forked from Mineclonia/Mineclonia
Give mobs sunburn at correct light level
Before this patch, the light level that makes mobs that burn in sunlight catch fire had been mistakenly specified as minetest.LIGHT_MAX or more. The correct light level for sunlight is LIGHT_SUN, which is one higher than minetest.LIGHT_MAX. Since minetest.LIGHT_MAX is the maximum light value that a node can have and torches emit light at that light level, mobs that burn in sunlight caught fire inside torch nodes.
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@ -14,6 +14,8 @@ local DEFAULT_FALL_SPEED = -10
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local FLOP_HEIGHT = 5.0
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local FLOP_HEIGHT = 5.0
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local FLOP_HOR_SPEED = 1.5
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local FLOP_HOR_SPEED = 1.5
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local LIGHT_SUN = minetest.LIGHT_MAX + 1
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local MOB_CAP = {}
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local MOB_CAP = {}
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MOB_CAP.hostile = 70
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MOB_CAP.hostile = 70
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MOB_CAP.passive = 10
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MOB_CAP.passive = 10
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@ -1057,7 +1059,7 @@ local do_env_damage = function(self)
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if mod_worlds then
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if mod_worlds then
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_, dim = mcl_worlds.y_to_layer(pos.y)
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_, dim = mcl_worlds.y_to_layer(pos.y)
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end
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end
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
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if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then
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if self.ignited_by_sunlight then
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if self.ignited_by_sunlight then
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mcl_burning.set_on_fire(self.object, 10)
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mcl_burning.set_on_fire(self.object, 10)
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else
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else
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