forked from Mineclonia/Mineclonia
Adjust lingering affect (1 per second)
This commit is contained in:
parent
487909e8eb
commit
4f259dec71
|
@ -362,7 +362,6 @@ function mcl_potions.healing_func(player, hp)
|
||||||
-- adjust mob health
|
-- adjust mob health
|
||||||
obj = player:get_luaentity()
|
obj = player:get_luaentity()
|
||||||
if obj and obj._cmi_is_mob then
|
if obj and obj._cmi_is_mob then
|
||||||
print("working "..obj.health)
|
|
||||||
obj.health = obj.health + hp
|
obj.health = obj.health + hp
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -413,7 +412,6 @@ end
|
||||||
|
|
||||||
function mcl_potions.weakness_func(player, factor, duration)
|
function mcl_potions.weakness_func(player, factor, duration)
|
||||||
player:set_attribute("weakness", tostring(factor))
|
player:set_attribute("weakness", tostring(factor))
|
||||||
-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
|
|
||||||
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
|
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
|
||||||
for i=1,math.floor(duration) do
|
for i=1,math.floor(duration) do
|
||||||
minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)
|
minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)
|
||||||
|
|
|
@ -18,7 +18,7 @@ local function add_lingering_effect(pos, color, def)
|
||||||
|
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
|
|
||||||
if timer >= 0.5 then
|
if timer >= 1 then
|
||||||
|
|
||||||
for pos, vals in pairs(lingering_effect_at) do
|
for pos, vals in pairs(lingering_effect_at) do
|
||||||
|
|
||||||
|
@ -26,12 +26,14 @@ local function add_lingering_effect(pos, color, def)
|
||||||
|
|
||||||
lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer
|
lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer
|
||||||
|
|
||||||
|
-- print(lingering_effect_at[pos].timer)
|
||||||
|
|
||||||
if lingering_effect_at[pos].timer > 0 then
|
if lingering_effect_at[pos].timer > 0 then
|
||||||
|
|
||||||
local d = 3 * (lingering_effect_at[pos].timer / 30.0)
|
local d = 4 * (lingering_effect_at[pos].timer / 30.0)
|
||||||
|
|
||||||
minetest.add_particlespawner({
|
minetest.add_particlespawner({
|
||||||
amount = 5 * math.ceil(d)^2,
|
amount = 5 * d^2,
|
||||||
time = 1,
|
time = 1,
|
||||||
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
|
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
|
||||||
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
|
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
|
||||||
|
@ -48,11 +50,14 @@ local function add_lingering_effect(pos, color, def)
|
||||||
texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
|
texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
|
||||||
})
|
})
|
||||||
|
|
||||||
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, math.ceil(d+1))) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
|
||||||
|
|
||||||
obj = obj or obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
|
|
||||||
if minetest.is_player(obj) or obj._cmi_is_mob then
|
if obj:is_player() or entity._cmi_is_mob then
|
||||||
|
|
||||||
|
-- if obj:is_player() then print(obj:is_player()) print(obj:get_player_name()) end
|
||||||
|
-- if entity then print(entity.name) print(entity._cmi_is_mob) end
|
||||||
|
|
||||||
lingering_effect_at[pos].def.potion_fun(obj)
|
lingering_effect_at[pos].def.potion_fun(obj)
|
||||||
lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2
|
lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2
|
||||||
|
@ -105,10 +110,27 @@ local function register_lingering(name, descr, color, def)
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:getpos()
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
local n = node.name
|
local n = node.name
|
||||||
local d = 2
|
local d = 4
|
||||||
if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
|
if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
|
||||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||||
add_lingering_effect(pos, color, def)
|
add_lingering_effect(pos, color, def)
|
||||||
|
minetest.add_particlespawner({
|
||||||
|
amount = 20,
|
||||||
|
time = 1,
|
||||||
|
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
|
||||||
|
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
|
||||||
|
minvel = {x=-0.5, y=0, z=-0.5},
|
||||||
|
maxvel = {x=0.5, y=0.5, z=0.5},
|
||||||
|
minacc = {x=-0.2, y=0, z=-0.2},
|
||||||
|
maxacc = {x=0.2, y=.05, z=0.2},
|
||||||
|
minexptime = 1,
|
||||||
|
maxexptime = 2,
|
||||||
|
minsize = 1,
|
||||||
|
maxsize = 2,
|
||||||
|
collisiondetection = true,
|
||||||
|
vertical = false,
|
||||||
|
texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
|
||||||
|
})
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
|
|
@ -60,11 +60,9 @@ local function register_splash(name, descr, color, def)
|
||||||
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
|
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
|
||||||
})
|
})
|
||||||
self.object:remove()
|
self.object:remove()
|
||||||
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
|
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
|
||||||
|
|
||||||
obj = obj or obj:get_luaentity()
|
if obj:is_player() or entity._cmi_is_mob then
|
||||||
|
|
||||||
if minetest.is_player(obj) or obj._cmi_is_mob then
|
|
||||||
|
|
||||||
local pos2 = obj:get_pos()
|
local pos2 = obj:get_pos()
|
||||||
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
||||||
|
|
Loading…
Reference in New Issue