ minetest.register_node("mcl_signs:wall_sign", {
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node_placement_prediction = "",
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paramtype = "light",
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sunlight_propagates = true,
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paramtype2 = "facedir",
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paramtype2 = "wallmounted",
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drawtype = "nodebox",
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node_box = {type = "fixed", fixed = {-7/16, -1/16, 7/16, 7/16, 7/16, 0.498}},
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tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
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node_box = {type = "wallmounted", wall_side = {-0.499, -1/16, -7/16, -7/16, 7/16, 7/16}},
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tiles = {"signs_wall.png"},
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groups = sign_groups,
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stack_max = 16,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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@ -267,7 +267,7 @@ minetest.register_node("mcl_signs:wall_sign", {
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sign_info = signs_yard[fdir + 1]
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else
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place_pos = above
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, fdir)
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local _, success = minetest.item_place_node(itemstack, placer, pointed_thing, wdir)
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if not success then
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return itemstack
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end
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Before Width: | Height: | Size: 139 B After Width: | Height: | Size: 143 B |
Before Width: | Height: | Size: 157 B After Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 135 B After Width: | Height: | Size: 124 B |
After Width: | Height: | Size: 256 B |