forked from Mineclonia/Mineclonia
Fix some PseudRandom weirdness in mcl_structures
This commit is contained in:
parent
1cb142ec5f
commit
1df3d0e42b
|
@ -15,6 +15,10 @@ mcl_structures.get_struct = function(file)
|
|||
return allnode
|
||||
end
|
||||
|
||||
local mapseed = tonumber(minetest.get_mapgen_setting("seed"))
|
||||
-- Random number generator for all generated structures
|
||||
local pr = PseudoRandom(mapseed)
|
||||
|
||||
-- Call on_construct on pos.
|
||||
-- Useful to init chests from formspec.
|
||||
local init_node_construct = function(pos)
|
||||
|
@ -171,8 +175,6 @@ mcl_structures.generate_igloo_basement = function(pos, orientation)
|
|||
else
|
||||
return success
|
||||
end
|
||||
-- FIXME: Use better seeding
|
||||
local pr = PseudoRandom(math.random(0, 4294967295))
|
||||
local size = {x=9,y=5,z=7}
|
||||
local lootitems = mcl_loot.get_multi_loot({
|
||||
{
|
||||
|
@ -277,8 +279,6 @@ mcl_structures.generate_end_portal_shrine = function(pos)
|
|||
|
||||
-- Shuffle stone brick types
|
||||
local bricks = minetest.find_nodes_in_area(area_start, area_end, "mcl_core:stonebrick")
|
||||
-- FIXME: Use better seeding
|
||||
local pr = PseudoRandom(math.random(0, 4294967295))
|
||||
for b=1, #bricks do
|
||||
local r_bricktype = pr:next(1, 100)
|
||||
local r_infested = pr:next(1, 100)
|
||||
|
@ -368,10 +368,7 @@ mcl_structures.generate_desert_temple = function(pos)
|
|||
local chests = minetest.find_nodes_in_area({x=newpos.x-size.x, y=newpos.y, z=newpos.z-size.z}, vector.add(newpos, size), "mcl_chests:chest")
|
||||
|
||||
-- Add desert temple loot into chests
|
||||
-- FIXME: Use better seeding
|
||||
local pr = PseudoRandom(math.random(0, 4294967295))
|
||||
for c=1, #chests do
|
||||
-- FIXME: Use better seeding
|
||||
local lootitems = mcl_loot.get_multi_loot({
|
||||
{
|
||||
stacks_min = 2,
|
||||
|
|
Loading…
Reference in New Issue