forked from Mineclonia/Mineclonia
Fix sound_play invocation when player hit by potion arrow
This commit is contained in:
parent
8ed5fd4740
commit
689054f904
|
@ -260,7 +260,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
|
|||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter}, true)
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter:get_player_name()}, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Reference in New Issue