Mineclonia/mods/ENVIRONMENT/mcl_weather/snow.lua

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mcl_weather.snow = {}
mcl_weather.snow.particlespawners = {}
local psdef= {
amount = 30,
time = 0,
minpos = vector.new(-15,5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
glow = 1
}
local function check_player(player)
if mcl_weather.state ~= "snow" then return false end
local name=player:get_player_name(name)
if mcl_worlds.has_weather(player:get_pos()) and not mcl_weather.snow.particlespawners[name] then
return true
end
return false
end
mcl_weather.snow.add_particlespawners = function(player)
if not check_player(player) then
mcl_weather.snow.delete_particlespawners(player)
return
end
local name=player:get_player_name(name)
mcl_weather.snow.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.snow.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
mcl_weather.snow.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.snow.particlespawners[name] then
for i=1,2 do
minetest.delete_particlespawner(mcl_weather.snow.particlespawners[name][i])
end
mcl_weather.snow.particlespawners[name]=nil
end
end
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mcl_weather.snow.set_sky_box = function()
mcl_weather.skycolor.add_layer(
"weather-pack-snow-sky",
{{r=0, g=0, b=0},
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{r=85, g=86, b=86},
{r=135, g=135, b=135},
{r=85, g=86, b=86},
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
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for _, player in ipairs(minetest.get_connected_players()) do
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end
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mcl_weather.skycolor.active = true
end
mcl_weather.snow.start_player = function(player)
if check_player(player) then
mcl_weather.snow.add_particlespawners(player)
player:set_clouds({color="#ADADADE8"})
end
end
mcl_weather.snow.clear_player = function(player)
mcl_weather.snow.delete_particlespawners(player)
end
mcl_weather.snow.start = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.start_player(player)
end
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
mcl_weather.snow.clear = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.clear_player(player)
end
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false
end
minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "snow" then
return false
end
if mcl_weather.rain.init_done == false then
mcl_weather.snow.start()
mcl_weather.rain.set_sky_box()
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
elseif mcl_weather.state ~= "snow" then
mcl_weather.snow.clear()
end
end)
minetest.register_on_joinplayer(function(player)
mcl_weather.snow.start_player(player)
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.snow.clear_player(player)
end)
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "overworld" then
mcl_weather.snow.add_particlespawners(player)
else
mcl_weather.snow.delete_particlespawners(player)
end
end)
-- register snow weather
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if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = {
clear = mcl_weather.snow.clear,
light_factor = 0.6,
-- 10min - 20min
min_duration = 600,
max_duration = 1200,
transitions = {
[65] = "none",
[80] = "rain",
[100] = "thunder",
}
}
end