forked from Mineclonia/Mineclonia
optimize nether porticles
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@ -29,6 +29,9 @@ if minetest.features.use_texture_alpha_string_modes then
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PORTAL_ALPHA = nil
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end
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local PORTICLE_DISTANCE = 15 --how far to send particle spawners for the portalnodes
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local porticlespawners = {}
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-- Table of objects (including players) which recently teleported by a
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-- Nether portal. Those objects have a brief cooloff period before they
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-- can teleport again. This prevents annoying back-and-forth teleportation.
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@ -59,6 +62,65 @@ local function nether_to_overworld(x)
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return LIMIT - math.abs(((x * OVERWORLD_TO_NETHER_SCALE + LIMIT) % (LIMIT*4)) - (LIMIT*2))
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end
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local function remove_particlespawner_at_position(playername,pos)
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if not porticlespawners[minetest.pos_to_string(pos)] or porticlespawners[minetest.pos_to_string(pos)][playername] == nil then return end
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minetest.delete_particlespawner(porticlespawners[minetest.pos_to_string(pos)][playername],playername)
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porticlespawners[minetest.pos_to_string(pos)][playername]=nil
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end
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local function add_particlespawner_at_position(player,pos,node)
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if not porticlespawners[minetest.pos_to_string(pos)] then porticlespawners[minetest.pos_to_string(pos)] = {} end
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if porticlespawners[minetest.pos_to_string(pos)][player:get_player_name()] ~= nil then return end
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porticlespawners[minetest.pos_to_string(pos)][player:get_player_name()]=minetest.add_particlespawner({
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amount = node_particles_allowed_level + 1,
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minpos = vector.add(pos, vector.new(-3,-3,-3)),
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maxpos = vector.add(pos, vector.new(3,3,3)),
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minvel = vector.new(-0.5,-0.5,-0.5),
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maxvel = vector.new(0.5,0.5,0.5),
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minacc = vector.new(-0.5,-0.5,-0.5),
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maxacc = vector.new(0.5,0.5,0.5),
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minexptime = 0.1,
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maxexptime = 2.4,
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minsize = 0.3,
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maxsize = 1.8,
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time=0,
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collisiondetection = false,
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texture = "mcl_particles_nether_portal.png",
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playername = player:get_player_name(),
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})
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end
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local function add_porticlespawners(pos,node)
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--Add particlespawners for all players in range
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for _,obj in pairs(minetest.get_connected_players()) do
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if vector.distance(obj:get_pos(),pos) <= PORTICLE_DISTANCE then
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add_particlespawner_at_position(obj,pos,node)
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end
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end
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end
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local function remove_porticlespawners(pos,force)
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--Remove particlespawners for all players out of range
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-- force removes all particlespawners for the given position regardless of range
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if porticlespawners[minetest.pos_to_string(pos)] then
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for k,v in pairs(porticlespawners[minetest.pos_to_string(pos)]) do
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local p=minetest.get_player_by_name(k)
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local dst=PORTICLE_DISTANCE+1 --if player is logged off remove the particlespawner
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if p and p:is_player() then
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dst=vector.distance(p:get_pos(),pos)
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end
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if dst > PORTICLE_DISTANCE or force then
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remove_particlespawner_at_position(k,pos)
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end
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end
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end
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end
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local function check_porticlespawners(pos,node)
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add_porticlespawners(pos,node)
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remove_porticlespawners(pos)
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end
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-- Destroy portal if pos (portal frame or portal node) got destroyed
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local function destroy_nether_portal(pos)
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local meta = minetest.get_meta(pos)
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@ -77,6 +139,7 @@ local function destroy_nether_portal(pos)
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local node = minetest.get_node(pos)
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if node and (node.name == "mcl_portals:portal" and (orientation == nil or (node.param2 == orientation))) then
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minetest.log("action", "[mcl_portal] Destroying Nether portal at " .. minetest.pos_to_string(pos))
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remove_porticlespawners(pos,true)
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return minetest.remove_node(pos)
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end
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end
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@ -769,56 +832,16 @@ local function teleport(obj, portal_pos)
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end
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end
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minetest.register_abm({
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label = "Nether portal teleportation and particles",
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nodenames = {"mcl_portals:portal"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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local o = node.param2 -- orientation
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local d = math.random(0, 1) -- direction
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local time = math.random() * 1.9 + 0.5
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local velocity, acceleration
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if o == 1 then
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velocity = {x = math.random() * 0.7 + 0.3, y = math.random() - 0.5, z = math.random() - 0.5}
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acceleration = {x = math.random() * 1.1 + 0.3, y = math.random() - 0.5, z = math.random() - 0.5}
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else
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velocity = {x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() * 0.7 + 0.3}
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acceleration = {x = math.random() - 0.5, y = math.random() - 0.5, z = math.random() * 1.1 + 0.3}
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end
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local distance = vector.add(vector.multiply(velocity, time), vector.multiply(acceleration, time * time / 2))
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if d == 1 then
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if o == 1 then
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distance.x = -distance.x
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velocity.x = -velocity.x
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acceleration.x = -acceleration.x
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else
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distance.z = -distance.z
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velocity.z = -velocity.z
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acceleration.z = -acceleration.z
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end
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end
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distance = vector.subtract(pos, distance)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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if obj:is_player() then
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minetest.add_particlespawner({
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amount = node_particles_allowed_level + 1,
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minpos = distance,
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maxpos = distance,
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minvel = velocity,
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maxvel = velocity,
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minacc = acceleration,
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maxacc = acceleration,
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minexptime = time,
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maxexptime = time,
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minsize = 0.3,
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maxsize = 1.8,
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collisiondetection = false,
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texture = "mcl_particles_nether_portal.png",
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playername = obj:get_player_name(),
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})
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end
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end
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check_porticlespawners(pos)
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do --maikerumine added for objects to travel
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if (obj:is_player() or lua_entity) and prevent_portal_chatter(obj) then
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