forked from Mineclonia/Mineclonia
Spread grass block and mycelium to lit dirt
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d0c7527232
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@ -34,6 +34,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
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@ -379,35 +379,44 @@ function mcl_core.generate_tree(pos, trunk, leaves, typearbre)
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end
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------------------------------
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-- Try generate grass dirt ---
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-- Spread grass blocks and mycelium on neighbor dirt
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------------------------------
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-- turn dirt to dirt with grass
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minetest.register_abm({
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nodenames = {"mcl_core:dirt"},
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neighbors = {"air"},
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neighbors = {"air", "mcl_core:dirt_with_grass", "mcl_core:mycelium"},
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interval = 30,
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chance = 20,
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action = function(pos)
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if pos == nil then
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return
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end
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local can_change = 0
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for i=1,4 do
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local p = {x=pos.x, y=pos.y+i, z=pos.z}
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local n = minetest.get_node(p)
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-- On verifie si il y a de l'air
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if (n.name=="air") then
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can_change = can_change + 1
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end
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end
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if can_change > 3 then
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local light = minetest.get_node_light(pos)
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if light or light > 10 then
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minetest.add_node(pos, {name="mcl_core:dirt_with_grass"})
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end
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if pos == nil then
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return
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end
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end,
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local can_change = false
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local above = {x=pos.x, y=pos.y+1, z=pos.z}
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local abovenode = minetest.get_node(above)
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if (abovenode.name=="air") then
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can_change = true
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end
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if can_change then
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local light = minetest.get_node_light(above)
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local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
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if not p2 then
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return
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end
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local n2 = minetest.get_node(p2)
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-- Light level for grass block and others
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local minlight = 4
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if n2.name == "mcl_core:mycelium" then
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-- Light level for mycelium
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minlight = 9
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end
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if light >= minlight then
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-- Spread the grass/mycelium!
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minetest.set_node(pos, {name=n2.name})
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end
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end
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end
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})
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--------------------------
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@ -366,7 +366,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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tiles = {"default_grass.png", "default_dirt.png", "default_grass_side.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, building_block=1},
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groups = {handy=1,shovely=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, building_block=1},
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drop = 'mcl_core:dirt',
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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@ -422,7 +422,7 @@ minetest.register_node("mcl_core:mycelium", {
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tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=1, building_block=1},
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groups = {handy=1,shovely=1, spreading_dirt_type=1, building_block=1},
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drop = 'mcl_core:dirt',
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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