From 4bd9be22e01dd1010fb5920b9fcc5717d843fe1f Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Wed, 6 Feb 2019 21:23:05 +0100 Subject: [PATCH] Apply eat effect when hunger disabled --- mods/PLAYER/mcl_hunger/API.md | 39 +++++- mods/PLAYER/mcl_hunger/api.lua | 148 ++++++++++++++++++++++ mods/PLAYER/mcl_hunger/hunger.lua | 75 ++++------- mods/PLAYER/mcl_hunger/init.lua | 131 +++++-------------- mods/PLAYER/mcl_hunger/register_foods.lua | 11 ++ mods/PLAYER/mcl_playerinfo/depends.txt | 1 - 6 files changed, 247 insertions(+), 158 deletions(-) create mode 100644 mods/PLAYER/mcl_hunger/api.lua create mode 100644 mods/PLAYER/mcl_hunger/register_foods.lua diff --git a/mods/PLAYER/mcl_hunger/API.md b/mods/PLAYER/mcl_hunger/API.md index eb7710fc..3daa6351 100644 --- a/mods/PLAYER/mcl_hunger/API.md +++ b/mods/PLAYER/mcl_hunger/API.md @@ -1,19 +1,35 @@ # API information (WIP) -This API information is WIP. The mod API is still pretty much unofficial; -this mod is mostly seen as standalone for now. +This API information is not complete yet. +The mod API is still pretty much unofficial; this mod is mostly seen +as standalone for now. + This may change in the future development of MineClone 2. Hopefully. -## Before using this mod -This mod is a no-op when the game is started with damage disabled. -Before using any of the functions, first check if global variable -“`mcl_hunger`” is present. +## Mod state +The hunger mechanic is disabled when damage is disabled +(setting `enable_damage=false`). +You can check the hunger state with `mcl_hunger.active`. If it's true, +then hunger is active. -## Hunger level +If the hunger is disabled, most of the functions are no-ops or return +default values. + +## Player values +### Hunger level The hunger level of the player is a whole number between 0 and 20 inclusive. 0 is starving and 20 is full. The hunger level is represented in the HUD by a statbar with 20 half-icons. +### Saturation +To be written ... + +### Exhaustion +To be written ... + ## Functions +This API documentation is not complete yet, more documentation will +come. + ### `mcl_hunger.get_hunger(player)` Returns the current hunger level of `player` (ObjectRef). @@ -21,6 +37,15 @@ Returns the current hunger level of `player` (ObjectRef). Sets the hunger level of `player` (ObjectRef) to `hunger` immediately. `hunger` ***must*** be between 0 and 20 inclusive. +### `mcl_hunger.exhaust(player, exhaust)` +Increase exhaustion of player by `exhaust`. + +### `mcl_hunger.stop_poison(player)` +Immediately stops all poisonings for player. + +### More functions ... +There are more functions (of less importance) available, see `api.lua`. + ## Groups Items in group `food=3` will make a drinking sound and no particles. Items in group `food` with any other rating will make an eating sound and particles, diff --git a/mods/PLAYER/mcl_hunger/api.lua b/mods/PLAYER/mcl_hunger/api.lua new file mode 100644 index 00000000..04c384f9 --- /dev/null +++ b/mods/PLAYER/mcl_hunger/api.lua @@ -0,0 +1,148 @@ +mcl_hunger.registered_foods = {} + +if mcl_hunger.active then + function mcl_hunger.get_hunger(player) + local hunger = player:get_attribute("mcl_hunger:hunger") or 20 + return tonumber(hunger) + end + + function mcl_hunger.get_saturation(player) + local saturation = player:get_attribute("mcl_hunger:saturation") or mcl_hunger.SATURATION_INIT + return tonumber(saturation) + end + + function mcl_hunger.get_exhaustion(player) + local exhaustion = player:get_attribute("mcl_hunger:exhaustion") or 0 + return tonumber(exhaustion) + end + + function mcl_hunger.set_hunger(player, hunger, update_hudbars) + hunger = math.min(20, math.max(0, hunger)) + player:set_attribute("mcl_hunger:hunger", tostring(hunger)) + if update_hudbars ~= false then + hb.change_hudbar(player, "hunger", hunger) + mcl_hunger.update_saturation_hud(player, nil, hunger) + end + return true + end + + function mcl_hunger.set_saturation(player, saturation, update_hudbar) + saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation)) + player:set_attribute("mcl_hunger:saturation", tostring(saturation)) + if update_hudbar ~= false then + mcl_hunger.update_saturation_hud(player, saturation) + end + return true + end + + function mcl_hunger.set_exhaustion(player, exhaustion, update_hudbar) + exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion)) + player:set_attribute("mcl_hunger:exhaustion", tostring(exhaustion)) + if update_hudbar ~= false then + mcl_hunger.update_exhaustion_hud(player, exhaustion) + end + return true + end + + function mcl_hunger.exhaust(playername, increase) + local player = minetest.get_player_by_name(playername) + if not player then return false end + mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase) + if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then + mcl_hunger.set_exhaustion(player, 0.0) + local h = nil + local satuchanged = false + local s = mcl_hunger.get_saturation(player) + if s > 0 then + mcl_hunger.set_saturation(player, math.max(s - 1.0, 0)) + satuchanged = true + elseif s <= 0.0001 then + h = mcl_hunger.get_hunger(player) + h = math.max(h-1, 0) + mcl_hunger.set_hunger(player, h) + satuchanged = true + end + if satuchanged then + if h ~= nil then h = h end + mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h) + end + end + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + return true + end + + function mcl_hunger.saturate(playername, increase, update_hudbar) + local player = minetest.get_player_by_name(playername) + local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player))) + if update_hudbar ~= false then + mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) + end + return ok + end + + function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) + if not mcl_hunger.active then + return + end + local food = mcl_hunger.registered_foods + food[name] = {} + food[name].saturation = hunger_change -- hunger points added + food[name].replace = replace_with_item -- what item is given back after eating + food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous, + -- otherwise the following poison/exhaust fields are ignored + food[name].poison = poison -- poison damage per tick for poisonous food + food[name].exhaust = exhaust -- exhaustion per tick for poisonous food + food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled) + food[name].sound = sound -- special sound that is played when eating + end + + function mcl_hunger.stop_poison(player) + if not mcl_hunger.active then + return + end + mcl_hunger.poison_damage[player:get_player_name()] = 0 + mcl_hunger.poison_hunger[player:get_player_name()] = 0 + mcl_hunger.reset_bars_poison_damage(player) + mcl_hunger.reset_bars_poison_hunger(player) + end + +else + -- When hunger is disabled, the functions are basically no-ops + + function mcl_hunger.get_hunger() + return 20 + end + + function mcl_hunger.get_saturation() + return mcl_hunger.SATURATION_INIT + end + + function mcl_hunger.get_exhaustion() + return 0 + end + + function mcl_hunger.set_hunger() + return false + end + + function mcl_hunger.set_saturation() + return false + end + + function mcl_hunger.set_exhaustion() + return false + end + + function mcl_hunger.exhaust() + return false + end + + function mcl_hunger.saturate() + return false + end + + function mcl_hunger.register_food() end + + function mcl_hunger.stop_poison() end + +end diff --git a/mods/PLAYER/mcl_hunger/hunger.lua b/mods/PLAYER/mcl_hunger/hunger.lua index fc200f00..939aeed9 100644 --- a/mods/PLAYER/mcl_hunger/hunger.lua +++ b/mods/PLAYER/mcl_hunger/hunger.lua @@ -31,7 +31,7 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p -- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats. -- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism. if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then - local can_eat_when_full = creative or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 + local can_eat_when_full = creative or (mcl_hunger.active == false) or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 -- Don't allow eating when player has full hunger bar (some exceptional items apply) if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) @@ -48,24 +48,9 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p return itemstack end --- food functions -local food = {} - -function mcl_hunger.register_food(name, hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) - food[name] = {} - food[name].saturation = hunger_change -- hunger points added - food[name].replace = replace_with_item -- what item is given back after eating - food[name].poisontime = poisontime -- time it is poisoning. If this is set, this item is considered poisonous, - -- otherwise the following poison/exhaust fields are ignored - food[name].poison = poison -- poison damage per tick for poisonous food - food[name].exhaust = exhaust -- exhaustion per tick for poisonous food - food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled) - food[name].sound = sound -- special sound that is played when eating -end - function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) local item = itemstack:get_name() - local def = food[item] + local def = mcl_hunger.registered_foods[item] if not def then def = {} if type(hp_change) ~= "number" then @@ -80,11 +65,11 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t end -- Reset HUD bars after poisoning -local function reset_bars_poison_damage(player) +function mcl_hunger.reset_bars_poison_damage(player) hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png") end -local function reset_bars_poison_hunger(player) +function mcl_hunger.reset_bars_poison_hunger(player) hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png") if mcl_hunger.debug then hb.change_hudbar(player, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_exhaustion.png") @@ -93,6 +78,9 @@ end -- Poison player local function poisonp(tick, time, time_left, damage, exhaustion, name) + if not mcl_hunger.active then + return + end local player = minetest.get_player_by_name(name) -- First check if player is still there if not player then @@ -114,10 +102,10 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name) mcl_hunger.poison_hunger [name] = mcl_hunger.poison_hunger[name] - 1 end if mcl_hunger.poison_damage[name] <= 0 then - reset_bars_poison_damage(player) + mcl_hunger.reset_bars_poison_damage(player) end if mcl_hunger.poison_hunger[name] <= 0 then - reset_bars_poison_hunger(player) + mcl_hunger.reset_bars_poison_hunger(player) end end @@ -130,14 +118,6 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name) end --- Immediately stop all poisonings for this player -function mcl_hunger.stop_poison(player) - mcl_hunger.poison_damage[player:get_player_name()] = 0 - mcl_hunger.poison_hunger[player:get_player_name()] = 0 - reset_bars_poison_damage(player) - reset_bars_poison_hunger(player) -end - local poisonrandomizer = PseudoRandom(os.time()) function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poison, exhaust, poisonchance, sound) @@ -202,7 +182,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso }) end - if hunger_change then + if mcl_hunger.active and hunger_change then -- Add saturation (must be defined in item table) local _mcl_saturation = minetest.registered_items[itemname]._mcl_saturation local saturation @@ -225,7 +205,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso mcl_hunger.update_saturation_hud(user, mcl_hunger.get_saturation(user), h) end -- Poison - if poisontime then + if mcl_hunger.active and poisontime then local do_poison = false if poisonchance then if poisonrandomizer:next(0,100) < poisonchance then @@ -251,7 +231,6 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso end end - --sound:eat if not creative then itemstack:add_item(replace_with_item) end @@ -260,24 +239,16 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso end end --- player-action based hunger changes -minetest.register_on_dignode(function(pos, oldnode, player) - -- is_fake_player comes from the pipeworks, we are not interested in those - if not player or not player:is_player() or player.is_fake_player == true then - return - end - local name = player:get_player_name() - -- dig event - mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG) -end) +if mcl_hunger.active then + -- player-action based hunger changes + minetest.register_on_dignode(function(pos, oldnode, player) + -- is_fake_player comes from the pipeworks, we are not interested in those + if not player or not player:is_player() or player.is_fake_player == true then + return + end + local name = player:get_player_name() + -- dig event + mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_DIG) + end) +end --- Apply simple poison effect as long there are no real status effect --- TODO: Remove this when status effects are in place - -mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60) - -mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80) -mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30) -mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0) - -mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300) diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 6fa973f7..f71dc121 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -8,13 +8,17 @@ end mcl_hunger = {} --- This variable tells you if the hunger gameplay mechanic is active. --- IMPORTANT: If damage is disabled on load time, most of the functions are NOT --- available! Check if mcl_hunger is active before using the API. -mcl_hunger.active = false - - -mcl_hunger.exhaust = function() end +--[[ This variable tells you if the hunger gameplay mechanic is active. +The state of the hunger mechanic will be determined at game start. +Hunger is enabled when damage is enabled. +If the damage setting is changed within the game, this does NOT +update the hunger mechanic, so the game must be restarted for this +to take effect. ]] +if minetest.settings:get_bool("enable_damage") == true then + mcl_hunger.active = true +else + mcl_hunger.active = false +end mcl_hunger.HUD_TICK = 0.1 @@ -31,11 +35,22 @@ mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lower mcl_hunger.SATURATION_INIT = 5 -- Initial saturation for new/respawning players -if minetest.settings:get_bool("enable_damage") then -mcl_hunger.active = true - -- Debug Mode. If enabled, saturation and exhaustion are shown as well. --- NOTE: Read-only. The setting should only be read at the beginning, this mod is not +-- NOTE: Only updated when settings are loaded. +mcl_hunger.debug = false + +-- Cooldown timers for each player, to force a short delay between consuming 2 food items +mcl_hunger.last_eat = {} + +dofile(minetest.get_modpath("mcl_hunger").."/api.lua") +dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") +dofile(minetest.get_modpath("mcl_hunger").."/register_foods.lua") + +--[[ IF HUNGER IS ENABLED ]] +if mcl_hunger.active == true then + +-- Read debug mode setting +-- The setting should only be read at the beginning, this mod is not -- prepared to change this setting later. mcl_hunger.debug = minetest.settings:get_bool("mcl_hunger_debug") if mcl_hunger.debug == nil then @@ -56,9 +71,6 @@ end mcl_hunger.poison_damage = {} -- damaging poison mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger --- Cooldown timers for each player, to force a short delay between consuming 2 food items -mcl_hunger.last_eat = {} - -- HUD item ids local hunger_hud = {} @@ -82,8 +94,6 @@ function mcl_hunger.update_exhaustion_hud(player, exhaustion) end end -dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") - -- register saturation hudbar hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) if mcl_hunger.debug then @@ -91,53 +101,6 @@ if mcl_hunger.debug then hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) end --- API START -- -mcl_hunger.get_hunger = function(player) - local hunger = player:get_attribute("mcl_hunger:hunger") or 20 - return tonumber(hunger) -end - -mcl_hunger.get_saturation = function(player) - local saturation = player:get_attribute("mcl_hunger:saturation") or mcl_hunger.SATURATION_INIT - return tonumber(saturation) -end - -mcl_hunger.get_exhaustion = function(player) - local exhaustion = player:get_attribute("mcl_hunger:exhaustion") or 0 - return tonumber(exhaustion) -end - -mcl_hunger.set_hunger = function(player, hunger, update_hudbars) - hunger = math.min(20, math.max(0, hunger)) - player:set_attribute("mcl_hunger:hunger", tostring(hunger)) - if update_hudbars ~= false then - hb.change_hudbar(player, "hunger", hunger) - mcl_hunger.update_saturation_hud(player, nil, hunger) - end - return true -end - -mcl_hunger.set_saturation = function(player, saturation, update_hudbar) - saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation)) - player:set_attribute("mcl_hunger:saturation", tostring(saturation)) - if update_hudbar ~= false then - mcl_hunger.update_saturation_hud(player, saturation) - end - return true -end - -mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar) - exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion)) - player:set_attribute("mcl_hunger:exhaustion", tostring(exhaustion)) - if update_hudbar ~= false then - mcl_hunger.update_exhaustion_hud(player, exhaustion) - end - return true -end - - - --- END OF API -- minetest.register_on_newplayer(function(player) local name = player:get_player_name() mcl_hunger.set_hunger(player, 20, false) @@ -177,41 +140,6 @@ minetest.register_on_punchplayer(function(victim, puncher, time_from_last_punch, end end) -function mcl_hunger.exhaust(playername, increase) - local player = minetest.get_player_by_name(playername) - if not player then return false end - mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase) - if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then - mcl_hunger.set_exhaustion(player, 0.0) - local h = nil - local satuchanged = false - local s = mcl_hunger.get_saturation(player) - if s > 0 then - mcl_hunger.set_saturation(player, math.max(s - 1.0, 0)) - satuchanged = true - elseif s <= 0.0001 then - h = mcl_hunger.get_hunger(player) - h = math.max(h-1, 0) - mcl_hunger.set_hunger(player, h) - satuchanged = true - end - if satuchanged then - if h ~= nil then h = h end - mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h) - end - end - mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) - return true -end - -function mcl_hunger.saturate(playername, increase, update_hudbar) - local player = minetest.get_player_by_name(playername) - mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player))) - if update_hudbar ~= false then - mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) - end -end - local main_timer = 0 local timer = 0 -- Half second timer local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second @@ -255,4 +183,11 @@ minetest.register_globalstep(function(dtime) end end) +--[[ IF HUNGER IS NOT ENABLED ]] +else + +minetest.register_on_joinplayer(function(player) + mcl_hunger.last_eat[player:get_player_name()] = -1 +end) + end diff --git a/mods/PLAYER/mcl_hunger/register_foods.lua b/mods/PLAYER/mcl_hunger/register_foods.lua new file mode 100644 index 00000000..449c1c4f --- /dev/null +++ b/mods/PLAYER/mcl_hunger/register_foods.lua @@ -0,0 +1,11 @@ +-- Apply simple poison effect as long there are no real status effect +-- TODO: Remove this when status effects are in place +-- TODO: Consider moving these to the respective mods + +mcl_hunger.register_food("mcl_farming:potato_item_poison", 2, "", 4, 1, 0, 60) + +mcl_hunger.register_food("mcl_mobitems:rotten_flesh", 4, "", 30, 0, 100, 80) +mcl_hunger.register_food("mcl_mobitems:chicken", 2, "", 30, 0, 100, 30) +mcl_hunger.register_food("mcl_mobitems:spider_eye", 2, "", 4, 1, 0) + +mcl_hunger.register_food("mcl_fishing:pufferfish_raw", 1, "", 60, 1, 300) diff --git a/mods/PLAYER/mcl_playerinfo/depends.txt b/mods/PLAYER/mcl_playerinfo/depends.txt index 29155726..3fb37201 100644 --- a/mods/PLAYER/mcl_playerinfo/depends.txt +++ b/mods/PLAYER/mcl_playerinfo/depends.txt @@ -1,6 +1,5 @@ mcl_init mcl_core mcl_particles -mcl_hunger mcl_death_messages 3d_armor?