forked from Mineclonia/Mineclonia
Add setting to disable mob spawning
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@ -54,6 +54,7 @@ end
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-- Load settings
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true)
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local creative = minetest.settings:get_bool("creative_mode")
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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@ -2860,8 +2861,12 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Can mobs spawn at all?
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if not mobs_spawn then
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return
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end
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-- is mob actually registered?
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-- Is mob actually registered?
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if not mobs.spawning_mobs[name]
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or not minetest.registered_entities[name] then
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--print ("--- mob doesn't exist", name)
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@ -33,8 +33,13 @@ mcl_showDeathMessages (Show death messages) bool true
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# If enabled, the weather will change naturally over time.
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mcl_doWeatherCycle (Change weather) bool true
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# If enabled, mobs will spawn naturally. This does not affect
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# affect mob spawners.
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# This setting is only read at startup.
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mobs_spawn (Spawn mobs naturally) bool true
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect monster spawners.
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# affect mob spawners.
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# This setting is only read at startup.
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only_peaceful_mobs (Spawn only peaceful mobs) bool false
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