forked from Mineclonia/Mineclonia
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
This commit is contained in:
commit
4fe944445b
|
@ -1,10 +1,10 @@
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local modpath = minetest.get_modpath("mcl_weather");
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local modpath = minetest.get_modpath("mcl_weather")
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mcl_weather = {}
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-- If not located then embeded skycolor mod version will be loaded.
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if minetest.get_modpath("skycolor") == nil then
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dofile(modpath.."/skycolor.lua")
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dofile(modpath.."/skycolor.lua")
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end
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dofile(modpath.."/weather_core.lua")
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@ -13,5 +13,5 @@ dofile(modpath.."/rain.lua")
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dofile(modpath.."/nether_dust.lua")
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if minetest.get_modpath("lightning") ~= nil then
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dofile(modpath.."/thunder.lua")
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dofile(modpath.."/thunder.lua")
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end
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|
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@ -24,11 +24,8 @@ end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 0.7 then
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timer = 0
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else
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return
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end
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if timer < 0.7 then return end
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timer = 0
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for _, player in ipairs(minetest.get_connected_players()) do
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if not mcl_worlds.has_dust(player:get_pos()) then
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|
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@ -2,198 +2,198 @@ local PARTICLES_COUNT_RAIN = 30
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local PARTICLES_COUNT_THUNDER = 45
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mcl_weather.rain = {
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-- max rain particles created at time
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particles_count = PARTICLES_COUNT_RAIN,
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-- max rain particles created at time
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particles_count = PARTICLES_COUNT_RAIN,
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-- flag to turn on/off extinguish fire for rain
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extinguish_fire = true,
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-- flag to turn on/off extinguish fire for rain
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extinguish_fire = true,
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-- flag useful when mixing weathers
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raining = false,
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-- flag useful when mixing weathers
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raining = false,
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-- keeping last timeofday value (rounded).
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-- Defaulted to non-existing value for initial comparing.
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sky_last_update = -1,
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-- keeping last timeofday value (rounded).
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-- Defaulted to non-existing value for initial comparing.
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sky_last_update = -1,
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init_done = false,
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init_done = false,
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}
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mcl_weather.rain.sound_handler = function(player)
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return minetest.sound_play("weather_rain", {
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to_player = player:get_player_name(),
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loop = true,
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})
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return minetest.sound_play("weather_rain", {
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to_player = player:get_player_name(),
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loop = true,
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})
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end
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-- set skybox based on time (uses skycolor api)
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mcl_weather.rain.set_sky_box = function()
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if mcl_weather.state == "rain" then
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mcl_weather.skycolor.add_layer(
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"weather-pack-rain-sky",
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{{r=0, g=0, b=0},
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{r=85, g=86, b=98},
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{r=135, g=135, b=151},
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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end
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end
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if mcl_weather.state == "rain" then
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mcl_weather.skycolor.add_layer(
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"weather-pack-rain-sky",
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{{r=0, g=0, b=0},
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{r=85, g=86, b=98},
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{r=135, g=135, b=151},
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{r=85, g=86, b=98},
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{r=0, g=0, b=0}})
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mcl_weather.skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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end
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end
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end
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-- creating manually parctiles instead of particles spawner because of easier to control
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-- spawn position.
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mcl_weather.rain.add_rain_particles = function(player)
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.rain.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x=0, y=-10, z=0},
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acceleration = {x=0, y=-30, z=0},
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expirationtime = 1.0,
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size = math.random(0.5, 3),
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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texture = mcl_weather.rain.get_texture(),
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playername = player:get_player_name()
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})
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end
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end
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mcl_weather.rain.last_rp_count = 0
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for i=mcl_weather.rain.particles_count, 1,-1 do
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local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
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if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
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mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
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minetest.add_particle({
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x=0, y=-10, z=0},
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acceleration = {x=0, y=-30, z=0},
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expirationtime = 1.0,
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size = math.random(0.5, 3),
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collisiondetection = true,
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collision_removal = true,
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vertical = true,
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texture = mcl_weather.rain.get_texture(),
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playername = player:get_player_name()
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})
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end
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end
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end
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-- Simple random texture getter
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mcl_weather.rain.get_texture = function()
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local texture_name
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local random_number = math.random()
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if random_number > 0.33 then
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texture_name = "weather_pack_rain_raindrop_1.png"
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elseif random_number > 0.66 then
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texture_name = "weather_pack_rain_raindrop_2.png"
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else
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texture_name = "weather_pack_rain_raindrop_3.png"
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end
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return texture_name;
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local texture_name
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local random_number = math.random()
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if random_number > 0.33 then
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texture_name = "weather_pack_rain_raindrop_1.png"
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elseif random_number > 0.66 then
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texture_name = "weather_pack_rain_raindrop_2.png"
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else
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texture_name = "weather_pack_rain_raindrop_3.png"
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end
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return texture_name;
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end
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-- register player for rain weather.
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-- basically needs for origin sky reference and rain sound controls.
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mcl_weather.rain.add_player = function(player)
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if mcl_weather.players[player:get_player_name()] == nil then
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local player_meta = {}
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player_meta.origin_sky = {player:get_sky()}
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mcl_weather.players[player:get_player_name()] = player_meta
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end
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if mcl_weather.players[player:get_player_name()] == nil then
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local player_meta = {}
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player_meta.origin_sky = {player:get_sky()}
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mcl_weather.players[player:get_player_name()] = player_meta
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end
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end
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-- remove player from player list effected by rain.
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-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
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mcl_weather.rain.remove_player = function(player)
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local player_meta = mcl_weather.players[player:get_player_name()]
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if player_meta ~= nil and player_meta.origin_sky ~= nil then
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player:set_clouds({color="#FFF0F0E5"})
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mcl_weather.players[player:get_player_name()] = nil
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end
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local player_meta = mcl_weather.players[player:get_player_name()]
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if player_meta ~= nil and player_meta.origin_sky ~= nil then
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player:set_clouds({color="#FFF0F0E5"})
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mcl_weather.players[player:get_player_name()] = nil
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end
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end
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mcl_worlds.register_on_dimension_change(function(player, dimension)
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if dimension ~= "overworld" and dimension ~= "void" then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_player(player)
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elseif dimension == "overworld" then
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mcl_weather.rain.update_sound(player)
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if mcl_weather.rain.raining then
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.add_player(player)
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end
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end
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if dimension ~= "overworld" and dimension ~= "void" then
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mcl_weather.rain.remove_sound(player)
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mcl_weather.rain.remove_player(player)
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elseif dimension == "overworld" then
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mcl_weather.rain.update_sound(player)
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if mcl_weather.rain.raining then
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mcl_weather.rain.add_rain_particles(player)
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mcl_weather.rain.add_player(player)
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end
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end
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end)
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-- adds and removes rain sound depending how much rain particles around player currently exist.
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-- have few seconds delay before each check to avoid on/off sound too often
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-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
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mcl_weather.rain.update_sound = function(player)
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local player_meta = mcl_weather.players[player:get_player_name()]
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if player_meta ~= nil then
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if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
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return false
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end
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local player_meta = mcl_weather.players[player:get_player_name()]
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if player_meta ~= nil then
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if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > minetest.get_gametime() then
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return false
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end
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if player_meta.sound_handler ~= nil then
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if mcl_weather.rain.last_rp_count == 0 then
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minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
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player_meta.sound_handler = nil
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end
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elseif mcl_weather.rain.last_rp_count > 0 then
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player_meta.sound_handler = mcl_weather.rain.sound_handler(player)
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end
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if player_meta.sound_handler ~= nil then
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if mcl_weather.rain.last_rp_count == 0 then
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minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
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player_meta.sound_handler = nil
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end
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elseif mcl_weather.rain.last_rp_count > 0 then
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player_meta.sound_handler = mcl_weather.rain.sound_handler(player)
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end
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player_meta.sound_updated = minetest.get_gametime()
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end
|
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player_meta.sound_updated = minetest.get_gametime()
|
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end
|
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end
|
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|
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-- rain sound removed from player.
|
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mcl_weather.rain.remove_sound = function(player)
|
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local player_meta = mcl_weather.players[player:get_player_name()]
|
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if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
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minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
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player_meta.sound_handler = nil
|
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player_meta.sound_updated = nil
|
||||
end
|
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local player_meta = mcl_weather.players[player:get_player_name()]
|
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if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
||||
minetest.sound_fade(player_meta.sound_handler, -0.5, 0.0)
|
||||
player_meta.sound_handler = nil
|
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player_meta.sound_updated = nil
|
||||
end
|
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end
|
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|
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-- callback function for removing rain
|
||||
mcl_weather.rain.clear = function()
|
||||
mcl_weather.rain.raining = false
|
||||
mcl_weather.rain.sky_last_update = -1
|
||||
mcl_weather.rain.init_done = false
|
||||
mcl_weather.rain.set_particles_mode("rain")
|
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mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
end
|
||||
mcl_weather.rain.raining = false
|
||||
mcl_weather.rain.sky_last_update = -1
|
||||
mcl_weather.rain.init_done = false
|
||||
mcl_weather.rain.set_particles_mode("rain")
|
||||
mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
if mcl_weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.rain.make_weather()
|
||||
mcl_weather.rain.make_weather()
|
||||
end)
|
||||
|
||||
mcl_weather.rain.make_weather = function()
|
||||
if mcl_weather.rain.init_done == false then
|
||||
mcl_weather.rain.raining = true
|
||||
mcl_weather.rain.set_sky_box()
|
||||
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
|
||||
mcl_weather.rain.init_done = true
|
||||
end
|
||||
if mcl_weather.rain.init_done == false then
|
||||
mcl_weather.rain.raining = true
|
||||
mcl_weather.rain.set_sky_box()
|
||||
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
|
||||
mcl_weather.rain.init_done = true
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
return false
|
||||
end
|
||||
mcl_weather.rain.add_player(player)
|
||||
mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.update_sound(player)
|
||||
end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
return false
|
||||
end
|
||||
mcl_weather.rain.add_player(player)
|
||||
mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.update_sound(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Switch the number of raindrops: "thunder" for many raindrops, otherwise for normal raindrops
|
||||
mcl_weather.rain.set_particles_mode = function(mode)
|
||||
if mode == "thunder" then
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
||||
else
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
|
||||
end
|
||||
if mode == "thunder" then
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
|
||||
else
|
||||
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_weather.allow_abm then
|
||||
|
@ -266,16 +266,16 @@ if mcl_weather.allow_abm then
|
|||
end
|
||||
|
||||
if mcl_weather.reg_weathers.rain == nil then
|
||||
mcl_weather.reg_weathers.rain = {
|
||||
clear = mcl_weather.rain.clear,
|
||||
light_factor = 0.6,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[70] = "snow",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
mcl_weather.reg_weathers.rain = {
|
||||
clear = mcl_weather.rain.clear,
|
||||
light_factor = 0.6,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[70] = "snow",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
|
|
@ -81,17 +81,16 @@ end)
|
|||
|
||||
-- register snow weather
|
||||
if mcl_weather.reg_weathers.snow == nil then
|
||||
mcl_weather.reg_weathers.snow = {
|
||||
clear = mcl_weather.snow.clear,
|
||||
light_factor = 0.6,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[80] = "rain",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
mcl_weather.reg_weathers.snow = {
|
||||
clear = mcl_weather.snow.clear,
|
||||
light_factor = 0.6,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[80] = "rain",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -6,8 +6,8 @@ mcl_weather.state = "none"
|
|||
-- player list for saving player meta info
|
||||
mcl_weather.players = {}
|
||||
|
||||
-- default weather recalculation interval
|
||||
mcl_weather.check_interval = 300
|
||||
-- default weather check interval for global step
|
||||
mcl_weather.check_interval = 5
|
||||
|
||||
-- weather min duration
|
||||
mcl_weather.min_duration = 600
|
||||
|
@ -25,14 +25,14 @@ mcl_weather.reg_weathers = {}
|
|||
mcl_weather.allow_abm = true
|
||||
|
||||
mcl_weather.reg_weathers["none"] = {
|
||||
min_duration = mcl_weather.min_duration,
|
||||
max_duration = mcl_weather.max_duration,
|
||||
light_factor = nil,
|
||||
transitions = {
|
||||
[50] = "rain",
|
||||
[100] = "snow",
|
||||
},
|
||||
clear = function() end,
|
||||
min_duration = mcl_weather.min_duration,
|
||||
max_duration = mcl_weather.max_duration,
|
||||
light_factor = nil,
|
||||
transitions = {
|
||||
[50] = "rain",
|
||||
[100] = "snow",
|
||||
},
|
||||
clear = function() end,
|
||||
}
|
||||
|
||||
local storage = minetest.get_mod_storage()
|
||||
|
@ -45,211 +45,230 @@ end
|
|||
minetest.register_on_shutdown(save_weather)
|
||||
|
||||
mcl_weather.get_rand_end_time = function(min_duration, max_duration)
|
||||
local r
|
||||
if min_duration ~= nil and max_duration ~= nil then
|
||||
r = math.random(min_duration, max_duration);
|
||||
else
|
||||
r = math.random(mcl_weather.min_duration, mcl_weather.max_duration);
|
||||
end
|
||||
return minetest.get_gametime() + r
|
||||
local r
|
||||
if min_duration ~= nil and max_duration ~= nil then
|
||||
r = math.random(min_duration, max_duration)
|
||||
else
|
||||
r = math.random(mcl_weather.min_duration, mcl_weather.max_duration)
|
||||
end
|
||||
return minetest.get_gametime() + r
|
||||
end
|
||||
|
||||
mcl_weather.get_current_light_factor = function()
|
||||
if mcl_weather.state == "none" then
|
||||
return nil
|
||||
else
|
||||
return mcl_weather.reg_weathers[mcl_weather.state].light_factor
|
||||
end
|
||||
if mcl_weather.state == "none" then
|
||||
return nil
|
||||
else
|
||||
return mcl_weather.reg_weathers[mcl_weather.state].light_factor
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns true if pos is outdoor.
|
||||
-- Outdoor is defined as any node in the Overworld under open sky.
|
||||
-- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.
|
||||
mcl_weather.is_outdoor = function(pos)
|
||||
local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local dim = mcl_worlds.pos_to_dimension(cpos)
|
||||
if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local dim = mcl_worlds.pos_to_dimension(cpos)
|
||||
if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- checks if player is undewater. This is needed in order to
|
||||
-- turn off weather particles generation.
|
||||
mcl_weather.is_underwater = function(player)
|
||||
local ppos = player:get_pos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x,
|
||||
y = ppos.y + offset.y + 1.5,
|
||||
z = ppos.z + offset.z}
|
||||
local node_level = minetest.get_node_level(player_eye_pos)
|
||||
if node_level == 8 or node_level == 7 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
local ppos = player:get_pos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x,
|
||||
y = ppos.y + offset.y + 1.5,
|
||||
z = ppos.z + offset.z}
|
||||
local node_level = minetest.get_node_level(player_eye_pos)
|
||||
if node_level == 8 or node_level == 7 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- trying to locate position for particles by player look direction for performance reason.
|
||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||
mcl_weather.get_random_pos_by_player_look_dir = function(player)
|
||||
local look_dir = player:get_look_dir()
|
||||
local player_pos = player:get_pos()
|
||||
local look_dir = player:get_look_dir()
|
||||
local player_pos = player:get_pos()
|
||||
|
||||
local random_pos_x = 0
|
||||
local random_pos_y = 0
|
||||
local random_pos_z = 0
|
||||
local random_pos_x = 0
|
||||
local random_pos_y = 0
|
||||
local random_pos_z = 0
|
||||
|
||||
if look_dir.x > 0 then
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
else
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
end
|
||||
if look_dir.x > 0 then
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
else
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 5)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 5, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 5, player_pos.z + 2.5)
|
||||
end
|
||||
end
|
||||
|
||||
random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
|
||||
return random_pos_x, random_pos_y, random_pos_z
|
||||
random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
|
||||
return random_pos_x, random_pos_y, random_pos_z
|
||||
end
|
||||
|
||||
local t, wci = 0, mcl_weather.check_interval
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if mcl_weather.end_time == nil then
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time()
|
||||
end
|
||||
-- recalculate weather
|
||||
if mcl_weather.end_time <= minetest.get_gametime() then
|
||||
local changeWeather = minetest.settings:get_bool("mcl_doWeatherCycle")
|
||||
if changeWeather == nil then
|
||||
changeWeather = true
|
||||
end
|
||||
if changeWeather then
|
||||
mcl_weather.set_random_weather(mcl_weather.state, mcl_weather.reg_weathers[mcl_weather.state])
|
||||
else
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time()
|
||||
end
|
||||
end
|
||||
t = t + dtime
|
||||
if t < wci then return end
|
||||
t = 0
|
||||
|
||||
if mcl_weather.end_time == nil then
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time()
|
||||
end
|
||||
-- recalculate weather
|
||||
if mcl_weather.end_time <= minetest.get_gametime() then
|
||||
local changeWeather = minetest.settings:get_bool("mcl_doWeatherCycle")
|
||||
if changeWeather == nil then
|
||||
changeWeather = true
|
||||
end
|
||||
if changeWeather then
|
||||
mcl_weather.set_random_weather(mcl_weather.state, mcl_weather.reg_weathers[mcl_weather.state])
|
||||
else
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Sets random weather (which could be 'none' (no weather)).
|
||||
mcl_weather.set_random_weather = function(weather_name, weather_meta)
|
||||
if (weather_meta ~= nil) then
|
||||
local transitions = weather_meta.transitions
|
||||
local random_roll = math.random(0,100)
|
||||
local new_weather
|
||||
for v, weather in pairs(transitions) do
|
||||
if random_roll < v then
|
||||
new_weather = weather
|
||||
break
|
||||
end
|
||||
end
|
||||
if new_weather then
|
||||
mcl_weather.change_weather(new_weather)
|
||||
end
|
||||
end
|
||||
if weather_meta == nil then return end
|
||||
local transitions = weather_meta.transitions
|
||||
local random_roll = math.random(0,100)
|
||||
local new_weather
|
||||
for v, weather in pairs(transitions) do
|
||||
if random_roll < v then
|
||||
new_weather = weather
|
||||
break
|
||||
end
|
||||
end
|
||||
if new_weather then
|
||||
mcl_weather.change_weather(new_weather)
|
||||
end
|
||||
end
|
||||
|
||||
-- Change weather to new_weather.
|
||||
-- * explicit_end_time is OPTIONAL. If specified, explicitly set the
|
||||
-- gametime (minetest.get_gametime) in which the weather ends.
|
||||
mcl_weather.change_weather = function(new_weather, explicit_end_time)
|
||||
if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
|
||||
if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
|
||||
mcl_weather.reg_weathers[mcl_weather.state].clear()
|
||||
end
|
||||
mcl_weather.state = new_weather
|
||||
local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
|
||||
if explicit_end_time then
|
||||
mcl_weather.end_time = explicit_end_time
|
||||
else
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
|
||||
end
|
||||
mcl_weather.skycolor.update_sky_color()
|
||||
save_weather()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
-- * changer is OPTIONAL, for logging purposes.
|
||||
mcl_weather.change_weather = function(new_weather, explicit_end_time, changer_name)
|
||||
local changer_name = changer_name or debug.getinfo(2).name.."()"
|
||||
|
||||
if (mcl_weather.reg_weathers ~= nil and mcl_weather.reg_weathers[new_weather] ~= nil) then
|
||||
if (mcl_weather.state ~= nil and mcl_weather.reg_weathers[mcl_weather.state] ~= nil) then
|
||||
mcl_weather.reg_weathers[mcl_weather.state].clear()
|
||||
end
|
||||
|
||||
local old_weather = mcl_weather.state
|
||||
|
||||
mcl_weather.state = new_weather
|
||||
|
||||
if old_weather == "none" then
|
||||
old_weather = "clear"
|
||||
end
|
||||
if new_weather == "none" then
|
||||
new_weather = "clear"
|
||||
end
|
||||
minetest.log("action", "[mcl_weather] " .. changer_name .. " changed the weather from " .. old_weather .. " to " .. new_weather)
|
||||
|
||||
local weather_meta = mcl_weather.reg_weathers[mcl_weather.state]
|
||||
if explicit_end_time then
|
||||
mcl_weather.end_time = explicit_end_time
|
||||
else
|
||||
mcl_weather.end_time = mcl_weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
|
||||
end
|
||||
mcl_weather.skycolor.update_sky_color()
|
||||
save_weather()
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
mcl_weather.get_weather = function()
|
||||
return mcl_weather.state
|
||||
return mcl_weather.state
|
||||
end
|
||||
|
||||
minetest.register_privilege("weather_manager", {
|
||||
description = S("Gives ability to control weather"),
|
||||
give_to_singleplayer = false
|
||||
description = S("Gives ability to control weather"),
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Weather command definition. Set
|
||||
minetest.register_chatcommand("weather", {
|
||||
params = "(clear | rain | snow | thunder) [<duration>]",
|
||||
description = S("Changes the weather to the specified parameter."),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
if (param == "") then
|
||||
return false, S("Error: No weather specified.")
|
||||
end
|
||||
local new_weather, end_time
|
||||
local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
|
||||
if parse1 then
|
||||
if parse1 == "clear" then
|
||||
new_weather = "none"
|
||||
else
|
||||
new_weather = parse1
|
||||
end
|
||||
else
|
||||
return false, S("Error: Invalid parameters.")
|
||||
end
|
||||
if parse2 then
|
||||
if type(tonumber(parse2)) == "number" then
|
||||
local duration = tonumber(parse2)
|
||||
if duration < 1 then
|
||||
return false, S("Error: Duration can't be less than 1 second.")
|
||||
end
|
||||
end_time = minetest.get_gametime() + duration
|
||||
end
|
||||
end
|
||||
params = "(clear | rain | snow | thunder) [<duration>]",
|
||||
description = S("Changes the weather to the specified parameter."),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
if (param == "") then
|
||||
return false, S("Error: No weather specified.")
|
||||
end
|
||||
local new_weather, end_time
|
||||
local parse1, parse2 = string.match(param, "(%w+) ?(%d*)")
|
||||
if parse1 then
|
||||
if parse1 == "clear" then
|
||||
new_weather = "none"
|
||||
else
|
||||
new_weather = parse1
|
||||
end
|
||||
else
|
||||
return false, S("Error: Invalid parameters.")
|
||||
end
|
||||
if parse2 then
|
||||
if type(tonumber(parse2)) == "number" then
|
||||
local duration = tonumber(parse2)
|
||||
if duration < 1 then
|
||||
return false, S("Error: Duration can't be less than 1 second.")
|
||||
end
|
||||
end_time = minetest.get_gametime() + duration
|
||||
end
|
||||
end
|
||||
|
||||
local success = mcl_weather.change_weather(new_weather, end_time)
|
||||
if success then
|
||||
return true
|
||||
else
|
||||
return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
|
||||
end
|
||||
end
|
||||
local success = mcl_weather.change_weather(new_weather, end_time, name)
|
||||
if success then
|
||||
return true
|
||||
else
|
||||
return false, S("Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("toggledownfall", {
|
||||
params = "",
|
||||
description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
-- Currently rain/thunder/snow: Set weather to clear
|
||||
if mcl_weather.state ~= "none" then
|
||||
return mcl_weather.change_weather("none")
|
||||
params = "",
|
||||
description = S("Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)"),
|
||||
privs = {weather_manager = true},
|
||||
func = function(name, param)
|
||||
-- Currently rain/thunder/snow: Set weather to clear
|
||||
if mcl_weather.state ~= "none" then
|
||||
return mcl_weather.change_weather("none", nil, name)
|
||||
|
||||
-- Currently clear: Set weather randomly to rain/thunder/snow
|
||||
else
|
||||
local new = { "rain", "thunder", "snow" }
|
||||
local r = math.random(1, #new)
|
||||
return mcl_weather.change_weather(new[r])
|
||||
end
|
||||
end
|
||||
-- Currently clear: Set weather randomly to rain/thunder/snow
|
||||
else
|
||||
local new = { "rain", "thunder", "snow" }
|
||||
local r = math.random(1, #new)
|
||||
return mcl_weather.change_weather(new[r], nil, name)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Configuration setting which allows user to disable ABM for weathers (if they use it).
|
||||
-- Weather mods expected to be use this flag before registering ABM.
|
||||
local weather_allow_abm = minetest.settings:get_bool("weather_allow_abm")
|
||||
if weather_allow_abm ~= nil and weather_allow_abm == false then
|
||||
mcl_weather.allow_abm = false
|
||||
mcl_weather.allow_abm = false
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -54,12 +54,13 @@ schem_path = settlements.modpath.."/schematics/"
|
|||
--
|
||||
schematic_table = {
|
||||
{name = "large_house", mts = schem_path.."large_house.mts", hwidth = 11, hdepth = 12, hheight = 9, hsize = 14, max_num = 0.08, rplc = "n"},
|
||||
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.050, rplc = "n"},
|
||||
{name = "blacksmith", mts = schem_path.."blacksmith.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.055, rplc = "n"},
|
||||
{name = "butcher", mts = schem_path.."butcher.mts", hwidth = 11, hdepth = 8, hheight = 10, hsize = 14, max_num = 0.03, rplc = "n"},
|
||||
{name = "church", mts = schem_path.."church.mts", hwidth = 13, hdepth = 13, hheight = 14, hsize = 15, max_num = 0.04, rplc = "n"},
|
||||
{name = "farm", mts = schem_path.."farm.mts", hwidth = 7, hdepth = 7, hheight = 13, hsize = 13, max_num = 0.1, rplc = "n"},
|
||||
{name = "lamp", mts = schem_path.."lamp.mts", hwidth = 3, hdepth = 3, hheight = 13, hsize = 10, max_num = 0.1, rplc = "n"},
|
||||
{name = "library", mts = schem_path.."library.mts", hwidth = 12, hdepth = 12, hheight = 8, hsize = 13, max_num = 0.04, rplc = "n"},
|
||||
{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.09, rplc = "n"},
|
||||
{name = "medium_house", mts = schem_path.."medium_house.mts", hwidth = 8, hdepth = 12, hheight = 8, hsize = 14, max_num = 0.08, rplc = "n"},
|
||||
{name = "small_house", mts = schem_path.."small_house.mts", hwidth = 9, hdepth = 7, hheight = 8, hsize = 13, max_num = 0.7, rplc = "n"},
|
||||
{name = "tavern", mts = schem_path.."tavern.mts", hwidth = 11, hdepth = 10, hheight = 10, hsize = 13, max_num = 0.050, rplc = "n"},
|
||||
{name = "well", mts = schem_path.."well.mts", hwidth = 6, hdepth = 8, hheight = 6, hsize = 10, max_num = 0.045, rplc = "n"},
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
mcl_core
|
||||
mcl_loot
|
||||
mcl_farming?
|
||||
mobs_mc?
|
||||
|
|
|
@ -162,7 +162,7 @@ minetest.register_craftitem("mcl_villages:tool", {
|
|||
-- build ssettlement
|
||||
--
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pr = PseudoRandom(math.rand(0,32767))
|
||||
local pr = PseudoRandom(math.random(0,32767))
|
||||
-- enable debug routines
|
||||
local center_surface = pointed_thing.under
|
||||
if center_surface then
|
||||
|
@ -213,10 +213,10 @@ minetest.register_craftitem("mcl_villages:tool", {
|
|||
--
|
||||
if settlements.lvm == true then
|
||||
vm:set_data(data)
|
||||
settlements.place_schematics_lvm(pr)
|
||||
settlements.place_schematics_lvm(settlement_info, pr)
|
||||
vm:write_to_map(true)
|
||||
else
|
||||
settlements.place_schematics()
|
||||
settlements.place_schematics(settlement_info, pr)
|
||||
end
|
||||
|
||||
--
|
||||
|
|
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|
@ -1,3 +1,5 @@
|
|||
mcl_villages = {}
|
||||
|
||||
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
|
||||
local c_dirt_with_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
|
||||
--local c_dirt_with_dry_grass = minetest.get_content_id("mcl_core:dirt_with_dry_grass")
|
||||
|
@ -235,33 +237,38 @@ function settlements.fill_chest(pos, pr)
|
|||
end
|
||||
-- fill chest
|
||||
local inv = minetest.get_inventory( {type="node", pos=chestpos} )
|
||||
-- always
|
||||
inv:add_item("main", "mcl_core:apple "..pr:next(1,3))
|
||||
-- low value items
|
||||
if pr:next(0,1) < 1 then
|
||||
inv:add_item("main", "mcl_farming:bread "..pr:next(0,3))
|
||||
inv:add_item("main", "mcl_core:iron_ingot "..pr:next(0,3))
|
||||
inv:add_item("main", "mcl_farming:melon_item "..pr:next(0,3))
|
||||
inv:add_item("main", "mcl_farming:carrot_item "..pr:next(0,3))
|
||||
--[[
|
||||
-- additional fillings when farmin mod enabled
|
||||
if minetest.get_modpath("farming") ~= nil and farming.mod == "redo" then
|
||||
if pr:next(0,1) < 1 then
|
||||
inv:add_item("main", "mcl_farming:melon_item "..pr:next(0,3))
|
||||
inv:add_item("main", "mcl_farming:carrot_item "..pr:next(0,3))
|
||||
inv:add_item("main", "farming:corn "..pr:next(0,3))
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end
|
||||
-- medium value items
|
||||
if pr:next(0,3) < 1 then
|
||||
inv:add_item("main", "mcl_tools:pick_iron "..pr:next(0,1))
|
||||
inv:add_item("main", "mcl_tools:pick_stone "..pr:next(0,1))
|
||||
inv:add_item("main", "mcl_fire:flint_and_steel "..pr:next(0,1))
|
||||
inv:add_item("main", "mcl_buckets:bucket_empty "..pr:next(0,1))
|
||||
inv:add_item("main", "mcl_tools:sword_iron "..pr:next(0,1))
|
||||
end
|
||||
function mcl_villages.get_treasures(pr)
|
||||
local loottable = {
|
||||
{
|
||||
stacks_min = 3,
|
||||
stacks_max = 8,
|
||||
items = {
|
||||
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 5 },
|
||||
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_farming:bread", weight = 15, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
|
||||
{ itemstring = "mcl_tools:pick_iron", weight = 5 },
|
||||
{ itemstring = "mcl_tools:sword_iron", weight = 5 },
|
||||
{ itemstring = "mcl_armor:chestplate_iron", weight = 5 },
|
||||
{ itemstring = "mcl_armor:helmet_iron", weight = 5 },
|
||||
{ itemstring = "mcl_armor:leggings_iron", weight = 5 },
|
||||
{ itemstring = "mcl_armor:boots_iron", weight = 5 },
|
||||
{ itemstring = "mcl_core:obsidian", weight = 5, amount_min = 3, amount_max = 7 },
|
||||
{ itemstring = "mcl_core:sapling", weight = 5, amount_min = 3, amount_max = 7 },
|
||||
{ itemstring = "mcl_mobitems:saddle", weight = 3 },
|
||||
{ itemstring = "mobs_mc:iron_horse_armor", weight = 1 },
|
||||
{ itemstring = "mobs_mc:gold_horse_armor", weight = 1 },
|
||||
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
|
||||
}
|
||||
},
|
||||
}
|
||||
local items = mcl_loot.get_multi_loot(loottable, pr)
|
||||
return items
|
||||
end
|
||||
|
||||
local items = mcl_villages.get_treasures(pr)
|
||||
mcl_loot.fill_inventory(inv, "main", items)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
|
Loading…
Reference in New Issue