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Add playerphysics version number
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# Player Physics API.
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# Player Physics API.
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Version: 1.0.0
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This mod simplifies the setting of player physics (speed, jumping height, gravity).
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This mod simplifies the setting of player physics (speed, jumping height, gravity).
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The problem with `set_physics_override` is that is sets a raw value.
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The problem with `set_physics_override` is that is sets a raw value.
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@ -18,7 +20,7 @@ Adds a factor for a player physic and updates the player physics immeiately.
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#### Parameters
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#### Parameters
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* `player`: Player object
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* `player`: Player object
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* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `speed`, `jump`, `gravity`)
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* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `"speed"`, `"jump"`, `"gravity"`)
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* `id`: Unique identifier for this factor. Identifiers are stored on a per-player per-physics type basis
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* `id`: Unique identifier for this factor. Identifiers are stored on a per-player per-physics type basis
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* `value`: The factor to add to the list of products
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* `value`: The factor to add to the list of products
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@ -27,7 +29,7 @@ Removes the physics factor of the given ID and updates the player's physics.
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#### Parameters
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#### Parameters
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* `player`: Player object
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* `player`: Player object
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* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `speed`, `jump`, `gravity`)
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* `physic`: Type of player physic to change. Any of the numeric values of `set_physics_override` (e.g. `"speed"`, `"jump"`, `"gravity"`)
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* `id`: Unique identifier for the factor to remove
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* `id`: Unique identifier for the factor to remove
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## Examples
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## Examples
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