replace nether dust particles with spawners

This commit is contained in:
cora 2021-09-25 02:06:39 +02:00
parent 98eb0a1860
commit 62afe49987
1 changed files with 62 additions and 28 deletions

View File

@ -1,36 +1,70 @@
mcl_weather.nether_dust = {} mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particles_count = 99 mcl_weather.nether_dust.particlespawners = {}
-- calculates coordinates and draw particles for Nether dust local psdef= {
mcl_weather.nether_dust.add_dust_particles = function(player) amount = 99,
for i=mcl_weather.nether_dust.particles_count, 1,-1 do time = 0,
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player) minpos = vector.new(-25,0,-25),
minetest.add_particle({ maxpos =vector.new(25,15,25),
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz}, minvel = vector.new(-0.3,-0.15,-1),
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01}, maxvel = vector.new(0.3,0.15,0.3),
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02}, minacc = vector.new(-1,-0.4,-1),
expirationtime = 3, maxacc = vector.new(1,0.4,1),
size = math.random(6,20)*0.01, minexptime = 1,
collisiondetection = false, maxexptime = 1,
object_collision = false, minsize = mins,
vertical = false, maxsize = maxs,
glow = math.random(0,minetest.LIGHT_MAX), collisiondetection = false,
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png", collision_removal = false,
playername = player:get_player_name() object_collision = false,
}) vertical = false,
glow = math.random(0,minetest.LIGHT_MAX),
texture = "mcl_particles_nether_dust"..math.random(1,3)..".png"
}
local function check_player(player)
local name=player:get_player_name(name)
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
end
end
mcl_weather.nether_dust.add_particlespawners = function(player)
local name=player:get_player_name(name)
mcl_weather.nether_dust.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end end
end end
local timer = 0 mcl_weather.nether_dust.delete_particlespawners = function(player)
minetest.register_globalstep(function(dtime) local name=player:get_player_name(name)
timer = timer + dtime if mcl_weather.nether_dust.particlespawners[name] then
if timer < 0.7 then return end for i=1,3 do
timer = 0 minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
for _, player in ipairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
end end
mcl_weather.nether_dust.add_dust_particles(player) mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "nether" then
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
else
mcl_weather.nether_dust.delete_particlespawners(player)
end end
end) end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)