forked from Mineclonia/Mineclonia
Add mycelium
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@ -264,6 +264,18 @@ minetest.register_node("default:dirt_with_grass", {
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}),
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}),
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})
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})
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minetest.register_node("default:mycelium", {
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description = "Mycelium",
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tiles = {"default_mycelium_top.png", "default_dirt.png", "default_mycelium_side.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {crumbly=3, soil=1},
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drop = 'default:dirt',
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sounds = default.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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})
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minetest.register_node("default:dirt_with_snow", {
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minetest.register_node("default:dirt_with_snow", {
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description = "Dirt with Snow",
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description = "Dirt with Snow",
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tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
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tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
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@ -5,7 +5,7 @@ local function create_soil(pos, inv)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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local name = node.name
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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if name == "default:dirt" or name == "default:dirt_with_grass" then
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if name == "default:dirt" or name == "default:dirt_with_grass" or name == "default:mycelium" then
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if above.name == "air" then
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if above.name == "air" then
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node.name = "farming:soil"
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node.name = "farming:soil"
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minetest.set_node(pos, node)
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minetest.set_node(pos, node)
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