forked from Mineclonia/Mineclonia
Add Spawn API
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124e1aac94
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@ -215,3 +215,5 @@ function mcl_beds.register_bed(name, def)
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doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
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doc.add_entry_alias("nodes", name.."_bottom", "nodes", name.."_top")
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end
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end
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@ -4,3 +4,4 @@ mcl_wool?
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mcl_dye?
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mcl_dye?
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mcl_tnt?
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mcl_tnt?
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mcl_weather?
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mcl_weather?
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mcl_spawn?
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@ -1,10 +1,6 @@
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local pi = math.pi
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local pi = math.pi
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local player_in_bed = 0
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
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local weather_mod = minetest.get_modpath("mcl_weather") ~= nil
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-- Helper functions
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-- Helper functions
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@ -189,7 +185,9 @@ function mcl_beds.on_rightclick(pos, player)
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-- move to bed
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-- move to bed
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if not mcl_beds.player[name] then
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if not mcl_beds.player[name] then
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lay_down(player, ppos, pos)
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lay_down(player, ppos, pos)
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player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(player:getpos())) -- save respawn position when entering bed
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if minetest.get_modpath("mcl_spawn") then
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mcl_spawn.set_spawn_pos(player:get_pos()) -- save respawn position when entering bed
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end
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else
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else
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lay_down(player, nil, nil, false)
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lay_down(player, nil, nil, false)
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end
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end
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@ -211,17 +209,6 @@ end
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-- Callbacks
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-- Callbacks
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-- Only register respawn callback if respawn enabled
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if enable_respawn then
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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local pos = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
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if pos then
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player:setpos(pos)
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return true
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end
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end)
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end
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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@ -4,5 +4,6 @@ mcl_core
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mcl_nether
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mcl_nether
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mcl_end
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mcl_end
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mcl_particles
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mcl_particles
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mcl_spawn
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awards?
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awards?
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doc?
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doc?
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@ -217,18 +217,8 @@ minetest.register_abm({
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if dim == "end" then
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if dim == "end" then
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-- End portal in the End:
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-- End portal in the End:
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-- Teleport back to the player's spawn in the Overworld.
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-- Teleport back to the player's spawn in the Overworld.
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-- TODO: Implement better spawn point detection
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target = minetest.string_to_pos(obj:get_attribute("mcl_beds:spawn"))
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target = mcl_spawn.get_spawn_pos(obj)
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if not target then
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target = minetest.setting_get_pos("static_spawnpoint")
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end
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if not target then
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target = { x=0, y=0, z=0 }
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if mg_name == "flat" then
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target.y = mcl_vars.mg_bedrock_overworld_max + 5
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end
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end
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else
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else
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-- End portal in any other dimension:
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-- End portal in any other dimension:
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-- Teleport to the End at a fixed position and generate a
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-- Teleport to the End at a fixed position and generate a
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@ -0,0 +1 @@
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mcl_init
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@ -0,0 +1 @@
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Set and get the player's respawn position
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@ -0,0 +1,40 @@
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mcl_spawn = {}
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-- Returns current spawn position of player.
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-- If player is nil or not a player, the default spawn point is returned.
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mcl_spawn.get_spawn_pos = function(player)
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local spawn
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if player ~= nil and player:is_player() then
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spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
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end
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if not spawn or spawn == "" then
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spawn = minetest.setting_get_pos("static_spawnpoint")
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end
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if not spawn then
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spawn = { x=0, y=0, z=0 }
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if mg_name == "flat" then
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spawn.y = mcl_vars.mg_bedrock_overworld_max + 5
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end
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end
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return spawn
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end
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-- Sets the player's spawn position to pos.
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-- Set pos to nil to clear the spawn position.
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mcl_spawn.set_spawn_pos = function(player, pos)
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if pos == nil then
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player:set_attribute("mcl_beds:spawn", "")
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else
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player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos))
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end
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end
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-- Respawn player at specified respawn position
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minetest.register_on_respawnplayer(function(player)
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local pos = mcl_spawn.get_spawn_pos(player)
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if pos then
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player:set_pos(pos)
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return true
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end
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end)
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@ -0,0 +1 @@
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name = mcl_spawn
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